312 lines
No EOL
5.4 KiB
C#
312 lines
No EOL
5.4 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1BD7, 0x1BDA )]
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public class Board : Item, ICommodity
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get { return m_Resource; }
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set { m_Resource = value; InvalidateProperties(); }
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}
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string ICommodity.Description
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{
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get
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{
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return String.Format( Amount == 1 ? "{0} {1} board" : "{0} {1} boards", Amount, CraftResources.IsStandard( m_Resource ) ? String.Empty : CraftResources.GetName( m_Resource ).ToLower() );
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}
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}
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[Constructable]
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public Board()
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: this( 1 )
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{
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}
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[Constructable]
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public Board( int amount )
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: this( CraftResource.RegularWood, amount )
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{
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}
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public Board( Serial serial )
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: base( serial )
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{
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}
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[Constructable]
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public Board( CraftResource resource ) : this( resource, 1 )
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{
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}
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[Constructable]
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public Board( CraftResource resource, int amount )
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: base( 0x1BD7 )
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{
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Stackable = true;
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Weight = 2.0;
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Amount = amount;
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m_Resource = resource;
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Hue = CraftResources.GetHue( resource );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( !CraftResources.IsStandard( m_Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( m_Resource );
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 2 );
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writer.Write( (int)m_Resource );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 2:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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if ( version == 0 && Weight == 0.1 )
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Weight = -1;
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if ( version <= 1 )
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m_Resource = CraftResource.RegularWood;
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}
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}
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public class HeartwoodBoard : Board
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{
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[Constructable]
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public HeartwoodBoard()
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: this( 1 )
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{
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}
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[Constructable]
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public HeartwoodBoard( int amount )
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: base( CraftResource.Heartwood )
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{
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}
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public HeartwoodBoard( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class BloodwoodBoard : Board
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{
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[Constructable]
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public BloodwoodBoard()
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: this( 1 )
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{
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}
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[Constructable]
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public BloodwoodBoard( int amount )
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: base( CraftResource.Bloodwood )
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{
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}
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public BloodwoodBoard( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class FrostwoodBoard : Board
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{
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[Constructable]
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public FrostwoodBoard()
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: this( 1 )
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{
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}
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[Constructable]
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public FrostwoodBoard( int amount )
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: base( CraftResource.Frostwood )
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{
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}
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public FrostwoodBoard( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class OakBoard : Board
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{
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[Constructable]
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public OakBoard()
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: this( 1 )
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{
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}
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[Constructable]
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public OakBoard( int amount )
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: base( CraftResource.OakWood )
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{
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}
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public OakBoard( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class AshBoard : Board
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{
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[Constructable]
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public AshBoard()
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: this( 1 )
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{
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}
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[Constructable]
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public AshBoard( int amount )
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: base( CraftResource.AshWood )
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{
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}
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public AshBoard( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class YewBoard : Board
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{
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[Constructable]
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public YewBoard()
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: this( 1 )
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{
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}
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[Constructable]
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public YewBoard( int amount )
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: base( CraftResource.YewWood )
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{
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}
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public YewBoard( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |