ModernUO/Projects/Server/EventSink.cs
2020-01-18 14:56:45 -08:00

1086 lines
29 KiB
C#

/***************************************************************************
* EventSink.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Net;
using Microsoft.AspNetCore.Connections;
using Server.Accounting;
using Server.Guilds;
using Server.Network;
namespace Server
{
public delegate void CharacterCreatedEventHandler(CharacterCreatedEventArgs e);
public delegate void OpenDoorMacroEventHandler(OpenDoorMacroEventArgs e);
public delegate void SpeechEventHandler(SpeechEventArgs e);
public delegate void LoginEventHandler(LoginEventArgs e);
public delegate void ServerListEventHandler(ServerListEventArgs e);
public delegate void MovementEventHandler(MovementEventArgs e);
public delegate void HungerChangedEventHandler(HungerChangedEventArgs e);
public delegate void CrashedEventHandler(CrashedEventArgs e);
public delegate void ShutdownEventHandler(ShutdownEventArgs e);
public delegate void HelpRequestEventHandler(HelpRequestEventArgs e);
public delegate void DisarmRequestEventHandler(DisarmRequestEventArgs e);
public delegate void StunRequestEventHandler(StunRequestEventArgs e);
public delegate void OpenSpellbookRequestEventHandler(OpenSpellbookRequestEventArgs e);
public delegate void CastSpellRequestEventHandler(CastSpellRequestEventArgs e);
public delegate void BandageTargetRequestEventHandler(BandageTargetRequestEventArgs e);
public delegate void AnimateRequestEventHandler(AnimateRequestEventArgs e);
public delegate void LogoutEventHandler(LogoutEventArgs e);
public delegate void SocketConnectEventHandler(SocketConnectEventArgs e);
public delegate void ConnectedEventHandler(ConnectedEventArgs e);
public delegate void DisconnectedEventHandler(DisconnectedEventArgs e);
public delegate void RenameRequestEventHandler(RenameRequestEventArgs e);
public delegate void PlayerDeathEventHandler(PlayerDeathEventArgs e);
public delegate void VirtueGumpRequestEventHandler(VirtueGumpRequestEventArgs e);
public delegate void VirtueItemRequestEventHandler(VirtueItemRequestEventArgs e);
public delegate void VirtueMacroRequestEventHandler(VirtueMacroRequestEventArgs e);
public delegate void ChatRequestEventHandler(ChatRequestEventArgs e);
public delegate void AccountLoginEventHandler(AccountLoginEventArgs e);
public delegate void PaperdollRequestEventHandler(PaperdollRequestEventArgs e);
public delegate void ProfileRequestEventHandler(ProfileRequestEventArgs e);
public delegate void ChangeProfileRequestEventHandler(ChangeProfileRequestEventArgs e);
public delegate void AggressiveActionEventHandler(AggressiveActionEventArgs e);
public delegate void GameLoginEventHandler(GameLoginEventArgs e);
public delegate void DeleteRequestEventHandler(DeleteRequestEventArgs e);
public delegate void WorldLoadEventHandler();
public delegate void WorldSaveEventHandler(WorldSaveEventArgs e);
public delegate void SetAbilityEventHandler(SetAbilityEventArgs e);
public delegate void FastWalkEventHandler(FastWalkEventArgs e);
public delegate void ServerStartedEventHandler();
public delegate void CreateGuildHandler(CreateGuildEventArgs e);
public delegate void GuildGumpRequestHandler(GuildGumpRequestArgs e);
public delegate void QuestGumpRequestHandler(QuestGumpRequestArgs e);
public delegate void ClientVersionReceivedHandler(ClientVersionReceivedArgs e);
public class ClientVersionReceivedArgs : EventArgs
{
public ClientVersionReceivedArgs(NetState state, ClientVersion cv)
{
State = state;
Version = cv;
}
public NetState State{ get; }
