71 lines
No EOL
1.5 KiB
C#
71 lines
No EOL
1.5 KiB
C#
namespace Server.Mobiles
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{
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public class Rabbit : BaseCreature
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{
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[Constructible]
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public Rabbit() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Body = 205;
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if (Utility.RandomBool())
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Hue = Utility.RandomAnimalHue();
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SetStr(6, 10);
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SetDex(26, 38);
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SetInt(6, 14);
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SetHits(4, 6);
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SetMana(0);
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SetDamage(1);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 10);
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SetSkill(SkillName.MagicResist, 5.0);
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SetSkill(SkillName.Tactics, 5.0);
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SetSkill(SkillName.Wrestling, 5.0);
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Fame = 150;
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Karma = 0;
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VirtualArmor = 6;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -18.9;
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}
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public Rabbit(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a hare corpse";
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public override string DefaultName => "a rabbit";
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public override int Meat => 1;
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public override int Hides => 1;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
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public override int GetAttackSound() => 0xC9;
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public override int GetHurtSound() => 0xCA;
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public override int GetDeathSound() => 0xCB;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |