ModernUO/Projects/Scripts/Gumps/Guilds/GuildGump.cs
2020-01-18 14:56:45 -08:00

219 lines
6.2 KiB
C#

using System;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildGump : Gump
{
private Guild m_Guild;
private Mobile m_Mobile;
public GuildGump(Mobile beholder, Guild guild) : base(20, 30)
{
m_Mobile = beholder;
m_Guild = guild;
Draggable = false;
AddPage(0);
AddBackground(0, 0, 550, 400, 5054);
AddBackground(10, 10, 530, 380, 3000);
AddHtml(20, 15, 200, 35, guild.Name);
Mobile leader = guild.Leader;
if (leader != null)
{
string leadTitle;
if ((leadTitle = leader.GuildTitle) != null && (leadTitle = leadTitle.Trim()).Length > 0)
leadTitle += ": ";
else
leadTitle = "";
string leadName;
if ((leadName = leader.Name) == null || (leadName = leadName.Trim()).Length <= 0)
leadName = "(empty)";
AddHtml(220, 15, 250, 35, leadTitle + leadName);
}
AddButton(20, 50, 4005, 4007, 1);
AddHtmlLocalized(55, 50, 100, 20, 1013022); // Loyal to
Mobile fealty = beholder.GuildFealty;
if (fealty == null || !guild.IsMember(fealty))
fealty = leader;
fealty ??= beholder;
string fealtyName = fealty.Name?.Trim();
if (string.IsNullOrWhiteSpace(fealtyName))
fealtyName = "(empty)";
if (beholder == fealty)
AddHtmlLocalized(55, 70, 470, 20, 1018002); // yourself
else
AddHtml(55, 70, 470, 20, fealtyName);
AddButton(215, 50, 4005, 4007, 2);
AddHtmlLocalized(250, 50, 170, 20, 1013023); // Display guild abbreviation
AddHtmlLocalized(250, 70, 50, 20, beholder.DisplayGuildTitle ? 1011262 : 1011263); // on/off
AddButton(20, 100, 4005, 4007, 3);
AddHtmlLocalized(55, 100, 470, 30, 1011086); // View the current roster.
AddButton(20, 130, 4005, 4007, 4);
AddHtmlLocalized(55, 130, 470, 30, 1011085); // Recruit someone into the guild.
if (guild.Candidates.Count > 0)
{
AddButton(20, 160, 4005, 4007, 5);
AddHtmlLocalized(55, 160, 470, 30, 1011093); // View list of candidates who have been sponsored to the guild.
}
else
{
AddImage(20, 160, 4020);
AddHtmlLocalized(55, 160, 470, 30, 1013031); // There are currently no candidates for membership.
}
AddButton(20, 220, 4005, 4007, 6);
AddHtmlLocalized(55, 220, 470, 30, 1011087); // View the guild's charter.
AddButton(20, 250, 4005, 4007, 7);
AddHtmlLocalized(55, 250, 470, 30, 1011092); // Resign from the guild.
AddButton(20, 280, 4005, 4007, 8);
AddHtmlLocalized(55, 280, 470, 30, 1011095); // View list of guilds you are at war with.
if (beholder.AccessLevel >= AccessLevel.GameMaster || beholder == leader)
{
AddButton(20, 310, 4005, 4007, 9);
AddHtmlLocalized(55, 310, 470, 30, 1011094); // Access guildmaster functions.
}
else
{
AddImage(20, 310, 4020);
AddHtmlLocalized(55, 310, 470, 30, 1018013); // Reserved for guildmaster
}
AddButton(20, 360, 4005, 4007, 0);
AddHtmlLocalized(55, 360, 470, 30, 1011441); // EXIT
}
public static void EnsureClosed(Mobile m)
{
m.CloseGump<DeclareFealtyGump>();
m.CloseGump<GrantGuildTitleGump>();
m.CloseGump<GuildAdminCandidatesGump>();
m.CloseGump<GuildCandidatesGump>();
m.CloseGump<GuildChangeTypeGump>();
m.CloseGump<GuildCharterGump>();
m.CloseGump<GuildDismissGump>();
m.CloseGump<GuildGump>();
m.CloseGump<GuildmasterGump>();
m.CloseGump<GuildRosterGump>();
m.CloseGump<GuildWarGump>();
}
public static bool BadLeader(Mobile m, Guild g)
{
if (m.Deleted || g.Disbanded || m.AccessLevel < AccessLevel.GameMaster && g.Leader != m)
return true;
Item stone = g.Guildstone;
return stone?.Deleted != false || !m.InRange(stone.GetWorldLocation(), 2);
}
public static bool BadMember(Mobile m, Guild g)
{
if (m.Deleted || g.Disbanded || m.AccessLevel < AccessLevel.GameMaster && !g.IsMember(m))
return true;
Item stone = g.Guildstone;
return stone?.Deleted != false || !m.InRange(stone.GetWorldLocation(), 2);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (BadMember(m_Mobile, m_Guild))
return;
switch (info.ButtonID)
{
case 1: // Loyalty
{
EnsureClosed(m_Mobile);
m_Mobile.SendGump(new DeclareFealtyGump(m_Mobile, m_Guild));
break;
}
case 2: // Toggle display abbreviation
{
m_Mobile.DisplayGuildTitle = !m_Mobile.DisplayGuildTitle;
EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
break;
}
case 3: // View the current roster
{
EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildRosterGump(m_Mobile, m_Guild));
break;
}
case 4: // Recruit
{
m_Mobile.Target = new GuildRecruitTarget(m_Mobile, m_Guild);
break;
}
case 5: // Membership candidates
{
EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildCandidatesGump(m_Mobile, m_Guild));
break;
}
case 6: // View charter
{
EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildCharterGump(m_Mobile, m_Guild));
break;
}
case 7: // Resign
{
m_Guild.RemoveMember(m_Mobile);
break;
}
case 8: // View wars
{
EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildWarGump(m_Mobile, m_Guild));
break;
}
case 9: // Guildmaster functions
{
if (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile)
{
EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
}
break;
}
}
}
}
}