661 lines
16 KiB
C#
661 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Accounting;
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using Server.ContextMenus;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Items;
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using Server.Multis;
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using Server.Network;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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public enum StatueType
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{
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Marble,
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Jade,
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Bronze
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}
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public enum StatuePose
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{
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Ready,
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Casting,
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Salute,
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AllPraiseMe,
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Fighting,
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HandsOnHips
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}
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public enum StatueMaterial
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{
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Antique,
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Dark,
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Medium,
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Light
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}
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public class CharacterStatue : Mobile, IRewardItem
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{
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private int m_Animation;
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private int m_Frames;
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private StatueMaterial m_Material;
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private StatuePose m_Pose;
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private Mobile m_SculptedBy;
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private StatueType m_Type;
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public CharacterStatue(Mobile from, StatueType type)
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{
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m_Type = type;
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m_Pose = StatuePose.Ready;
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m_Material = StatueMaterial.Antique;
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Direction = Direction.South;
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AccessLevel = AccessLevel.Counselor;
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Hits = HitsMax;
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Blessed = true;
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Frozen = true;
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CloneBody(from);
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CloneClothes(from);
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InvalidateHues();
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}
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public CharacterStatue(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public StatueType StatueType
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{
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get => m_Type;
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set
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{
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m_Type = value;
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InvalidateHues();
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InvalidatePose();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public StatuePose Pose
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{
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get => m_Pose;
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set
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{
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m_Pose = value;
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InvalidatePose();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public StatueMaterial Material
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{
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get => m_Material;
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set
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{
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m_Material = value;
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InvalidateHues();
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InvalidatePose();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile SculptedBy
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{
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get => m_SculptedBy;
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set
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{
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m_SculptedBy = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime SculptedOn{ get; set; }
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public CharacterStatuePlinth Plinth{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem{ get; set; }
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public override void OnDoubleClick(Mobile from)
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{
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DisplayPaperdollTo(from);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_SculptedBy != null)
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{
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if (m_SculptedBy.ShowFameTitle && (m_SculptedBy.Player || m_SculptedBy.Body.IsHuman) &&
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m_SculptedBy.Fame >= 10000)
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list.Add(1076202,
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$"{(m_SculptedBy.Female ? "Lady" : "Lord")} {m_SculptedBy.Name}"); // Sculpted by ~1_Name~
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else
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list.Add(1076202, m_SculptedBy.Name); // Sculpted by ~1_Name~
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (from.Alive && m_SculptedBy != null)
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house?.IsCoOwner(from) == true || from.AccessLevel > AccessLevel.Counselor)
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list.Add(new DemolishEntry(this));
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}
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (Plinth?.Deleted == false)
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Plinth.Delete();
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}
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protected override void OnMapChange(Map oldMap)
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{
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InvalidatePose();
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if (Plinth != null)
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Plinth.Map = Map;
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}
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protected override void OnLocationChange(Point3D oldLocation)
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{
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InvalidatePose();
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if (Plinth != null)
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Plinth.Location = new Point3D(X, Y, Z - 5);
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}
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public override bool CanBeRenamedBy(Mobile from) => false;
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public override bool CanBeDamaged() => false;
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public void OnRequestedAnimation(Mobile from)
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{
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from.Send(new UpdateStatueAnimation(this, 1, m_Animation, m_Frames));
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}
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public override void OnAosSingleClick(Mobile from)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((int)m_Type);
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writer.Write((int)m_Pose);
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writer.Write((int)m_Material);
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writer.Write(m_SculptedBy);
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writer.Write(SculptedOn);
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writer.Write(Plinth);
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writer.Write(IsRewardItem);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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m_Type = (StatueType)reader.ReadInt();
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m_Pose = (StatuePose)reader.ReadInt();
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m_Material = (StatueMaterial)reader.ReadInt();
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m_SculptedBy = reader.ReadMobile();
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SculptedOn = reader.ReadDateTime();
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Plinth = reader.ReadItem() as CharacterStatuePlinth;
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IsRewardItem = reader.ReadBool();
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InvalidatePose();
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Frozen = true;
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if (m_SculptedBy == null || Map == Map.Internal) // Remove preview statues
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Timer.DelayCall(TimeSpan.Zero, Delete);
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}
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public void Sculpt(Mobile by)
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{
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m_SculptedBy = by;
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SculptedOn = DateTime.UtcNow;
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InvalidateProperties();
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}
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public bool Demolish(Mobile by)
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{
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CharacterStatueDeed deed = new CharacterStatueDeed(null);
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if (by.PlaceInBackpack(deed))
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{
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Delete();
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deed.Statue = this;
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deed.StatueType = m_Type;
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deed.IsRewardItem = IsRewardItem;
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Plinth?.Delete();
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return true;
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}
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by.SendLocalizedMessage(500720); // You don't have enough room in your backpack!
