ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic/SavageShaman.cs
2020-09-13 21:49:46 -07:00

327 lines
9.8 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
public class SavageShaman : BaseCreature
{
[Constructible]
public SavageShaman() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("savage shaman");
if (Utility.RandomBool())
{
Body = 184;
}
else
{
Body = 183;
}
SetStr(126, 145);
SetDex(91, 110);
SetInt(161, 185);
SetDamage(4, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 77.5, 100.0);
SetSkill(SkillName.Fencing, 62.5, 85.0);
SetSkill(SkillName.Macing, 62.5, 85.0);
SetSkill(SkillName.Magery, 72.5, 95.0);
SetSkill(SkillName.Meditation, 77.5, 100.0);
SetSkill(SkillName.MagicResist, 77.5, 100.0);
SetSkill(SkillName.Swords, 62.5, 85.0);
SetSkill(SkillName.Tactics, 62.5, 85.0);
SetSkill(SkillName.Wrestling, 62.5, 85.0);
Fame = 1000;
Karma = -1000;
PackReg(10, 15);
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
if (Utility.RandomDouble() < 0.1)
{
PackItem(new TribalBerry());
}
AddItem(new BoneArms());
AddItem(new BoneLegs());
AddItem(new DeerMask());
}
public SavageShaman(Serial serial) : base(serial)
{
}
public override string CorpseName => "a savage corpse";
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
public override bool IsEnemy(Mobile m)
{
if (m.BodyMod == 183 || m.BodyMod == 184)
{
return false;
}
return base.IsEnemy(m);
}
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
aggressor.BodyMod = 0;
aggressor.HueMod = -1;
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
if (aggressor is PlayerMobile mobile)
{
mobile.SavagePaintExpiration = TimeSpan.Zero;
}
}
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu ||
to is LesserHiryu || to is Daemon)
{
damage *= 3;
}
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (Utility.RandomDouble() < 0.1)
{
BeginSavageDance();
}
}
public void BeginSavageDance()
{
if (Map == null)
{
return;
}
var list = new List<SavageShaman>();
foreach (var m in GetMobilesInRange(8))
{
if (m != this && m is SavageShaman ss)
{
list.Add(ss);
}
}
Animate(111, 5, 1, true, false, 0); // Do a little dance...
if (AIObject != null)
{
AIObject.NextMove = Core.TickCount + 1000;
}
if (list.Count >= 3)
{
for (var i = 0; i < list.Count; ++i)
{
var dancer = list[i];
dancer.Animate(111, 5, 1, true, false, 0); // Get down tonight...
if (dancer.AIObject != null)
{
dancer.AIObject.NextMove = Core.TickCount + 1000;
}
}
Timer.DelayCall(TimeSpan.FromSeconds(1.0), EndSavageDance);
}
}
public void EndSavageDance()
{
if (Deleted)
{
return;
}
var eable = GetMobilesInRange(8);
switch (Utility.Random(3))
{
case 0: /* greater heal */
{
foreach (var m in eable)
{
var isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
if (!isFriendly)
{
continue;
}
if (m.Poisoned || MortalStrike.IsWounded(m) || !CanBeBeneficial(m))
{
continue;
}
DoBeneficial(m);
// Algorithm: (40% of magery) + (1-10)
var toHeal = (int)(Skills.Magery.Value * 0.4);
toHeal += Utility.Random(1, 10);
m.Heal(toHeal, this);
m.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);
m.PlaySound(0x202);
}
break;
}
case 1: /* lightning */
{
foreach (var m in eable)
{
var isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
if (isFriendly)
{
continue;
}
if (!CanBeHarmful(m))
{
continue;
}
DoHarmful(m);
double damage;
if (Core.AOS)
{
var baseDamage = 6 + (int)(Skills.EvalInt.Value / 5.0);
damage = Utility.RandomMinMax(baseDamage, baseDamage + 3);
}
else
{
damage = Utility.Random(12, 9);
}
m.BoltEffect(0);
SpellHelper.Damage(TimeSpan.FromSeconds(0.25), m, this, damage, 0, 0, 0, 0, 100);
}
break;
}
case 2: /* poison */
{
foreach (var m in eable)
{
var isFriendly = m is Savage || m is SavageRider || m is SavageShaman || m is SavageRidgeback;
if (isFriendly)
{
continue;
}
if (!CanBeHarmful(m))
{
continue;
}
DoHarmful(m);
m.Spell?.OnCasterHurt();
m.Paralyzed = false;
var total = Skills.Magery.Value + Skills.Poisoning.Value;
var dist = GetDistanceToSqrt(m);
if (dist >= 3.0)
{
total -= (dist - 3.0) * 10.0;
}
int level;
if (total >= 200.0 && Utility.Random(1, 100) <= 10)
{
level = 3;
}
else if (total > 170.0)
{
level = 2;
}
else if (total > 130.0)
{
level = 1;
}
else
{
level = 0;
}
m.ApplyPoison(this, Poison.GetPoison(level));
m.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
m.PlaySound(0x474);
}
break;
}
}
eable.Free();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}