ModernUO/Projects/Scripts/Items/Traps/GiantSpikeTrap.cs
2019-12-30 12:16:35 -08:00

47 lines
No EOL
1.1 KiB
C#

using System;
using Server.Spells;
namespace Server.Items
{
public class GiantSpikeTrap : BaseTrap
{
[Constructible]
public GiantSpikeTrap() : base(1)
{
}
public GiantSpikeTrap(Serial serial) : base(serial)
{
}
public override bool PassivelyTriggered => true;
public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
public override int PassiveTriggerRange => 3;
public override TimeSpan ResetDelay => TimeSpan.FromSeconds(0.0);
public override void OnTrigger(Mobile from)
{
if (from.AccessLevel > AccessLevel.Player)
return;
Effects.SendLocationEffect(Location, Map, 0x1D99, 48, 2, GetEffectHue(), 0);
if (from.Alive && CheckRange(from.Location, 0))
SpellHelper.Damage(TimeSpan.FromTicks(1), from, from, Utility.Dice(10, 7, 0));
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}