- [X] Removes some string allocations (e.g. split) - [X] Optimizes some collections - [X] Converts insensitive to extension methods of built-ins. - [X] Adds ordinal (case sensitive) string helpers - [X] Fixes conditionals for in-game commands so they use Ordinal comparisons. - [X] Replaces ToLower.Contains with InsensitiveContains - [X] Adds ValueStringBuilder - [X] Implements ValueStringBuilder in a few places where it makes sense - [X] Removes the redundant Wrap function and replaces it with an optimized version - [X] Fixes list conversions in Utility Closes #351 Bumps release version
469 lines
15 KiB
C#
469 lines
15 KiB
C#
using System;
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using System.Text;
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using Server.Engines.CannedEvil;
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using Server.Mobiles;
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namespace Server.Misc
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{
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public static class Titles
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{
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public const int MinFame = 0;
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public const int MaxFame = 15000;
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public const int MinKarma = -15000;
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public const int MaxKarma = 15000;
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public static string[] HarrowerTitles =
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{
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"Spite", "Opponent", "Hunter", "Venom", "Executioner", "Annihilator", "Champion", "Assailant", "Purifier",
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"Nullifier"
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};
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private static readonly string[,] m_Levels =
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{
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{ "Neophyte", "Neophyte", "Neophyte" },
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{ "Novice", "Novice", "Novice" },
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{ "Apprentice", "Apprentice", "Apprentice" },
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{ "Journeyman", "Journeyman", "Journeyman" },
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{ "Expert", "Expert", "Expert" },
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{ "Adept", "Adept", "Adept" },
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{ "Master", "Master", "Master" },
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{ "Grandmaster", "Grandmaster", "Grandmaster" },
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{ "Elder", "Tatsujin", "Shinobi" },
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{ "Legendary", "Kengo", "Ka-ge" }
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};
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private static readonly FameEntry[] m_FameEntries =
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{
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new(
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1249,
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new[]
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{
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new KarmaEntry(-10000, "The Outcast {0}"),
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new KarmaEntry(-5000, "The Despicable {0}"),
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new KarmaEntry(-2500, "The Scoundrel {0}"),
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new KarmaEntry(-1250, "The Unsavory {0}"),
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new KarmaEntry(-625, "The Rude {0}"),
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new KarmaEntry(624, "{0}"),
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new KarmaEntry(1249, "The Fair {0}"),
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new KarmaEntry(2499, "The Kind {0}"),
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new KarmaEntry(4999, "The Good {0}"),
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new KarmaEntry(9999, "The Honest {0}"),
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new KarmaEntry(10000, "The Trustworthy {0}")
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}
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),
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new(
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2499,
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new[]
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{
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new KarmaEntry(-10000, "The Wretched {0}"),
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new KarmaEntry(-5000, "The Dastardly {0}"),
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new KarmaEntry(-2500, "The Malicious {0}"),
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new KarmaEntry(-1250, "The Dishonorable {0}"),
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new KarmaEntry(-625, "The Disreputable {0}"),
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new KarmaEntry(624, "The Notable {0}"),
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new KarmaEntry(1249, "The Upstanding {0}"),
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new KarmaEntry(2499, "The Respectable {0}"),
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new KarmaEntry(4999, "The Honorable {0}"),
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new KarmaEntry(9999, "The Commendable {0}"),
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new KarmaEntry(10000, "The Estimable {0}")
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}
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),
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new(
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4999,
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new[]
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{
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new KarmaEntry(-10000, "The Nefarious {0}"),
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new KarmaEntry(-5000, "The Wicked {0}"),
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new KarmaEntry(-2500, "The Vile {0}"),
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new KarmaEntry(-1250, "The Ignoble {0}"),
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new KarmaEntry(-625, "The Notorious {0}"),
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new KarmaEntry(624, "The Prominent {0}"),
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new KarmaEntry(1249, "The Reputable {0}"),
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new KarmaEntry(2499, "The Proper {0}"),
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new KarmaEntry(4999, "The Admirable {0}"),
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new KarmaEntry(9999, "The Famed {0}"),
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new KarmaEntry(10000, "The Great {0}")
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}
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),
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new(
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9999,
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new[]
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{
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new KarmaEntry(-10000, "The Dread {0}"),
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new KarmaEntry(-5000, "The Evil {0}"),
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new KarmaEntry(-2500, "The Villainous {0}"),
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new KarmaEntry(-1250, "The Sinister {0}"),
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new KarmaEntry(-625, "The Infamous {0}"),
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new KarmaEntry(624, "The Renowned {0}"),
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new KarmaEntry(1249, "The Distinguished {0}"),
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new KarmaEntry(2499, "The Eminent {0}"),
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new KarmaEntry(4999, "The Noble {0}"),
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new KarmaEntry(9999, "The Illustrious {0}"),
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new KarmaEntry(10000, "The Glorious {0}")
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}
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),
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new(
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10000,
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new[]
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{
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new KarmaEntry(-10000, "The Dread {1} {0}"),
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new KarmaEntry(-5000, "The Evil {1} {0}"),
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new KarmaEntry(-2500, "The Dark {1} {0}"),
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new KarmaEntry(-1250, "The Sinister {1} {0}"),
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new KarmaEntry(-625, "The Dishonored {1} {0}"),
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new KarmaEntry(624, "{1} {0}"),
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new KarmaEntry(1249, "The Distinguished {1} {0}"),
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new KarmaEntry(2499, "The Eminent {1} {0}"),
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new KarmaEntry(4999, "The Noble {1} {0}"),
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new KarmaEntry(9999, "The Illustrious {1} {0}"),
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new KarmaEntry(10000, "The Glorious {1} {0}")