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deed.Delete();
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return false;
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}
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public void Restore(CharacterStatue from)
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{
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m_Material = from.Material;
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m_Pose = from.Pose;
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Direction = from.Direction;
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CloneBody(from);
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CloneClothes(from);
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InvalidateHues();
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InvalidatePose();
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}
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public void CloneBody(Mobile from)
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{
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Name = from.Name;
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BodyValue = from.BodyValue;
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Female = from.Female;
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HairItemID = from.HairItemID;
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FacialHairItemID = from.FacialHairItemID;
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}
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public void CloneClothes(Mobile from)
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{
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for (int i = Items.Count - 1; i >= 0; i--)
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Items[i].Delete();
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for (int i = from.Items.Count - 1; i >= 0; i--)
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{
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Item item = from.Items[i];
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if (item.Layer != Layer.Backpack && item.Layer != Layer.Mount && item.Layer != Layer.Bank)
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AddItem(CloneItem(item));
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}
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}
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public Item CloneItem(Item item)
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{
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Item cloned = new Item(item.ItemID)
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{
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Layer = item.Layer,
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Name = item.Name,
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Hue = item.Hue,
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Weight = item.Weight,
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Movable = false
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};
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return cloned;
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}
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public void InvalidateHues()
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{
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Hue = 0xB8F + (int)m_Type * 4 + (int)m_Material;
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HairHue = Hue;
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if (FacialHairItemID > 0)
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FacialHairHue = Hue;
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for (int i = Items.Count - 1; i >= 0; i--)
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Items[i].Hue = Hue;
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Plinth?.InvalidateHue();
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}
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public void InvalidatePose()
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{
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switch (m_Pose)
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{
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case StatuePose.Ready:
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m_Animation = 4;
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m_Frames = 0;
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break;
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case StatuePose.Casting:
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m_Animation = 16;
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m_Frames = 2;
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break;
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case StatuePose.Salute:
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m_Animation = 33;
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m_Frames = 1;
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break;
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case StatuePose.AllPraiseMe:
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m_Animation = 17;
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m_Frames = 4;
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break;
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case StatuePose.Fighting:
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m_Animation = 31;
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m_Frames = 5;
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break;
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case StatuePose.HandsOnHips:
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m_Animation = 6;
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m_Frames = 1;
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break;
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}
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if (Map != null)
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{
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ProcessDelta();
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Packet p = null;
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IPooledEnumerable<NetState> eable = Map.GetClientsInRange(Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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p ??= Packet.Acquire(new UpdateStatueAnimation(this, 1, m_Animation, m_Frames));
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state.Send(p);
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}
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Packet.Release(p);
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eable.Free();
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}
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}
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private class DemolishEntry : ContextMenuEntry
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{
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private CharacterStatue m_Statue;
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public DemolishEntry(CharacterStatue statue) : base(6275, 2) => m_Statue = statue;
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public override void OnClick()
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{
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if (m_Statue.Deleted)
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return;
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m_Statue.Demolish(Owner.From);
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}
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}
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}
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public class CharacterStatueDeed : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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private StatueType m_Type;
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public CharacterStatueDeed(CharacterStatue statue) : base(0x14F0)
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{
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Statue = statue;
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if (statue != null)
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{
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m_Type = statue.StatueType;
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m_IsRewardItem = statue.IsRewardItem;
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}
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LootType = LootType.Blessed;
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Weight = 1.0;
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}
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public CharacterStatueDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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StatueType t = m_Type;
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if (Statue != null) t = Statue.StatueType;
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return t switch
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{
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StatueType.Marble => 1076189,
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StatueType.Jade => 1076188,
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StatueType.Bronze => 1076190,
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_ => 1076173
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};
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CharacterStatue Statue{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public StatueType StatueType
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{
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get
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{
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if (Statue != null)
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return Statue.StatueType;
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return m_Type;
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}
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set => m_Type = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set
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{
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m_IsRewardItem = value;
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InvalidateProperties();
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_IsRewardItem)
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list.Add(1076222); // 6th Year Veteran Reward
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if (Statue != null)
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list.Add(1076231, Statue.Name); // Statue of ~1_Name~
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.Account is Account acct && from.AccessLevel == AccessLevel.Player)
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{
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TimeSpan time = TimeSpan.FromDays(RewardSystem.RewardInterval.TotalDays * 6) -
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(DateTime.UtcNow - acct.Created);
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if (time > TimeSpan.Zero)
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{
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from.SendLocalizedMessage(1008126, true,
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Math.Ceiling(time.TotalDays / RewardSystem.RewardInterval.TotalDays)
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.ToString()); // Your account is not old enough to use this item. Months until you can use this item :
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return;
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}
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}
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if (IsChildOf(from.Backpack))
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{
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if (!from.IsBodyMod)
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{
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from.SendLocalizedMessage(1076194); // Select a place where you would like to put your statue.
