ModernUO/Projects/Scripts/Items/Lights/BaseLight.cs
2019-12-30 12:16:35 -08:00

216 lines
4.5 KiB
C#

using System;
namespace Server.Items
{
public abstract class BaseLight : Item
{
public static readonly bool Burnout = false;
private bool m_Burning;
private TimeSpan m_Duration = TimeSpan.Zero;
private DateTime m_End;
private Timer m_Timer;
[Constructible]
public BaseLight(int itemID) : base(itemID)
{
}
public BaseLight(Serial serial) : base(serial)
{
}
public abstract int LitItemID{ get; }
public virtual int UnlitItemID => 0;
public virtual int BurntOutItemID => 0;
public virtual int LitSound => 0x47;
public virtual int UnlitSound => 0x3be;
public virtual int BurntOutSound => 0x4b8;
[CommandProperty(AccessLevel.GameMaster)]
public bool Burning
{
get => m_Burning;
set
{
if (m_Burning != value)
{
m_Burning = true;
DoTimer(m_Duration);
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool BurntOut{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Protected{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan Duration
{
get
{
if (m_Duration != TimeSpan.Zero && m_Burning) return m_End - DateTime.UtcNow;
return m_Duration;
}
set => m_Duration = value;
}
public virtual void PlayLitSound()
{
if (LitSound != 0)
{
Point3D loc = GetWorldLocation();
Effects.PlaySound(loc, Map, LitSound);
}
}
public virtual void PlayUnlitSound()
{
int sound = UnlitSound;
if (BurntOut && BurntOutSound != 0)
sound = BurntOutSound;
if (sound != 0)
{
Point3D loc = GetWorldLocation();
Effects.PlaySound(loc, Map, sound);
}
}
public virtual void Ignite()
{
if (!BurntOut)
{
PlayLitSound();
m_Burning = true;
ItemID = LitItemID;
DoTimer(m_Duration);
}
}
public virtual void Douse()
{
m_Burning = false;
if (BurntOut && BurntOutItemID != 0)
ItemID = BurntOutItemID;
else
ItemID = UnlitItemID;
if (BurntOut)
m_Duration = TimeSpan.Zero;
else if (m_Duration != TimeSpan.Zero)
m_Duration = m_End - DateTime.UtcNow;
m_Timer?.Stop();
PlayUnlitSound();
}
public virtual void Burn()
{
BurntOut = true;
Douse();
}
private void DoTimer(TimeSpan delay)
{
m_Duration = delay;
m_Timer?.Stop();
if (delay == TimeSpan.Zero)
return;
m_End = DateTime.UtcNow + delay;
m_Timer = new InternalTimer(this, delay);
m_Timer.Start();
}
public override void OnDoubleClick(Mobile from)
{
if (BurntOut)
return;
if (Protected && from.AccessLevel == AccessLevel.Player)
return;
if (!from.InRange(GetWorldLocation(), 2))
return;
if (m_Burning)
{
if (UnlitItemID != 0)
Douse();
}
else
{
Ignite();
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(BurntOut);
writer.Write(m_Burning);
writer.Write(m_Duration);
writer.Write(Protected);
if (m_Burning && m_Duration != TimeSpan.Zero)
writer.WriteDeltaTime(m_End);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
BurntOut = reader.ReadBool();
m_Burning = reader.ReadBool();
m_Duration = reader.ReadTimeSpan();
Protected = reader.ReadBool();
if (m_Burning && m_Duration != TimeSpan.Zero)
DoTimer(reader.ReadDeltaTime() - DateTime.UtcNow);
break;
}
}
}
private class InternalTimer : Timer
{
private BaseLight m_Light;
public InternalTimer(BaseLight light, TimeSpan delay) : base(delay)
{
m_Light = light;
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
if (m_Light?.Deleted == false)
m_Light.Burn();
}
}
}
}