public ClientVersion Version{ get; }
}
public class CreateGuildEventArgs : EventArgs
{
public CreateGuildEventArgs(uint id) => Id = id;
public uint Id{ get; set; }
public BaseGuild Guild{ get; set; }
}
public class GuildGumpRequestArgs : EventArgs
{
public GuildGumpRequestArgs(Mobile mobile) => Mobile = mobile;
public Mobile Mobile{ get; }
}
public class QuestGumpRequestArgs : EventArgs
{
public QuestGumpRequestArgs(Mobile mobile) => Mobile = mobile;
public Mobile Mobile{ get; }
}
public class SetAbilityEventArgs : EventArgs
{
public SetAbilityEventArgs(Mobile mobile, int index)
{
Mobile = mobile;
Index = index;
}
public Mobile Mobile{ get; }
public int Index{ get; }
}
public class DeleteRequestEventArgs : EventArgs
{
public DeleteRequestEventArgs(NetState state, int index)
{
State = state;
Index = index;
}
public NetState State{ get; }
public int Index{ get; }
}
public class GameLoginEventArgs : EventArgs
{
public GameLoginEventArgs(NetState state, string un, string pw)
{
State = state;
Username = un;
Password = pw;
}
public NetState State{ get; }
public string Username{ get; }
public string Password{ get; }
public bool Accepted{ get; set; }
public CityInfo[] CityInfo{ get; set; }
}
public class AggressiveActionEventArgs : EventArgs
{
private static Queue<AggressiveActionEventArgs> m_Pool = new Queue<AggressiveActionEventArgs>();
private AggressiveActionEventArgs(Mobile aggressed, Mobile aggressor, bool criminal)
{
Aggressed = aggressed;
Aggressor = aggressor;
Criminal = criminal;
}
public Mobile Aggressed{ get; private set; }
public Mobile Aggressor{ get; private set; }
public bool Criminal{ get; private set; }
public static AggressiveActionEventArgs Create(Mobile aggressed, Mobile aggressor, bool criminal)
{
AggressiveActionEventArgs args;
if (m_Pool.Count > 0)
{
args = m_Pool.Dequeue();
args.Aggressed = aggressed;
args.Aggressor = aggressor;
args.Criminal = criminal;
}
else
{
args = new AggressiveActionEventArgs(aggressed, aggressor, criminal);
}
return args;
}
public void Free()
{
m_Pool.Enqueue(this);
}
}
public class ProfileRequestEventArgs : EventArgs
{
public ProfileRequestEventArgs(Mobile beholder, Mobile beheld)
{
Beholder = beholder;
Beheld = beheld;
}
public Mobile Beholder{ get; }
public Mobile Beheld{ get; }
}
public class ChangeProfileRequestEventArgs : EventArgs
{
public ChangeProfileRequestEventArgs(Mobile beholder, Mobile beheld, string text)
{
Beholder = beholder;
Beheld = beheld;
Text = text;
}
public Mobile Beholder{ get; }
public Mobile Beheld{ get; }
public string Text{ get; }
}
public class PaperdollRequestEventArgs : EventArgs
{
public PaperdollRequestEventArgs(Mobile beholder, Mobile beheld)
{
Beholder = beholder;
Beheld = beheld;
}
public Mobile Beholder{ get; }
public Mobile Beheld{ get; }
}
public class AccountLoginEventArgs : EventArgs
{
public AccountLoginEventArgs(NetState state, string username, string password)
{
State = state;
Username = username;
Password = password;
}
public NetState State{ get; }
public string Username{ get; }
public string Password{ get; }
public bool Accepted{ get; set; }
public ALRReason RejectReason{ get; set; }
}
public class VirtueItemRequestEventArgs : EventArgs
{
public VirtueItemRequestEventArgs(Mobile beholder, Mobile beheld, int gumpID)
{
Beholder = beholder;
Beheld = beheld;
GumpID = gumpID;
}
public Mobile Beholder{ get; }
public Mobile Beheld{ get; }
public int GumpID{ get; }
}
public class VirtueGumpRequestEventArgs : EventArgs
{
public VirtueGumpRequestEventArgs(Mobile beholder, Mobile beheld)
{
