ModernUO/Projects/UOContent/Multis/Camps/BaseCamp.cs
Kamron Batman 4ddb3de026
fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases.
- [X] Fixes an issue with dupe copying the savebuffer reference (ugh).
- [X] Streamlines the IGenericWriter API to use better generics.
- [X] Streamlines the IGenericReader API to use better generics.
- [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects.
- [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks.
- [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading.
  - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states.
- [X] Fixes an issue with serializing negative DateTime deltas.
- [X] Fixes a potential issue with serializing non-UTC DateTime.

Bumps release version
2020-12-23 07:11:41 -08:00

219 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public abstract class BaseCamp : BaseMulti
{
private TimeSpan m_DecayDelay;
private DateTime m_DecayTime;
private Timer m_DecayTimer;
private List<Item> m_Items;
private List<Mobile> m_Mobiles;
public BaseCamp(int multiID) : base(multiID)
{
m_Items = new List<Item>();
m_Mobiles = new List<Mobile>();
m_DecayDelay = TimeSpan.FromMinutes(30.0);
RefreshDecay(true);
Timer.DelayCall(CheckAddComponents);
}
public BaseCamp(Serial serial) : base(serial)
{
}
public virtual int EventRange => 10;
public virtual TimeSpan DecayDelay
{
get => m_DecayDelay;
set
{
m_DecayDelay = value;
RefreshDecay(true);
}
}
public override bool HandlesOnMovement => true;
public void CheckAddComponents()
{
if (Deleted)
{
return;
}
AddComponents();
}
public virtual void AddComponents()
{
}
public virtual void RefreshDecay(bool setDecayTime)
{
if (Deleted)
{
return;
}
m_DecayTimer?.Stop();
if (setDecayTime)
{
m_DecayTime = DateTime.UtcNow + DecayDelay;
}
m_DecayTimer = Timer.DelayCall(DecayDelay, Delete);
}
public virtual void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
m_Items.Add(item);
var zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
item.MoveToWorld(new Point3D(X + xOffset, Y + yOffset, zavg + zOffset), Map);
}
public virtual void AddMobile(Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset)
{
m_Mobiles.Add(m);
var zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
var loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
if (m is BaseCreature bc)
{
bc.RangeHome = wanderRange;
bc.Home = loc;
}
if (m is BaseVendor)
{
m.Direction = Direction.South;
}
m.MoveToWorld(loc, Map);
}
public virtual void OnEnter(Mobile m)
{
RefreshDecay(true);
}
public virtual void OnExit(Mobile m)
{
RefreshDecay(true);
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
var inOldRange = Utility.InRange(oldLocation, Location, EventRange);
var inNewRange = Utility.InRange(m.Location, Location, EventRange);
if (inNewRange && !inOldRange)
{
OnEnter(m);
}
else if (inOldRange && !inNewRange)
{
OnExit(m);
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
for (var i = 0; i < m_Items.Count; ++i)
{
m_Items[i].Delete();
}
for (var i = 0; i < m_Mobiles.Count; ++i)
{
var bc = (BaseCreature)m_Mobiles[i];
if (bc.IsPrisoner == false)
{
m_Mobiles[i].Delete();
}
else if (m_Mobiles[i].CantWalk)
{
m_Mobiles[i].Delete();
}
}
m_Items.Clear();
m_Mobiles.Clear();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
m_Items.Tidy();
writer.Write(m_Items);
m_Mobiles.Tidy();
writer.Write(m_Mobiles);
writer.WriteDeltaTime(m_DecayTime);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Items = reader.ReadEntityList<Item>();
m_Mobiles = reader.ReadEntityList<Mobile>();
m_DecayTime = reader.ReadDeltaTime();
RefreshDecay(false);
break;
}
}
}
}
public class LockableBarrel : LockableContainer
{
[Constructible]
public LockableBarrel() : base(0xE77) => Weight = 1.0;
public LockableBarrel(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (Weight == 8.0)
{
Weight = 1.0;
}
}
}
}