ModernUO/Projects/Scripts/Mobiles/Guards/ArcherGuard.cs
2020-01-18 14:56:45 -08:00

378 lines
9.4 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
public class ArcherGuard : BaseGuard
{
private Timer m_AttackTimer, m_IdleTimer;
private Mobile m_Focus;
public ArcherGuard(Mobile target = null) : base(target)
{
InitStats(100, 125, 25);
Title = "the guard";
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
new Horse().Rider = this;
AddItem(new StuddedChest());
AddItem(new StuddedArms());
AddItem(new StuddedGloves());
AddItem(new StuddedGorget());
AddItem(new StuddedLegs());
AddItem(new Boots());
AddItem(new SkullCap());
Bow bow = new Bow();
bow.Movable = false;
bow.Crafter = this;
bow.Quality = WeaponQuality.Exceptional;
AddItem(bow);
Container pack = new Backpack();
pack.Movable = false;
Arrow arrows = new Arrow(250);
arrows.LootType = LootType.Newbied;
pack.DropItem(arrows);
pack.DropItem(new Gold(10, 25));
AddItem(pack);
Skills.Anatomy.Base = 120.0;
Skills.Tactics.Base = 120.0;
Skills.Archery.Base = 120.0;
Skills.MagicResist.Base = 120.0;
Skills.DetectHidden.Base = 100.0;
NextCombatTime = Core.TickCount + 500;
Focus = target;
}
public ArcherGuard(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public override Mobile Focus
{
get => m_Focus;
set
{
if (Deleted)
return;
Mobile oldFocus = m_Focus;
if (oldFocus != value)
{
m_Focus = value;
if (value != null)
AggressiveAction(value);
Combatant = value;
if (oldFocus?.Alive == false)
Say("Thou hast suffered thy punishment, scoundrel.");
if (value != null)
Say(500131); // Thou wilt regret thine actions, swine!
if (m_AttackTimer != null)
{
m_AttackTimer.Stop();
m_AttackTimer = null;
}
if (m_IdleTimer != null)
{
m_IdleTimer.Stop();
m_IdleTimer = null;
}
if (m_Focus != null)
{
m_AttackTimer = new AttackTimer(this);
m_AttackTimer.Start();
((AttackTimer)m_AttackTimer).DoOnTick();
}
else
{
m_IdleTimer = new IdleTimer(this);
m_IdleTimer.Start();
}
}
else if (m_Focus == null && m_IdleTimer == null)
{
m_IdleTimer = new IdleTimer(this);
m_IdleTimer.Start();
}
}
}
public override bool OnBeforeDeath()
{
if (m_Focus?.Alive == true)
new AvengeTimer(m_Focus).Start(); // If a guard dies, three more guards will spawn
return base.OnBeforeDeath();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Focus);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Focus = reader.ReadMobile();
if (m_Focus != null)
{
m_AttackTimer = new AttackTimer(this);
m_AttackTimer.Start();
}
else
{
m_IdleTimer = new IdleTimer(this);
m_IdleTimer.Start();
}
break;
}
}
}
public override void OnAfterDelete()
{
if (m_AttackTimer != null)
{
m_AttackTimer.Stop();
m_AttackTimer = null;
}
if (m_IdleTimer != null)
{
m_IdleTimer.Stop();
m_IdleTimer = null;
}
base.OnAfterDelete();
}
private class AvengeTimer : Timer
{
private Mobile m_Focus;
public AvengeTimer(Mobile focus) :
base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0),
3) // After 2.5 seconds, one guard will spawn every 1.0 second, three times
=>
m_Focus = focus;
protected override void OnTick()
{
Spawn(m_Focus, m_Focus, 1, true);
}
}
private class AttackTimer : Timer
{
private ArcherGuard m_Owner;
// private bool m_Shooting;
public AttackTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) => m_Owner = owner;
public void DoOnTick()
{
OnTick();
}
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
m_Owner.Criminal = false;
m_Owner.Kills = 0;
m_Owner.Stam = m_Owner.StamMax;
Mobile target = m_Owner.Focus;
if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
{
m_Owner.Focus = null;
Stop();
return;
}
if (m_Owner.Weapon is Fists)
{
m_Owner.Kill();
Stop();
return;
}
if (target != null && m_Owner.Combatant != target)
m_Owner.Combatant = target;
if (target == null)
{
Stop();
}
else
{
// <instakill>
TeleportTo(target);
target.BoltEffect(0);
if (target is BaseCreature creature)
creature.NoKillAwards = true;
target.Damage(target.HitsMax, m_Owner);
target.Kill(); // just in case, maybe Damage is overridden on some shard
if (target.Corpse != null && !target.Player)
target.Corpse.Delete();
m_Owner.Focus = null;
Stop();
} // </instakill>
/*else if ( !m_Owner.InRange( target, 20 ) )
{
m_Shooting = false;
m_Owner.Focus = null;
}
else if ( !m_Owner.InLOS( target ) )
{
m_Shooting = false;
TeleportTo( target );
}
else if ( !m_Owner.CanSee( target ) )
{
m_Shooting = false;
if ( !m_Owner.InRange( target, 2 ) )
{
if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ) )
TeleportTo( target );
}
else
{
if ( !m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0 )
m_Owner.Say( "Reveal!" );
}
}
else
{
if ( m_Shooting && (TimeToSpare() || OutOfMaxDistance( target )) )
m_Shooting = false;
else if ( !m_Shooting && InMinDistance( target ) )
m_Shooting = true;
if ( !m_Shooting )
{
if ( m_Owner.InRange( target, 1 ) )
{
if ( !m_Owner.Move( (Direction)(m_Owner.GetDirectionTo( target ) - 4) | Direction.Running ) && OutOfMaxDistance( target ) ) // Too close, move away
TeleportTo( target );
}
else if ( !m_Owner.InRange( target, 2 ) )
{
if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ) )
TeleportTo( target );
}
}
}*/
}
private bool TimeToSpare() => m_Owner.NextCombatTime - Core.TickCount > 1000;
private bool OutOfMaxDistance(IPoint2D target) => !m_Owner.InRange(target, m_Owner.Weapon.MaxRange);
private bool InMinDistance(IPoint2D target) => m_Owner.InRange(target, 4);
private void TeleportTo(IEntity target)
{
Point3D from = m_Owner.Location;
Point3D to = target.Location;
m_Owner.Location = to;
Effects.SendLocationParticles(EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10,
10, 2023);
Effects.SendLocationParticles(EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10,
5023);
m_Owner.PlaySound(0x1FE);
}
}
private class IdleTimer : Timer
{
private ArcherGuard m_Owner;
private int m_Stage;
public IdleTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) => m_Owner = owner;
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction))
m_Owner.Direction = (Direction)Utility.Random(8);
if (m_Stage > 16)
{
Effects.SendLocationParticles(
EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
m_Owner.PlaySound(0x1FE);
m_Owner.Delete();
}
}
}
}
}