Beholder = beholder;
Beheld = beheld;
}
public Mobile Beholder{ get; }
public Mobile Beheld{ get; }
}
public class VirtueMacroRequestEventArgs : EventArgs
{
public VirtueMacroRequestEventArgs(Mobile mobile, int virtueID)
{
Mobile = mobile;
VirtueID = virtueID;
}
public Mobile Mobile{ get; }
public int VirtueID{ get; }
}
public class ChatRequestEventArgs : EventArgs
{
public ChatRequestEventArgs(Mobile mobile) => Mobile = mobile;
public Mobile Mobile{ get; }
}
public class PlayerDeathEventArgs : EventArgs
{
public PlayerDeathEventArgs(Mobile mobile) => Mobile = mobile;
public Mobile Mobile{ get; }
}
public class RenameRequestEventArgs : EventArgs
{
public RenameRequestEventArgs(Mobile from, Mobile target, string name)
{
From = from;
Target = target;
Name = name;
}
public Mobile From{ get; }
public Mobile Target{ get; }
public string Name{ get; }
}
public class LogoutEventArgs : EventArgs
{
public LogoutEventArgs(Mobile m) => Mobile = m;
public Mobile Mobile{ get; }
}
public class SocketConnectEventArgs : EventArgs
{
public SocketConnectEventArgs(ConnectionContext c)
{
Context = c;
AllowConnection = true;
}
public ConnectionContext Context{ get; }
public bool AllowConnection{ get; set; }
}
public class ConnectedEventArgs : EventArgs
{
public ConnectedEventArgs(Mobile m) => Mobile = m;
public Mobile Mobile{ get; }
}
public class DisconnectedEventArgs : EventArgs
{
public DisconnectedEventArgs(Mobile m) => Mobile = m;
public Mobile Mobile{ get; }
}
public class AnimateRequestEventArgs : EventArgs
{
public AnimateRequestEventArgs(Mobile m, string action)
{
Mobile = m;
Action = action;
}
public Mobile Mobile{ get; }
public string Action{ get; }
}
public class CastSpellRequestEventArgs : EventArgs
{
public CastSpellRequestEventArgs(Mobile m, int spellID, Item book)
{
Mobile = m;
Spellbook = book;
SpellID = spellID;
}
public Mobile Mobile{ get; }
public Item Spellbook{ get; }
public int SpellID{ get; }
}
public class BandageTargetRequestEventArgs : EventArgs
{
public BandageTargetRequestEventArgs(Mobile m, Item bandage, Mobile target)
{
Mobile = m;
Bandage = bandage;
Target = target;
}
public Mobile Mobile{ get; }
public Item Bandage{ get; }
public Mobile Target{ get; }
}
public class OpenSpellbookRequestEventArgs : EventArgs
{
public OpenSpellbookRequestEventArgs(Mobile m, int type)
{
Mobile = m;
Type = type;
}
public Mobile Mobile{ get; }
public int Type{ get; }
}
public class StunRequestEventArgs : EventArgs
{
public StunRequestEventArgs(Mobile m) => Mobile = m;
public Mobile Mobile{ get; }
}
public class DisarmRequestEventArgs : EventArgs
{
public DisarmRequestEventArgs(Mobile m) => Mobile = m;
public Mobile Mobile{ get; }
}
public class HelpRequestEventArgs : EventArgs
{
public HelpRequestEventArgs(Mobile m) => Mobile = m;
public Mobile Mobile{ get; }
}
public class ShutdownEventArgs : EventArgs
{
}
public class CrashedEventArgs : EventArgs
{
public CrashedEventArgs(Exception e) => Exception = e;
public Exception Exception{ get; }
public bool Close{ get; set; }
}
public class HungerChangedEventArgs : EventArgs
{
public HungerChangedEventArgs(Mobile mobile, int oldValue)
{
Mobile = mobile;
OldValue = oldValue;
}
public Mobile Mobile{ get; }
public int OldValue{ get; }
}
public class MovementEventArgs : EventArgs
{
private static Queue<MovementEventArgs> m_Pool = new Queue<MovementEventArgs>();
public MovementEventArgs(Mobile mobile, Direction dir)
{
Mobile = mobile;
Direction = dir;
}
public Mobile Mobile{ get; private set; }
public Direction Direction{ get; private set; }
