### Summary - Add z-restricted spawnBounds to 35 spawners across 15 files to prevent creatures from spawning on incorrect floors - Building spawners (Pyramid, Fire dungeon, Shame, Vendors) use minZ = spawner_z to prevent spawning below - Ground level spawners (Graveyards, Outdoors, Tokuno) use minZ = -128 for natural terrain variation - Multi-floor structures in Ilshenar use floor-specific Z restrictions ### Test plan - Verify spawners in Fire dungeon building don't spawn creatures on floors below - Verify Pyramid spawners keep creatures on their respective levels - Verify ground level spawners (graveyards, outdoors) still spawn correctly on terrain - Check Ilshenar multi-floor structure spawns creatures on correct floors
22 lines
653 B
JSON
22 lines
653 B
JSON
[
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{
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"type": "Spawner",
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"guid": "6bbb82e4-b0d1-4a23-a9da-5d35911ce762",
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"name": "Spawner (404)",
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"location": [2231, 1605, -95],
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"map": "Malas",
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"count": 33,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"team": 0,
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"homeRange": 160,
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"walkingRange": 160,
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"entries": [
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{ "name": "Mongbat", "maxCount": 7, "probability": 100 },
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{ "name": "SandVortex", "maxCount": 6, "probability": 100 },
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{ "name": "Scorpion", "maxCount": 7, "probability": 100 },
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{ "name": "Snake", "maxCount": 6, "probability": 100 },
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{ "name": "Spectre", "maxCount": 7, "probability": 100 }
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]
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}
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]
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