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from.Target = new CharacterStatueTarget(this, StatueType);
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}
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else
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{
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from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
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}
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public override void OnDelete()
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{
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base.OnDelete();
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Statue?.Delete();
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(1); // version
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writer.Write((int)m_Type);
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writer.Write(Statue);
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writer.Write(m_IsRewardItem);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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if (version >= 1) m_Type = (StatueType)reader.ReadInt();
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Statue = reader.ReadMobile() as CharacterStatue;
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m_IsRewardItem = reader.ReadBool();
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}
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}
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public class CharacterStatueTarget : Target
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{
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private Item m_Maker;
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private StatueType m_Type;
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public CharacterStatueTarget(Item maker, StatueType type) : base(-1, true, TargetFlags.None)
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{
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m_Maker = maker;
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m_Type = type;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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IPoint3D p = targeted as IPoint3D;
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Map map = from.Map;
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if (p == null || map == null || m_Maker?.Deleted != false)
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return;
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if (m_Maker.IsChildOf(from.Backpack))
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{
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SpellHelper.GetSurfaceTop(ref p);
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BaseHouse house = null;
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Point3D loc = new Point3D(p);
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if (targeted is Item item && !item.IsLockedDown && !item.IsSecure && !(item is AddonComponent))
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{
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from.SendLocalizedMessage(1076191); // Statues can only be placed in houses.
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return;
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}
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if (from.IsBodyMod)
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{
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from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
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return;
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}
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AddonFitResult result = CouldFit(loc, map, from, ref house);
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if (result == AddonFitResult.Valid)
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{
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CharacterStatue statue = new CharacterStatue(from, m_Type);
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CharacterStatuePlinth plinth = new CharacterStatuePlinth(statue);
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house.Addons.Add(plinth);
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if (m_Maker is IRewardItem rewardItem)
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statue.IsRewardItem = rewardItem.IsRewardItem;
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statue.Plinth = plinth;
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plinth.MoveToWorld(loc, map);
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statue.InvalidatePose();
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/*
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* TODO: Previously the maker wasn't deleted until after statue
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* customization, leading to redeeding issues. Exact OSI behavior
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* needs looking into.
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*/
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m_Maker.Delete();
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statue.Sculpt(from);
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from.CloseGump<CharacterStatueGump>();
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from.SendGump(new CharacterStatueGump(m_Maker, statue, from));
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}
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else if (result == AddonFitResult.Blocked)
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{
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from.SendLocalizedMessage(500269); // You cannot build that there.
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}
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else if (result == AddonFitResult.NotInHouse)
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{
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from.SendLocalizedMessage(
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1076192); // Statues can only be placed in houses where you are the owner or co-owner.
|
|
}
|
|
else if (result == AddonFitResult.DoorTooClose)
|
|
{
|
|
from.SendLocalizedMessage(500271); // You cannot build near the door.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
|
}
|
|
}
|
|
|
|
public static AddonFitResult CouldFit(Point3D p, Map map, Mobile from, ref BaseHouse house)
|
|
{
|
|
if (!map.CanFit(p.X, p.Y, p.Z, 20, true))
|
|
return AddonFitResult.Blocked;
|
|
if (!BaseAddon.CheckHouse(from, p, map, 20, ref house))
|
|
return AddonFitResult.NotInHouse;
|
|
|
|
return CheckDoors(p, 20, house);
|
|
}
|
|
|
|
public static AddonFitResult CheckDoors(Point3D p, int height, BaseHouse house)
|
|
{
|
|
List<BaseDoor> doors = house.Doors;
|
|
|
|
for (int i = 0; i < doors.Count; i++)
|
|
{
|
|
BaseDoor door = doors[i];
|
|
|
|
Point3D doorLoc = door.GetWorldLocation();
|
|
int doorHeight = door.ItemData.CalcHeight;
|
|
|
|
if (Utility.InRange(doorLoc, p, 1) &&
|
|
(p.Z == doorLoc.Z || p.Z + height > doorLoc.Z && doorLoc.Z + doorHeight > p.Z))
|
|
return AddonFitResult.DoorTooClose;
|
|
}
|
|
|
|
return AddonFitResult.Valid;
|
|
}
|
|
}
|
|
}
|