public bool Blocked{ get; set; }
public static MovementEventArgs Create(Mobile mobile, Direction dir)
{
MovementEventArgs args;
if (m_Pool.Count > 0)
{
args = m_Pool.Dequeue();
args.Mobile = mobile;
args.Direction = dir;
args.Blocked = false;
}
else
{
args = new MovementEventArgs(mobile, dir);
}
return args;
}
public void Free()
{
m_Pool.Enqueue(this);
}
}
public class ServerListEventArgs : EventArgs
{
public ServerListEventArgs(NetState state, IAccount account)
{
State = state;
Account = account;
Servers = new List<ServerInfo>();
}
public NetState State{ get; }
public IAccount Account{ get; }
public bool Rejected{ get; set; }
public List<ServerInfo> Servers{ get; }
public void AddServer(string name, IPEndPoint address)
{
AddServer(name, 0, TimeZoneInfo.Local, address);
}
public void AddServer(string name, int fullPercent, TimeZoneInfo tz, IPEndPoint address)
{
Servers.Add(new ServerInfo(name, fullPercent, tz, address));
}
}
public struct SkillNameValue
{
public SkillName Name{ get; }
public int Value{ get; }
public SkillNameValue(SkillName name, int value)
{
Name = name;
Value = value;
}
}
public class CharacterCreatedEventArgs : EventArgs
{
public CharacterCreatedEventArgs(NetState state, IAccount a, string name, bool female, int hue, int str, int dex,
int intel, CityInfo city, SkillNameValue[] skills, int shirtHue, int pantsHue, int hairID, int hairHue,
int beardID, int beardHue, int profession, Race race)
{
State = state;
Account = a;
Name = name;
Female = female;
Hue = hue;
Str = str;
Dex = dex;
Int = intel;
City = city;
Skills = skills;
ShirtHue = shirtHue;
PantsHue = pantsHue;
HairID = hairID;
HairHue = hairHue;
BeardID = beardID;
BeardHue = beardHue;
Profession = profession;
Race = race;
}
public NetState State{ get; }
public IAccount Account{ get; }
public Mobile Mobile{ get; set; }
public string Name{ get; }
public bool Female{ get; }
public int Hue{ get; }
public int Str{ get; }
public int Dex{ get; }
public int Int{ get; }
public CityInfo City{ get; }
public SkillNameValue[] Skills{ get; }
public int ShirtHue{ get; }
public int PantsHue{ get; }
public int HairID{ get; }
public int HairHue{ get; }
public int BeardID{ get; }
public int BeardHue{ get; }
public int Profession{ get; set; }
public Race Race{ get; }
}
public class OpenDoorMacroEventArgs : EventArgs
{
public OpenDoorMacroEventArgs(Mobile mobile) => Mobile = mobile;
public Mobile Mobile{ get; }
}
public class SpeechEventArgs : EventArgs
{
public SpeechEventArgs(Mobile mobile, string speech, MessageType type, int hue, int[] keywords)
{
Mobile = mobile;
Speech = speech;
Type = type;
Hue = hue;
Keywords = keywords;
}
public Mobile Mobile{ get; }
public string Speech{ get; set; }
public MessageType Type{ get; }
public int Hue{ get; }
public int[] Keywords{ get; }
public bool Handled{ get; set; }
public bool Blocked{ get; set; }
public bool HasKeyword(int keyword)
{
for (int i = 0; i < Keywords.Length; ++i)
if (Keywords[i] == keyword)
return true;
return false;
}
}
public class LoginEventArgs : EventArgs
{
public LoginEventArgs(Mobile mobile) => Mobile = mobile;
public Mobile Mobile{ get; }
}
public class WorldSaveEventArgs : EventArgs
{
public WorldSaveEventArgs(bool msg) => Message = msg;
public bool Message{ get; }
}
public class FastWalkEventArgs : EventArgs
{
public FastWalkEventArgs(NetState state)
{
NetState = state;
Blocked = false;
}
public NetState NetState{ get; }
public bool Blocked{ get; set; }
}
public static class EventSink
{
public static event CharacterCreatedEventHandler CharacterCreated;