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}
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)
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};
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public static void AwardFame(Mobile m, int offset, bool message)
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{
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if (offset > 0)
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{
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if (m.Fame >= MaxFame)
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{
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return;
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}
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offset = Math.Max(offset - m.Fame / 100, 0);
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}
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else if (offset < 0)
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{
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if (m.Fame <= MinFame)
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{
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return;
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}
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offset = Math.Min(offset - m.Fame / 100, 0);
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}
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offset = (m.Fame + offset) switch
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{
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> MaxFame => MaxFame - m.Fame,
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< MinFame => MinFame - m.Fame,
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_ => offset
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};
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m.Fame += offset;
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if (message)
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{
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if (offset > 40)
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{
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m.SendLocalizedMessage(1019054); // You have gained a lot of fame.
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}
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else if (offset > 20)
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{
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m.SendLocalizedMessage(1019053); // You have gained a good amount of fame.
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}
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else if (offset > 10)
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{
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m.SendLocalizedMessage(1019052); // You have gained some fame.
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}
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else if (offset > 0)
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{
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m.SendLocalizedMessage(1019051); // You have gained a little fame.
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}
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else if (offset < -40)
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{
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m.SendLocalizedMessage(1019058); // You have lost a lot of fame.
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}
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else if (offset < -20)
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{
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m.SendLocalizedMessage(1019057); // You have lost a good amount of fame.
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}
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else if (offset < -10)
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{
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m.SendLocalizedMessage(1019056); // You have lost some fame.
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}
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else if (offset < 0)
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{
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m.SendLocalizedMessage(1019055); // You have lost a little fame.
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}
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}
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}
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public static void AwardKarma(Mobile m, int offset, bool message)
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{
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var pm = m as PlayerMobile;
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if (offset > 0)
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{
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if (pm?.KarmaLocked == true)
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{
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return;
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}
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if (m.Karma >= MaxKarma)
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{
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return;
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}
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offset = Math.Max(offset - m.Karma / 100, 0);
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}
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else if (offset < 0)
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{
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if (m.Karma <= MinKarma)
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{
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return;
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}
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offset = Math.Min(offset - m.Karma / 100, 0);
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}
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offset = (m.Karma + offset) switch
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{
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> MaxKarma => MaxKarma - m.Karma,
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< MinKarma => MinKarma - m.Karma,
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_ => offset
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};
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var wasPositiveKarma = m.Karma >= 0;
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m.Karma += offset;
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if (message)
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{
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if (offset > 40)
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{
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m.SendLocalizedMessage(1019062); // You have gained a lot of karma.
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}
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else if (offset > 20)
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{
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m.SendLocalizedMessage(1019061); // You have gained a good amount of karma.
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}
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else if (offset > 10)
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{
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m.SendLocalizedMessage(1019060); // You have gained some karma.
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}
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else if (offset > 0)
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{
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m.SendLocalizedMessage(1019059); // You have gained a little karma.
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}
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else if (offset < -40)
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{
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m.SendLocalizedMessage(1019066); // You have lost a lot of karma.
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}
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else if (offset < -20)
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{
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m.SendLocalizedMessage(1019065); // You have lost a good amount of karma.
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}
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else if (offset < -10)
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{
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m.SendLocalizedMessage(1019064); // You have lost some karma.
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}
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else if (offset < 0)
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{
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m.SendLocalizedMessage(1019063); // You have lost a little karma.
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}
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}
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if (!Core.AOS && wasPositiveKarma && m.Karma < 0 && pm?.KarmaLocked == false)
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{
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pm.KarmaLocked = true;
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m.SendLocalizedMessage(
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1042511,
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"",
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0x22
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); // Karma is locked. A mantra spoken at a shrine will unlock it again.
