## Summary Migrates 11 player-facing Item Interaction gumps from legacy `Gump` to `StaticGump<T>` or `DynamicGump`. | File | Gump | Base | Reason | |---|---|---|---| | `Items/Deeds/NameChangeDeed.cs` | `NameChangeDeedGump` | `StaticGump<T>` | Fully fixed layout | | `Items/Deeds/HairRestylingDeed.cs` | `HairRestylingDeedGump` (renamed from `InternalGump`) | `DynamicGump` | Per-race/per-gender cliloc IDs and gump images vary every instance | | `Items/Deeds/HolidayTreeDeed.cs` | `HolidayTreeChoiceGump` | `StaticGump<T>` | Fully fixed (Classic/Modern radio) | | `Items/Deeds/NewPlayerTicket.cs` | `NewPlayerTicketGump` (renamed from `InternalGump`) | `StaticGump<T>` | Fully fixed gift menu | | `Items/Misc/PromotionalToken.cs` | `PromotionalTokenGump` | `DynamicGump` | `TextDefinition` (`ItemGumpName`) varies per token subclass — cliloc/string differs | | `Items/Misc/SpecialHairDye.cs` | `SpecialHairDyeGump` | `StaticGump<T>` | Static entry array drives a fixed layout | | `Items/Misc/InteriorDecorator.cs` | `InteriorDecoratorGump` (renamed from `InternalGump`) | `DynamicGump` | Button art flips per `decorator.Command` (Turn/Up/Down) | | `Items/Special/8th Anniversary Items/Dawn's Music Box/DawnsMusicBoxGump.cs` | `DawnsMusicBoxGump` | `DynamicGump` | Page count derived from variable `Tracks.Count` | | `Items/Misc/PowerGenerator.cs` | `PowerGeneratorGump` (renamed from `GameGump`) | `DynamicGump` | Variable side length 3-6 and per-step node hues | | `Gumps/HeritageTokenGump.cs` | `HeritageTokenGump` | `StaticGump<T>` | All 7 pages fully baked — only static cliloc IDs | | `Gumps/ConfirmHeritageGump.cs` | `ConfirmHeritageGump` | `DynamicGump` | Confirmation cliloc chosen at runtime per item selected | All gumps use `Singleton => true`, private constructors, and a static `DisplayTo` entry point that validates prerequisites before constructing. External callers updated (`HeritageToken`, `DawnsMusicBox`) to the new `DisplayTo` entry points. `Console.WriteLine` in `ConfirmHeritageGump` exception handler replaced with `LogFactory`-backed logger.
166 lines
4.2 KiB
C#
166 lines
4.2 KiB
C#
using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class HolidayTreeDeed : Item
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{
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[Constructible]
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public HolidayTreeDeed() : base(0x14F0)
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{
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Hue = 0x488;
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LootType = LootType.Blessed;
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}
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => 1041116; // a deed for a holiday tree
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public bool ValidatePlacement(Mobile from, Point3D loc)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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return true;
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}
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if (!from.InRange(GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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return false;
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}
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if (Core.Now.Month != 12)
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{
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from.SendLocalizedMessage(
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1005700
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); // You will have to wait till next December to put your tree back up for display.
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return false;
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}
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var map = from.Map;
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if (map == null)
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{
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return false;
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}
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var house = BaseHouse.FindHouseAt(loc, map, 20);
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if (house?.IsFriend(from) != true)
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{
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from.SendLocalizedMessage(1005701); // The holiday tree can only be placed in your house.
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return false;
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}
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if (!map.CanFit(loc, 20))
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{
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from.SendLocalizedMessage(500269); // You cannot build that there.
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return false;
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}
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return true;
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}
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public void BeginPlace(Mobile from, HolidayTreeType type)
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{
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from.BeginTarget(-1, true, TargetFlags.None, Placement_OnTarget, type);
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}
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public void Placement_OnTarget(Mobile from, object targeted, HolidayTreeType type)
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{
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if (targeted is not IPoint3D p)
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{
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return;
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}
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var loc = new Point3D(p);
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if (p is StaticTarget target)
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/* NOTE: OSI does not properly normalize Z positioning here.
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* A side affect is that you can only place on floors (due to the CanFit call).
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* That functionality may be desired. And so, it's included in this script.
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*/
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{
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loc.Z -= TileData.ItemTable[target.ItemID]
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.CalcHeight;
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}
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if (ValidatePlacement(from, loc))
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{
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EndPlace(from, type, loc);
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}
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}
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public void EndPlace(Mobile from, HolidayTreeType type, Point3D loc)
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{
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Delete();
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var tree = new HolidayTree(from, type, loc);
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BaseHouse.FindHouseAt(tree)?.Addons.Add(tree);
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}
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public override void OnDoubleClick(Mobile from)
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{
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HolidayTreeChoiceGump.DisplayTo(from, this);
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}
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}
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public class HolidayTreeChoiceGump : StaticGump<HolidayTreeChoiceGump>
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{
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private readonly HolidayTreeDeed _deed;
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public override bool Singleton => true;
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private HolidayTreeChoiceGump(HolidayTreeDeed deed) : base(200, 200) => _deed = deed;
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public static void DisplayTo(Mobile from, HolidayTreeDeed deed)
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{
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if (from?.NetState == null || deed?.Deleted != false)
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{
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return;
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}
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from.SendGump(new HolidayTreeChoiceGump(deed));
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}
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.AddPage();
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builder.AddBackground(0, 0, 220, 120, 5054);
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builder.AddBackground(10, 10, 200, 100, 3000);
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builder.AddButton(20, 35, 4005, 4007, 1);
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builder.AddHtmlLocalized(55, 35, 145, 25, 1018322); // Classic
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builder.AddButton(20, 65, 4005, 4007, 2);
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builder.AddHtmlLocalized(55, 65, 145, 25, 1018321); // Modern
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (_deed.Deleted)
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{
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return;
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}
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var from = sender.Mobile;
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switch (info.ButtonID)
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{
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case 1:
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{
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_deed.BeginPlace(from, HolidayTreeType.Classic);
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break;
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}
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case 2:
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{
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_deed.BeginPlace(from, HolidayTreeType.Modern);
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break;
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}
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}
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}
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}
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