public static event OpenDoorMacroEventHandler OpenDoorMacroUsed;
public static event SpeechEventHandler Speech;
public static event LoginEventHandler Login;
public static event ServerListEventHandler ServerList;
public static event MovementEventHandler Movement;
public static event HungerChangedEventHandler HungerChanged;
public static event CrashedEventHandler Crashed;
public static event ShutdownEventHandler Shutdown;
public static event HelpRequestEventHandler HelpRequest;
public static event DisarmRequestEventHandler DisarmRequest;
public static event StunRequestEventHandler StunRequest;
public static event OpenSpellbookRequestEventHandler OpenSpellbookRequest;
public static event CastSpellRequestEventHandler CastSpellRequest;
public static event BandageTargetRequestEventHandler BandageTargetRequest;
public static event AnimateRequestEventHandler AnimateRequest;
public static event LogoutEventHandler Logout;
public static event SocketConnectEventHandler SocketConnect;
public static event ConnectedEventHandler Connected;
public static event DisconnectedEventHandler Disconnected;
public static event RenameRequestEventHandler RenameRequest;
public static event PlayerDeathEventHandler PlayerDeath;
public static event VirtueGumpRequestEventHandler VirtueGumpRequest;
public static event VirtueItemRequestEventHandler VirtueItemRequest;
public static event VirtueMacroRequestEventHandler VirtueMacroRequest;
public static event ChatRequestEventHandler ChatRequest;
public static event AccountLoginEventHandler AccountLogin;
public static event PaperdollRequestEventHandler PaperdollRequest;
public static event ProfileRequestEventHandler ProfileRequest;
public static event ChangeProfileRequestEventHandler ChangeProfileRequest;
public static event AggressiveActionEventHandler AggressiveAction;
public static event CommandEventHandler Command;
public static event GameLoginEventHandler GameLogin;
public static event DeleteRequestEventHandler DeleteRequest;
public static event WorldLoadEventHandler WorldLoad;
public static event WorldSaveEventHandler WorldSave;
public static event SetAbilityEventHandler SetAbility;
public static event FastWalkEventHandler FastWalk;
public static event CreateGuildHandler CreateGuild;
public static event ServerStartedEventHandler ServerStarted;
public static event GuildGumpRequestHandler GuildGumpRequest;
public static event QuestGumpRequestHandler QuestGumpRequest;
public static event ClientVersionReceivedHandler ClientVersionReceived;
/* The following is a .NET 2.0 "Generic EventHandler" implementation.
* It is a breaking change; we would have to refactor all event handlers.
* This style does not appear to be in widespread use.
* We could also look into .NET 4.0 Action<T>/Func<T> implementations.
*/
/*
public static event EventHandler<CharacterCreatedEventArgs> CharacterCreated;
public static event EventHandler<OpenDoorMacroEventArgs> OpenDoorMacroUsed;
public static event EventHandler<SpeechEventArgs> Speech;
public static event EventHandler<LoginEventArgs> Login;
public static event EventHandler<ServerListEventArgs> ServerList;
public static event EventHandler<MovementEventArgs> Movement;
public static event EventHandler<HungerChangedEventArgs> HungerChanged;
public static event EventHandler<CrashedEventArgs> Crashed;
public static event EventHandler<ShutdownEventArgs> Shutdown;
public static event EventHandler<HelpRequestEventArgs> HelpRequest;
public static event EventHandler<DisarmRequestEventArgs> DisarmRequest;
public static event EventHandler<StunRequestEventArgs> StunRequest;
