ModernUO/Projects/UOContent/Gumps/Guilds/New Guild System/WarDeclarationGump.cs
Kamron Batman 582e1877b8
feat(core): Makes spanwriter resizable (#376)
SpanWriter now has an argument that allows it to be resizable.
```cs
public SpanWriter(Span<byte> initialBuffer, bool resize = false)
public SpanWriter(int initialCapacity, bool resize = false)
```

If a SpanWriter is set to be resizable, or given an initial capacity instead of a buffer, it must be disposed:
```cs
public static void SomeMethod()
{
    using var writer = new SpanWriter(stackalloc byte[512], true);
    // stuff
    
    // Automatic Dispose of writer
}
```

This is because the SpanWriter uses `ArrayPool<byte>.Shared` _rented buffers_ to resize. If the writer is not disposed, those buffers will never be reused resulting in a _memory leak_.

It is possible that the SpanWriter will outright ditch the initial buffer if resize is set to true and growing is needed. To check/account for that we can do the following:

```cs
public static void SomeMethod()
{
    Span<byte> span = stackalloc byte[512];
    using var writer = new SpanWriter(span, true);
    // write some stuff that causes the span to grow
    
    span = writer.RawBuffer;
    // Do stuff with the span
}
```

Make sure you don't accidentally `Dispose()` the writer or use the `RawBuffer` outside of the `using` block. If you do, bad things will happen! (NullPointerException, or a fresh SpanWriter with no buffer, depending on the situation).

SpanWriter can also now be used with a fixed statement since it has a `PinnableReference()` function.
2020-12-31 19:57:02 -08:00

160 lines
7.2 KiB
C#

using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public class WarDeclarationGump : BaseGuildGump
{
private readonly Guild m_Other;
public WarDeclarationGump(PlayerMobile pm, Guild g, Guild otherGuild) : base(pm, g)
{
m_Other = otherGuild;
var war = g.FindPendingWar(otherGuild);
AddPage(0);
AddBackground(0, 0, 500, 340, 0x24AE);
AddBackground(65, 50, 370, 30, 0x2486);
AddHtmlLocalized(75, 55, 370, 26, 1062979, 0x3C00); // <div align=center><i>Declaration of War</i></div>
AddImage(410, 45, 0x232C);
AddHtmlLocalized(65, 95, 200, 20, 1063009, 0x14AF); // <i>Duration of War</i>
AddHtmlLocalized(65, 120, 400, 20, 1063010, 0x0); // Enter the number of hours the war will last.
AddBackground(65, 150, 40, 30, 0x2486);
AddTextEntry(70, 154, 50, 30, 0x481, 10, war?.WarLength.Hours.ToString() ?? "0");
AddHtmlLocalized(65, 195, 200, 20, 1063011, 0x14AF); // <i>Victory Condition</i>
AddHtmlLocalized(65, 220, 400, 20, 1063012, 0x0); // Enter the winning number of kills.
AddBackground(65, 250, 40, 30, 0x2486);
AddTextEntry(70, 254, 50, 30, 0x481, 11, war?.MaxKills.ToString() ?? "0");
AddBackground(190, 270, 130, 26, 0x2486);
AddButton(195, 275, 0x845, 0x846, 0);
AddHtmlLocalized(220, 273, 90, 26, 1006045, 0x0); // Cancel
AddBackground(330, 270, 130, 26, 0x2486);
AddButton(335, 275, 0x845, 0x846, 1);
AddHtmlLocalized(360, 273, 90, 26, 1062989, 0x5000); // Declare War!
}
public override void OnResponse(NetState sender, RelayInfo info)
{
var pm = sender.Mobile as PlayerMobile;
if (!IsMember(pm, guild))
{
return;
}
var playerRank = pm!.GuildRank;
switch (info.ButtonID)
{
case 1:
{
var alliance = guild.Alliance;
var otherAlliance = m_Other.Alliance;
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != guild)
{
pm.SendLocalizedMessage(
1063239,
$"{guild.Name}\t{alliance.Name}"
); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(
1070707,
alliance.Leader.Name
); // You need to negotiate via ~1_val~ instead.
}
else if (otherAlliance != null && otherAlliance.Leader != m_Other)
{
pm.SendLocalizedMessage(
1063239,
$"{m_Other.Name}\t{otherAlliance.Name}"
); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(
1070707,
otherAlliance.Leader.Name
); // You need to negotiate via ~1_val~ instead.
}
else
{
var activeWar = guild.FindActiveWar(m_Other);
if (activeWar == null)
{
var war = guild.FindPendingWar(m_Other);
var otherWar = m_Other.FindPendingWar(guild);
// Note: OSI differs from what it says on website. unlimited war = 0 kills/ 0 hrs. Not > 999. (sidenote: they both cap at 65535, 7.5 years, but, still.)
var tKills = info.GetTextEntry(11);
var tWarLength = info.GetTextEntry(10);
var maxKills = tKills == null
? 0
: Math.Clamp(Utility.ToInt32(info.GetTextEntry(11).Text), 0, 0xFFFF);
var warLength = TimeSpan.FromHours(
tWarLength == null
? 0
: Math.Clamp(Utility.ToInt32(info.GetTextEntry(10).Text), 0, 0xFFFF)
);
if (war != null)
{
war.MaxKills = maxKills;
war.WarLength = warLength;
war.WarRequester = true;
}
else
{
guild.PendingWars.Add(new WarDeclaration(guild, m_Other, maxKills, warLength, true));
}
if (otherWar != null)
{
otherWar.MaxKills = maxKills;
otherWar.WarLength = warLength;
otherWar.WarRequester = false;
}
else
{
m_Other.PendingWars.Add(new WarDeclaration(m_Other, guild, maxKills, warLength, false));
}
if (war != null)
{
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
}
else
{
m_Other.GuildMessage(
1070781,
guild.Alliance != null
? guild.Alliance.Name
: guild.Name
); // ~1_val~ has proposed a war.
}
pm.SendLocalizedMessage(
1070751,
m_Other.Alliance != null
? m_Other.Alliance.Name
: m_Other.Name
); // War proposal has been sent to ~1_val~.
}
}
break;
}
default:
{
pm.SendGump(new OtherGuildInfo(pm, guild, m_Other));
break;
}
}
}
}
}