324 lines
9.4 KiB
C#
324 lines
9.4 KiB
C#
using System;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Engines.Craft
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{
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public enum EnhanceResult
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{
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None,
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NotInBackpack,
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BadItem,
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BadResource,
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AlreadyEnhanced,
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Success,
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Failure,
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Broken,
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NoResources,
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NoSkill
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}
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public class Enhance
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{
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public static EnhanceResult Invoke(Mobile from, CraftSystem craftSystem, BaseTool tool, Item item,
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CraftResource resource, Type resType, ref object resMessage)
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{
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if (item == null)
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return EnhanceResult.BadItem;
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if (!item.IsChildOf(from.Backpack))
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return EnhanceResult.NotInBackpack;
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if (!(item is BaseArmor) && !(item is BaseWeapon))
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return EnhanceResult.BadItem;
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if (item is IArcaneEquip eq && eq.IsArcane)
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return EnhanceResult.BadItem;
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if (CraftResources.IsStandard(resource))
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return EnhanceResult.BadResource;
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int num = craftSystem.CanCraft(from, tool, item.GetType());
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if (num > 0)
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{
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resMessage = num;
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return EnhanceResult.None;
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}
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CraftItem craftItem = craftSystem.CraftItems.SearchFor(item.GetType());
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if (craftItem == null || craftItem.Resources.Count == 0)
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return EnhanceResult.BadItem;
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if (craftItem.GetSuccessChance(from, resType, craftSystem, false, out _) <= 0.0)
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return EnhanceResult.NoSkill;
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CraftResourceInfo info = CraftResources.GetInfo(resource);
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if (info == null || info.ResourceTypes.Length == 0)
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return EnhanceResult.BadResource;
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CraftAttributeInfo attributes = info.AttributeInfo;
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if (attributes == null)
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return EnhanceResult.BadResource;
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int resHue = 0, maxAmount = 0;
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if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.None,
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ref resMessage))
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return EnhanceResult.NoResources;
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if (craftSystem is DefBlacksmithy)
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if (from.FindItemOnLayer(Layer.OneHanded) is AncientSmithyHammer hammer)
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{
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hammer.UsesRemaining--;
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if (hammer.UsesRemaining < 1)
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hammer.Delete();
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}
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int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0;
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int dura, luck, lreq, dinc = 0;
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int baseChance;
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bool physBonus = false;
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bool fireBonus;
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bool coldBonus;
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bool nrgyBonus;
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bool poisBonus;
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bool duraBonus;
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bool luckBonus;
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bool lreqBonus;
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bool dincBonus;
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if (item is BaseWeapon weapon)
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{
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if (!CraftResources.IsStandard(weapon.Resource))
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return EnhanceResult.AlreadyEnhanced;
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baseChance = 20;
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dura = weapon.MaxHitPoints;
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luck = weapon.Attributes.Luck;
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lreq = weapon.WeaponAttributes.LowerStatReq;
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dinc = weapon.Attributes.WeaponDamage;
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fireBonus = attributes.WeaponFireDamage > 0;
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coldBonus = attributes.WeaponColdDamage > 0;
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nrgyBonus = attributes.WeaponEnergyDamage > 0;
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poisBonus = attributes.WeaponPoisonDamage > 0;
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duraBonus = attributes.WeaponDurability > 0;
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luckBonus = attributes.WeaponLuck > 0;
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lreqBonus = attributes.WeaponLowerRequirements > 0;
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dincBonus = dinc > 0;
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}
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else
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{
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BaseArmor armor = (BaseArmor)item;
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if (!CraftResources.IsStandard(armor.Resource))
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return EnhanceResult.AlreadyEnhanced;
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baseChance = 20;
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phys = armor.PhysicalResistance;
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fire = armor.FireResistance;
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cold = armor.ColdResistance;
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pois = armor.PoisonResistance;
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nrgy = armor.EnergyResistance;
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dura = armor.MaxHitPoints;
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luck = armor.Attributes.Luck;
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lreq = armor.ArmorAttributes.LowerStatReq;
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physBonus = attributes.ArmorPhysicalResist > 0;
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fireBonus = attributes.ArmorFireResist > 0;
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coldBonus = attributes.ArmorColdResist > 0;
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nrgyBonus = attributes.ArmorEnergyResist > 0;
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poisBonus = attributes.ArmorPoisonResist > 0;
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duraBonus = attributes.ArmorDurability > 0;
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luckBonus = attributes.ArmorLuck > 0;
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lreqBonus = attributes.ArmorLowerRequirements > 0;
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dincBonus = false;
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}
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int skill = from.Skills[craftSystem.MainSkill].Fixed / 10;
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if (skill >= 100)
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baseChance -= (skill - 90) / 10;
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EnhanceResult res = EnhanceResult.Success;
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if (physBonus)
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CheckResult(ref res, baseChance + phys);
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if (fireBonus)
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CheckResult(ref res, baseChance + fire);
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if (coldBonus)
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CheckResult(ref res, baseChance + cold);
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if (nrgyBonus)
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CheckResult(ref res, baseChance + nrgy);
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if (poisBonus)
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CheckResult(ref res, baseChance + pois);
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if (duraBonus)
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CheckResult(ref res, baseChance + dura / 40);
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if (luckBonus)
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CheckResult(ref res, baseChance + 10 + luck / 2);
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if (lreqBonus)
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CheckResult(ref res, baseChance + lreq / 4);
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if (dincBonus)
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CheckResult(ref res, baseChance + dinc / 4);
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switch (res)
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{
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case EnhanceResult.Broken:
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{
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if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half,
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ref resMessage))
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return EnhanceResult.NoResources;
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item.Delete();
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break;
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}
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case EnhanceResult.Success:
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{
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if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.All,
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ref resMessage))
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return EnhanceResult.NoResources;
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if (item is BaseWeapon w)
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{
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w.Resource = resource;
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int hue = w.GetElementalDamageHue();
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if (hue > 0)
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w.Hue = hue;
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}
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else
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{
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((BaseArmor)item).Resource = resource;
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}
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break;
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}
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case EnhanceResult.Failure:
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{
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if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half,
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ref resMessage))
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return EnhanceResult.NoResources;
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break;
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}
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}
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return res;
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}
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public static void CheckResult(ref EnhanceResult res, int chance)
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{
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if (res != EnhanceResult.Success)
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return; // we've already failed..
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int random = Utility.Random(100);
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if (10 > random)
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res = EnhanceResult.Failure;
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else if (chance > random)
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res = EnhanceResult.Broken;
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}
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public static void BeginTarget(Mobile from, CraftSystem craftSystem, BaseTool tool)
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{
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CraftContext context = craftSystem.GetContext(from);
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if (context == null)
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return;
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int lastRes = context.LastResourceIndex;
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CraftSubResCol subRes = craftSystem.CraftSubRes;
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if (lastRes >= 0 && lastRes < subRes.Count)
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{
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CraftSubRes res = subRes.GetAt(lastRes);
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if (from.Skills[craftSystem.MainSkill].Value < res.RequiredSkill)
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{
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from.SendGump(new CraftGump(from, craftSystem, tool, res.Message));
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}
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else
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{
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CraftResource resource = CraftResources.GetFromType(res.ItemType);
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if (resource != CraftResource.None)
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{
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from.Target = new InternalTarget(craftSystem, tool, res.ItemType, resource);
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from.SendLocalizedMessage(
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1061004); // Target an item to enhance with the properties of your selected material.
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}
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else
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{
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from.SendGump(new CraftGump(from, craftSystem, tool,
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1061010)); // You must select a special material in order to enhance an item with its properties.
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}
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}
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}
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else
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{
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from.SendGump(new CraftGump(from, craftSystem, tool,
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1061010)); // You must select a special material in order to enhance an item with its properties.
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}
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}
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private class InternalTarget : Target
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{
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private CraftSystem m_CraftSystem;
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private CraftResource m_Resource;
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private Type m_ResourceType;
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private BaseTool m_Tool;
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public InternalTarget(CraftSystem craftSystem, BaseTool tool, Type resourceType, CraftResource resource) : base(
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2, false, TargetFlags.None)
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{
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m_CraftSystem = craftSystem;
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m_Tool = tool;
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m_ResourceType = resourceType;
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m_Resource = resource;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is Item item)
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{
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object message = null;
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EnhanceResult res = Enhance.Invoke(from, m_CraftSystem, m_Tool, item, m_Resource, m_ResourceType,
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ref message);
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message = res switch
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{
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EnhanceResult.NotInBackpack => 1061005,
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EnhanceResult.AlreadyEnhanced => 1061012,
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EnhanceResult.BadItem => 1061011,
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EnhanceResult.BadResource => 1061010,
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EnhanceResult.Broken => 1061080,
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EnhanceResult.Failure => 1061082,
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EnhanceResult.Success => 1061008,
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EnhanceResult.NoSkill => 1044153,
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_ => message
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};
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from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, message));
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}
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}
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}
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}
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}
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