public static event EventHandler<OpenSpellbookRequestEventArgs> OpenSpellbookRequest;
public static event EventHandler<CastSpellRequestEventArgs> CastSpellRequest;
public static event EventHandler<BandageTargetRequestEventArgs> BandageTargetRequest;
public static event EventHandler<AnimateRequestEventArgs> AnimateRequest;
public static event EventHandler<LogoutEventArgs> Logout;
public static event EventHandler<SocketConnectEventArgs> SocketConnect;
public static event EventHandler<ConnectedEventArgs> Connected;
public static event EventHandler<DisconnectedEventArgs> Disconnected;
public static event EventHandler<RenameRequestEventArgs> RenameRequest;
public static event EventHandler<PlayerDeathEventArgs> PlayerDeath;
public static event EventHandler<VirtueGumpRequestEventArgs> VirtueGumpRequest;
public static event EventHandler<VirtueItemRequestEventArgs> VirtueItemRequest;
public static event EventHandler<VirtueMacroRequestEventArgs> VirtueMacroRequest;
public static event EventHandler<ChatRequestEventArgs> ChatRequest;
public static event EventHandler<AccountLoginEventArgs> AccountLogin;
public static event EventHandler<PaperdollRequestEventArgs> PaperdollRequest;
public static event EventHandler<ProfileRequestEventArgs> ProfileRequest;
public static event EventHandler<ChangeProfileRequestEventArgs> ChangeProfileRequest;
public static event EventHandler<AggressiveActionEventArgs> AggressiveAction;
public static event EventHandler<CommandEventArgs> Command;
public static event EventHandler<GameLoginEventArgs> GameLogin;
public static event EventHandler<DeleteRequestEventArgs> DeleteRequest;
public static event EventHandler<EventArgs> WorldLoad;
public static event EventHandler<WorldSaveEventArgs> WorldSave;
public static event EventHandler<SetAbilityEventArgs> SetAbility;
public static event EventHandler<FastWalkEventArgs> FastWalk;
public static event EventHandler<CreateGuildEventArgs> CreateGuild;
public static event EventHandler<EventArgs> ServerStarted;
public static event EventHandler<GuildGumpRequestArgs> GuildGumpRequest;
public static event EventHandler<QuestGumpRequestArgs> QuestGumpRequest;
public static event EventHandler<ClientVersionReceivedArgs> ClientVersionReceived;
*/
public static void InvokeClientVersionReceived(ClientVersionReceivedArgs e)
{
ClientVersionReceived?.Invoke(e);
}
public static void InvokeServerStarted()
{
ServerStarted?.Invoke();
}
public static void InvokeCreateGuild(CreateGuildEventArgs e)
{
CreateGuild?.Invoke(e);
}
public static void InvokeSetAbility(SetAbilityEventArgs e)
{
SetAbility?.Invoke(e);
}
public static void InvokeGuildGumpRequest(GuildGumpRequestArgs e)
{
GuildGumpRequest?.Invoke(e);
}
public static void InvokeQuestGumpRequest(QuestGumpRequestArgs e)
{
QuestGumpRequest?.Invoke(e);
}
public static void InvokeFastWalk(FastWalkEventArgs e)
{
FastWalk?.Invoke(e);
}
public static void InvokeDeleteRequest(DeleteRequestEventArgs e)
{
DeleteRequest?.Invoke(e);
}
public static void InvokeGameLogin(GameLoginEventArgs e)
{
GameLogin?.Invoke(e);
}
public static void InvokeCommand(CommandEventArgs e)
{
Command?.Invoke(e);
}
public static void InvokeAggressiveAction(AggressiveActionEventArgs e)
{
AggressiveAction?.Invoke(e);
}
public static void InvokeProfileRequest(ProfileRequestEventArgs e)
{
ProfileRequest?.Invoke(e);
}
public static void InvokeChangeProfileRequest(ChangeProfileRequestEventArgs e)
{
ChangeProfileRequest?.Invoke(e);
}
public static void InvokePaperdollRequest(PaperdollRequestEventArgs e)
{
PaperdollRequest?.Invoke(e);
