ModernUO/Projects/Scripts/Items/Weapons/Fists.cs
2019-12-30 12:16:35 -08:00

313 lines
9 KiB
C#

using System;
using Server.Engines.ConPVP;
namespace Server.Items
{
public class Fists : BaseMeleeWeapon
{
public Fists() : base(0)
{
Visible = false;
Movable = false;
Quality = WeaponQuality.Regular;
}
public Fists(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override int AosStrengthReq => 0;
public override int AosMinDamage => 1;
public override int AosMaxDamage => 4;
public override int AosSpeed => 50;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq => 0;
public override int OldMinDamage => 1;
public override int OldMaxDamage => 8;
public override int OldSpeed => 30;
public override int DefHitSound => -1;
public override int DefMissSound => -1;
public override SkillName DefSkill => SkillName.Wrestling;
public override WeaponType DefType => WeaponType.Fists;
public override WeaponAnimation DefAnimation => WeaponAnimation.Wrestle;
public static void Initialize()
{
Mobile.DefaultWeapon = new Fists();
EventSink.DisarmRequest += EventSink_DisarmRequest;
EventSink.StunRequest += EventSink_StunRequest;
}
public override double GetDefendSkillValue(Mobile attacker, Mobile defender)
{
double wresValue = defender.Skills.Wrestling.Value;
double anatValue = defender.Skills.Anatomy.Value;
double evalValue = defender.Skills.EvalInt.Value;
double incrValue = (anatValue + evalValue + 20.0) * 0.5;
if (incrValue > 120.0)
incrValue = 120.0;
if (wresValue > incrValue)
return wresValue;
return incrValue;
}
private void CheckPreAOSMoves(Mobile attacker, Mobile defender)
{
if (attacker.StunReady)
{
if (attacker.CanBeginAction<Fists>())
{
if (attacker.Skills.Anatomy.Value >= 80.0 &&
attacker.Skills.Wrestling.Value >= 80.0)
{
if (attacker.Stam >= 15)
{
attacker.Stam -= 15;
if (CheckMove(attacker, SkillName.Anatomy))
{
StartMoveDelay(attacker);
attacker.StunReady = false;
attacker.SendLocalizedMessage(1004013); // You successfully stun your opponent!
defender.SendLocalizedMessage(1004014); // You have been stunned!
defender.Freeze(TimeSpan.FromSeconds(4.0));
}
else
{
attacker.SendLocalizedMessage(1004010); // You failed in your attempt to stun.
defender.SendLocalizedMessage(1004011); // Your opponent tried to stun you and failed.
}
}
else
{
attacker.SendLocalizedMessage(1004009); // You are too fatigued to attempt anything.
}
}
else
{
attacker.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent.
attacker.StunReady = false;
}
}
}
else if (attacker.DisarmReady)
{
if (attacker.CanBeginAction<Fists>())
{
if (defender.Player || defender.Body.IsHuman)
{
if (attacker.Skills.ArmsLore.Value >= 80.0 &&
attacker.Skills.Wrestling.Value >= 80.0)
{
if (attacker.Stam >= 15)
{
Item toDisarm = defender.FindItemOnLayer(Layer.OneHanded);
if (toDisarm?.Movable == false)
toDisarm = defender.FindItemOnLayer(Layer.TwoHanded);
Container pack = defender.Backpack;
if (pack == null || toDisarm?.Movable == false)
{
attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
}
else if (CheckMove(attacker, SkillName.ArmsLore))
{
StartMoveDelay(attacker);
attacker.Stam -= 15;
attacker.DisarmReady = false;
attacker.SendLocalizedMessage(1004006); // You successfully disarm your opponent!
defender.SendLocalizedMessage(1004007); // You have been disarmed!
pack.DropItem(toDisarm);
}
else
{
attacker.Stam -= 15;
attacker.SendLocalizedMessage(1004004); // You failed in your attempt to disarm.
defender.SendLocalizedMessage(1004005); // Your opponent tried to disarm you but failed.
}
}
else
{
attacker.SendLocalizedMessage(1004003); // You are too fatigued to attempt anything.
}
}
else
{
attacker.SendLocalizedMessage(1004002); // You are not skilled enough to disarm your opponent.
attacker.DisarmReady = false;
}
}
else
{
attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
}
}
}
}
public override TimeSpan OnSwing(Mobile attacker, Mobile defender)
{
if (!Core.AOS)
CheckPreAOSMoves(attacker, defender);
return base.OnSwing(attacker, defender);
}
/*public override void OnMiss( Mobile attacker, Mobile defender )
{
base.PlaySwingAnimation( attacker );
}*/
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
/* Wrestling moves */
private static bool CheckMove(Mobile m, SkillName other)
{
double wresValue = m.Skills.Wrestling.Value;
double scndValue = m.Skills[other].Value;
/* 40% chance at 80, 80
* 50% chance at 100, 100
* 60% chance at 120, 120
*/
double chance = (wresValue + scndValue) / 400.0;
return chance >= Utility.RandomDouble();
}
private static bool HasFreeHands(Mobile m)
{
Item item = m.FindItemOnLayer(Layer.OneHanded);
return (item == null || item is Spellbook) && m.FindItemOnLayer(Layer.TwoHanded) == null;
}
private static void EventSink_DisarmRequest(DisarmRequestEventArgs e)
{
if (Core.AOS)
return;
Mobile m = e.Mobile;
#region Dueling
if (!DuelContext.AllowSpecialAbility(m, "Disarm", true))
return;
#endregion
double armsValue = m.Skills.ArmsLore.Value;
double wresValue = m.Skills.Wrestling.Value;
if (!HasFreeHands(m))
{
m.SendLocalizedMessage(1004029); // You must have your hands free to attempt to disarm your opponent.
m.DisarmReady = false;
}
else if (armsValue >= 80.0 && wresValue >= 80.0)
{
m.DisruptiveAction();
m.DisarmReady = !m.DisarmReady;
m.SendLocalizedMessage(m.DisarmReady ? 1019013 : 1019014);
}
else
{
m.SendLocalizedMessage(1004002); // You are not skilled enough to disarm your opponent.
m.DisarmReady = false;
}
}
private static void EventSink_StunRequest(StunRequestEventArgs e)
{
if (Core.AOS)
return;
Mobile m = e.Mobile;
#region Dueling
if (!DuelContext.AllowSpecialAbility(m, "Stun", true))
return;
#endregion
double anatValue = m.Skills.Anatomy.Value;
double wresValue = m.Skills.Wrestling.Value;
if (!HasFreeHands(m))
{
m.SendLocalizedMessage(1004031); // You must have your hands free to attempt to stun your opponent.
m.StunReady = false;
}
else if (anatValue >= 80.0 && wresValue >= 80.0)
{
m.DisruptiveAction();
m.StunReady = !m.StunReady;
m.SendLocalizedMessage(m.StunReady ? 1019011 : 1019012);
}
else
{
m.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent.
m.StunReady = false;
}
}
private static void StartMoveDelay(Mobile m)
{
new MoveDelayTimer(m).Start();
}
private class MoveDelayTimer : Timer
{
private Mobile m_Mobile;
public MoveDelayTimer(Mobile m) : base(TimeSpan.FromSeconds(10.0))
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
m_Mobile.BeginAction<Fists>();
}
protected override void OnTick()
{
m_Mobile.EndAction<Fists>();
}
}
}
}