ModernUO/Projects/UOContent/Mobiles/Vendors/VendorInventory.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

144 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using Server.Multis;
namespace Server.Mobiles
{
public class VendorInventory
{
public static readonly TimeSpan GracePeriod = TimeSpan.FromDays(7.0);
private readonly Timer m_ExpireTimer;
public VendorInventory(BaseHouse house, Mobile owner, string vendorName, string shopName)
{
House = house;
Owner = owner;
VendorName = vendorName;
ShopName = shopName;
Items = new List<Item>();
ExpireTime = DateTime.UtcNow + GracePeriod;
m_ExpireTimer = new ExpireTimer(this, GracePeriod);
m_ExpireTimer.Start();
}
public VendorInventory(BaseHouse house, IGenericReader reader)
{
House = house;
var version = reader.ReadEncodedInt();
Owner = reader.ReadEntity<Mobile>();
VendorName = reader.ReadString();
ShopName = reader.ReadString();
Items = reader.ReadEntityList<Item>();
Gold = reader.ReadInt();
ExpireTime = reader.ReadDeltaTime();
if (Items.Count == 0 && Gold == 0)
{
Timer.DelayCall(Delete);
}
else
{
var delay = ExpireTime - DateTime.UtcNow;
m_ExpireTimer = new ExpireTimer(this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero);
m_ExpireTimer.Start();
}
}
public BaseHouse House { get; set; }
public string VendorName { get; set; }
public string ShopName { get; set; }
public Mobile Owner { get; set; }
public List<Item> Items { get; }
public int Gold { get; set; }
public DateTime ExpireTime { get; }
public void AddItem(Item item)
{
item.Internalize();
Items.Add(item);
}
public void Delete()
{
foreach (var item in Items)
{
item.Delete();
}
Items.Clear();
Gold = 0;
House?.VendorInventories.Remove(this);
m_ExpireTimer.Stop();
}
public void Serialize(IGenericWriter writer)
{
writer.WriteEncodedInt(0); // version
writer.Write(Owner);
writer.Write(VendorName);
writer.Write(ShopName);
Items.Tidy();
writer.Write(Items);
writer.Write(Gold);
writer.WriteDeltaTime(ExpireTime);
}
private class ExpireTimer : Timer
{
private readonly VendorInventory m_Inventory;
public ExpireTimer(VendorInventory inventory, TimeSpan delay) : base(delay)
{
m_Inventory = inventory;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
var house = m_Inventory.House;
if (house != null)
{
if (m_Inventory.Gold > 0)
{
house.MovingCrate ??= new MovingCrate(house);
Banker.Deposit(house.MovingCrate, m_Inventory.Gold);
}
foreach (var item in m_Inventory.Items)
{
if (!item.Deleted)
{
house.DropToMovingCrate(item);
}
}
m_Inventory.Gold = 0;
m_Inventory.Items.Clear();
}
m_Inventory.Delete();
}
}
}
}