}
public static void InvokeAccountLogin(AccountLoginEventArgs e)
{
AccountLogin?.Invoke(e);
}
public static void InvokeChatRequest(ChatRequestEventArgs e)
{
ChatRequest?.Invoke(e);
}
public static void InvokeVirtueItemRequest(VirtueItemRequestEventArgs e)
{
VirtueItemRequest?.Invoke(e);
}
public static void InvokeVirtueGumpRequest(VirtueGumpRequestEventArgs e)
{
VirtueGumpRequest?.Invoke(e);
}
public static void InvokeVirtueMacroRequest(VirtueMacroRequestEventArgs e)
{
VirtueMacroRequest?.Invoke(e);
}
public static void InvokePlayerDeath(PlayerDeathEventArgs e)
{
PlayerDeath?.Invoke(e);
}
public static void InvokeRenameRequest(RenameRequestEventArgs e)
{
RenameRequest?.Invoke(e);
}
public static void InvokeLogout(LogoutEventArgs e)
{
Logout?.Invoke(e);
}
public static void InvokeSocketConnect(SocketConnectEventArgs e)
{
SocketConnect?.Invoke(e);
}
public static void InvokeConnected(ConnectedEventArgs e)
{
Connected?.Invoke(e);
}
public static void InvokeDisconnected(DisconnectedEventArgs e)
{
Disconnected?.Invoke(e);
}
public static void InvokeAnimateRequest(AnimateRequestEventArgs e)
{
AnimateRequest?.Invoke(e);
}
public static void InvokeCastSpellRequest(CastSpellRequestEventArgs e)
{
CastSpellRequest?.Invoke(e);
}
public static void InvokeBandageTargetRequest(BandageTargetRequestEventArgs e)
{
BandageTargetRequest?.Invoke(e);
}
public static void InvokeOpenSpellbookRequest(OpenSpellbookRequestEventArgs e)
{
OpenSpellbookRequest?.Invoke(e);
}
public static void InvokeDisarmRequest(DisarmRequestEventArgs e)
{
DisarmRequest?.Invoke(e);
}
public static void InvokeStunRequest(StunRequestEventArgs e)
{
StunRequest?.Invoke(e);
}
public static void InvokeHelpRequest(HelpRequestEventArgs e)
{
HelpRequest?.Invoke(e);
}
public static void InvokeShutdown(ShutdownEventArgs e)
{
Shutdown?.Invoke(e);
}
public static void InvokeCrashed(CrashedEventArgs e)
{
Crashed?.Invoke(e);
}
public static void InvokeHungerChanged(HungerChangedEventArgs e)
{
HungerChanged?.Invoke(e);
}
public static void InvokeMovement(MovementEventArgs e)
{
Movement?.Invoke(e);
}
public static void InvokeServerList(ServerListEventArgs e)
{
ServerList?.Invoke(e);
}
public static void InvokeLogin(LoginEventArgs e)
{
Login?.Invoke(e);
}
public static void InvokeSpeech(SpeechEventArgs e)
{
Speech?.Invoke(e);
}
public static void InvokeCharacterCreated(CharacterCreatedEventArgs e)
{
CharacterCreated?.Invoke(e);
}
public static void InvokeOpenDoorMacroUsed(OpenDoorMacroEventArgs e)
{
OpenDoorMacroUsed?.Invoke(e);
}
public static void InvokeWorldLoad()
{
WorldLoad?.Invoke();
}
public static void InvokeWorldSave(WorldSaveEventArgs e)
{
WorldSave?.Invoke(e);
}
public static void Reset()
{
CharacterCreated = null;
OpenDoorMacroUsed = null;
Speech = null;
Login = null;
ServerList = null;
Movement = null;
HungerChanged = null;
Crashed = null;
Shutdown = null;
HelpRequest = null;
DisarmRequest = null;
StunRequest = null;
OpenSpellbookRequest = null;
CastSpellRequest = null;
BandageTargetRequest = null;
AnimateRequest = null;
Logout = null;
SocketConnect = null;
Connected = null;
Disconnected = null;
RenameRequest = null;
PlayerDeath = null;
VirtueGumpRequest = null;
VirtueItemRequest = null;
VirtueMacroRequest = null;
ChatRequest = null;
AccountLogin = null;
PaperdollRequest = null;
ProfileRequest = null;
ChangeProfileRequest = null;
AggressiveAction = null;
Command = null;
GameLogin = null;
DeleteRequest = null;
WorldLoad = null;
WorldSave = null;
SetAbility = null;
GuildGumpRequest = null;
QuestGumpRequest = null;
}
}
}