ModernUO/Projects/UOContent/Items/Special/Mutation Core/PlagueBeastInnard.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

166 lines
4.5 KiB
C#

using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PlagueBeastInnard : Item, IScissorable, ICarvable
{
public PlagueBeastInnard(int itemID, int hue) : base(itemID)
{
Hue = hue;
Movable = false;
Weight = 1.0;
}
public PlagueBeastInnard(Serial serial) : base(serial)
{
}
public PlagueBeastLord Owner => RootParent as PlagueBeastLord;
public override string DefaultName => "plague beast innards";
public virtual void Carve(Mobile from, Item with)
{
}
public virtual bool Scissor(Mobile from, Scissors scissors) => false;
public virtual bool OnBandage(Mobile from) => false;
public override bool IsAccessibleTo(Mobile check)
{
if ((int)check.AccessLevel >= (int)AccessLevel.GameMaster)
{
return true;
}
var owner = Owner;
if (owner == null)
{
return false;
}
if (!owner.InRange(check, 2))
{
owner.PrivateOverheadMessage(MessageType.Label, 0x3B2, 500446, check.NetState); // That is too far away.
}
else if (owner.OpenedBy != null && owner.OpenedBy != check) // TODO check
{
owner.PrivateOverheadMessage(
MessageType.Label,
0x3B2,
500365,
check.NetState
); // That is being used by someone else
}
else if (owner.Frozen)
{
return true;
}
return false;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
var owner = Owner;
if (owner?.Alive != true)
{
Delete();
}
}
}
public class PlagueBeastComponent : PlagueBeastInnard
{
public PlagueBeastComponent(int itemID, int hue, bool movable = false) : base(itemID, hue) => Movable = movable;
public PlagueBeastComponent(Serial serial) : base(serial)
{
}
public PlagueBeastOrgan Organ { get; set; }
public bool IsBrain => ItemID == 0x1CF0;
public bool IsGland => ItemID == 0x1CEF;
public bool IsReceptacle => ItemID == 0x9DF;
public override bool DropToItem(Mobile from, Item target, Point3D p) =>
target is PlagueBeastBackpack && base.DropToItem(from, target, p);
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted) => false;
public override bool DropToMobile(Mobile from, Mobile target, Point3D p) => false;
public override bool DropToWorld(Mobile from, Point3D p) => false;
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (Organ?.OnDropped(from, dropped, this) == true && dropped is PlagueBeastComponent component)
{
Organ.Components.Add(component);
}
return true;
}
public override bool OnDragLift(Mobile from)
{
if (IsAccessibleTo(from))
{
if (Organ?.OnLifted(from, this) == true)
{
from.SendLocalizedMessage(
IsGland ? 1071895 : 1071914,
null
); // * You rip the organ out of the plague beast's flesh *
if (Organ.Components.Contains(this))
{
Organ.Components.Remove(this);
}
Organ = null;
from.PlaySound(0x1CA);
}
return true;
}
return false;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(Organ);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
Organ = reader.ReadEntity<PlagueBeastOrgan>();
}
}
}