- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
148 lines
3.4 KiB
C#
148 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Multis
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{
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public class PreviewHouse : BaseMulti
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{
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private List<Item> m_Components;
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private Timer m_Timer;
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public PreviewHouse(int multiID) : base(multiID)
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{
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m_Components = new List<Item>();
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var mcl = Components;
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for (var i = 1; i < mcl.List.Length; ++i)
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{
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var entry = mcl.List[i];
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if (entry.Flags == 0)
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{
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Item item = new Static((int)entry.ItemId);
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item.MoveToWorld(new Point3D(X + entry.OffsetX, Y + entry.OffsetY, Z + entry.OffsetZ), Map);
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m_Components.Add(item);
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}
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}
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m_Timer = new DecayTimer(this);
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m_Timer.Start();
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}
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public PreviewHouse(Serial serial) : base(serial)
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{
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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base.OnLocationChange(oldLocation);
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if (m_Components == null)
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{
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return;
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}
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var xOffset = X - oldLocation.X;
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var yOffset = Y - oldLocation.Y;
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var zOffset = Z - oldLocation.Z;
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for (var i = 0; i < m_Components.Count; ++i)
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{
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var item = m_Components[i];
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item.MoveToWorld(new Point3D(item.X + xOffset, item.Y + yOffset, item.Z + zOffset), Map);
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}
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}
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public override void OnMapChange()
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{
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base.OnMapChange();
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if (m_Components == null)
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{
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return;
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}
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for (var i = 0; i < m_Components.Count; ++i)
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{
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var item = m_Components[i];
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item.Map = Map;
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}
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}
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public override void OnDelete()
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{
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base.OnDelete();
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if (m_Components == null)
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{
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return;
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}
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for (var i = 0; i < m_Components.Count; ++i)
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{
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var item = m_Components[i];
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item.Delete();
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}
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}
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public override void OnAfterDelete()
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{
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m_Timer?.Stop();
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m_Timer = null;
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base.OnAfterDelete();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Components);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Components = reader.ReadEntityList<Item>();
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break;
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}
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}
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Timer.DelayCall(Delete);
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}
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private class DecayTimer : Timer
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{
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private readonly Item m_Item;
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public DecayTimer(Item item) : base(TimeSpan.FromSeconds(20.0))
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{
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m_Item = item;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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}
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