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}
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}
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public static string ComputeTitle(Mobile beholder, Mobile beheld)
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{
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var title = new StringBuilder();
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var fame = beheld.Fame;
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var karma = beheld.Karma;
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var showSkillTitle = beheld.ShowFameTitle && (beholder == beheld || fame >= 5000);
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if (beheld.ShowFameTitle || beholder == beheld)
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{
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for (var i = 0; i < m_FameEntries.Length; ++i)
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{
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var fe = m_FameEntries[i];
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if (fame <= fe.m_Fame || i == m_FameEntries.Length - 1)
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{
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var karmaEntries = fe.m_Karma;
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for (var j = 0; j < karmaEntries.Length; ++j)
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{
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var ke = karmaEntries[j];
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if (karma <= ke.m_Karma || j == karmaEntries.Length - 1)
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{
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title.AppendFormat(ke.m_Title, beheld.Name, beheld.Female ? "Lady" : "Lord");
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break;
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}
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}
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break;
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}
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}
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}
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else
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{
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title.Append(beheld.Name);
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}
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if (beheld is PlayerMobile mobile && mobile.DisplayChampionTitle)
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{
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var info = mobile.ChampionTitles;
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if (info.Harrower > 0)
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{
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title.AppendFormat(": {0} of Evil", HarrowerTitles[Math.Min(HarrowerTitles.Length, info.Harrower) - 1]);
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}
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else
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{
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int highestValue = 0, highestType = 0;
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for (var i = 0; i < ChampionSpawnInfo.Table.Length; i++)
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{
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var v = info.GetValue(i);
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if (v > highestValue)
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{
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highestValue = v;
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highestType = i;
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}
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}
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var offset = highestValue switch
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{
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> 800 => 3,
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> 300 => highestValue / 300,
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_ => 0
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};
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if (offset > 0)
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{
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var champInfo = ChampionSpawnInfo.GetInfo((ChampionSpawnType)highestType);
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title.AppendFormat(
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": {0} of the {1}",
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champInfo.LevelNames[Math.Min(offset, champInfo.LevelNames.Length) - 1],
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champInfo.Name
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);
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}
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}
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}
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var customTitle = beheld.Title;
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if ((customTitle = customTitle?.Trim())?.Length > 0)
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{
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title.AppendFormat(" {0}", customTitle);
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}
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else if (showSkillTitle && beheld.Player)
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{
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var skillTitle = GetSkillTitle(beheld);
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if (skillTitle != null)
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{
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title.Append(", ").Append(skillTitle);
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}
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}
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return title.ToString();
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}
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public static string GetSkillTitle(Mobile mob)
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{
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var highest = GetHighestSkill(mob); // beheld.Skills.Highest;
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if (highest?.BaseFixedPoint >= 300)
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{
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var skillLevel = GetSkillLevel(highest);
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var skillTitle = highest.Info.Title;
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if (mob.Female && skillTitle.EndsWithOrdinal("man"))
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{
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skillTitle = $"{skillTitle.Substring(0, skillTitle.Length - 3)}woman";
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}
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return $"{skillLevel} {skillTitle}";
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}
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return null;
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}
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private static Skill GetHighestSkill(Mobile m)
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{
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var skills = m.Skills;
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if (!Core.AOS)
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{
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return skills.Highest;
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}
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Skill highest = null;
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for (var i = 0; i < m.Skills.Length; ++i)
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{
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var check = m.Skills[i];
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if (highest == null || check.BaseFixedPoint > highest.BaseFixedPoint)
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{
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highest = check;
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}
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else if (highest.Lock != SkillLock.Up && check.Lock == SkillLock.Up &&
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check.BaseFixedPoint == highest.BaseFixedPoint)
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{
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highest = check;
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}
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}
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return highest;
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}
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private static string GetSkillLevel(Skill skill) => m_Levels[GetTableIndex(skill), GetTableType(skill)];
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private static int GetTableType(Skill skill)
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{
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return skill.SkillName switch
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{
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SkillName.Bushido => 1,
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SkillName.Ninjitsu => 2,
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_ => 0
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};
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}
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private static int GetTableIndex(Skill skill)
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{
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var fp = Math.Min(skill.BaseFixedPoint, 1200);
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return (fp - 300) / 100;
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}
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}
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public class FameEntry
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{
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public int m_Fame;
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public KarmaEntry[] m_Karma;
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public FameEntry(int fame, KarmaEntry[] karma)
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{
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m_Fame = fame;
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m_Karma = karma;
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}
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}
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public class KarmaEntry
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{
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public int m_Karma;
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public string m_Title;
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public KarmaEntry(int karma, string title)
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{
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m_Karma = karma;
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m_Title = title;
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}
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}
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}
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