105 lines
2.4 KiB
C#
105 lines
2.4 KiB
C#
using System;
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using Server.Network;
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namespace Server.Items
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{
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public enum GasTrapType
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{
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NorthWall,
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WestWall,
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Floor
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}
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public class GasTrap : BaseTrap
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{
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[Constructible]
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public GasTrap() : this(Poison.Lesser)
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{
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}
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[Constructible]
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public GasTrap(Poison poison) : this(GasTrapType.Floor, poison)
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{
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}
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[Constructible]
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public GasTrap(GasTrapType type, Poison poison = null) : base(GetBaseID(type)) => Poison = poison;
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public GasTrap(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Poison Poison{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public GasTrapType Type
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{
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get
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{
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return ItemID switch
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{
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0x113C => GasTrapType.NorthWall,
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0x1147 => GasTrapType.WestWall,
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0x11A8 => GasTrapType.Floor,
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_ => GasTrapType.WestWall
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};
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}
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set => ItemID = GetBaseID(value);
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}
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public override bool PassivelyTriggered => false;
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public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
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public override int PassiveTriggerRange => 0;
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public override TimeSpan ResetDelay => TimeSpan.FromSeconds(0.0);
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public static int GetBaseID(GasTrapType type)
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{
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return type switch
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{
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GasTrapType.NorthWall => 0x113C,
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GasTrapType.WestWall => 0x1147,
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GasTrapType.Floor => 0x11A8,
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_ => 0
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};
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}
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public override void OnTrigger(Mobile from)
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{
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if (Poison == null || !from.Player || !from.Alive || from.AccessLevel > AccessLevel.Player)
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return;
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Effects.SendLocationEffect(Location, Map, GetBaseID(Type) - 2, 16, 3, GetEffectHue(), 0);
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Effects.PlaySound(Location, Map, 0x231);
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from.ApplyPoison(from, Poison);
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from.LocalOverheadMessage(MessageType.Regular, 0x22, 500855); // You are enveloped by a noxious gas cloud!
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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Poison.Serialize(Poison, writer);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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Poison = Poison.Deserialize(reader);
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break;
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}
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}
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}
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}
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}
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