ModernUO/Projects/Scripts/Items/Armor/DaemonBone/DaemonChest.cs
2019-12-30 12:16:35 -08:00

60 lines
No EOL
1.5 KiB
C#

namespace Server.Items
{
[Flippable(0x144f, 0x1454)]
public class DaemonChest : BaseArmor
{
[Constructible]
public DaemonChest() : base(0x144F)
{
Weight = 6.0;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public DaemonChest(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public override int OldDexBonus => -6;
public override int ArmorBase => 46;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041372; // daemon bone armor
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 6.0;
if (ArmorAttributes.SelfRepair == 0)
ArmorAttributes.SelfRepair = 1;
}
}
}