ModernUO/Projects/UOContent/Items/Misc/Static.cs
2022-11-13 23:10:13 -08:00

37 lines
928 B
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class Static : Item
{
public Static() : base(0x80) => Movable = false;
[Constructible]
public Static(int itemID) : base(itemID) => Movable = false;
[Constructible]
public Static(int itemID, int count) : this(Utility.Random(itemID, count))
{
}
}
[SerializationGenerator(0)]
public partial class LocalizedStatic : Static
{
[EncodedInt]
[InvalidateProperties]
[SerializableField(0)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _number;
[Constructible]
public LocalizedStatic(int itemID) : this(itemID, itemID < 0x4000 ? 1020000 + itemID : 1078872 + itemID)
{
}
[Constructible]
public LocalizedStatic(int itemID, int number) : base(itemID) => _number = number;
public override int LabelNumber => _number;
}