57 lines
No EOL
1.4 KiB
C#
57 lines
No EOL
1.4 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Items
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{
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public class ItemIdentification
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.ItemID].Callback = OnUse;
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}
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public static TimeSpan OnUse(Mobile from)
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{
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from.SendLocalizedMessage(500343); // What do you wish to appraise and identify?
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from.Target = new InternalTarget();
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return TimeSpan.FromSeconds(1.0);
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}
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[PlayerVendorTarget]
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private class InternalTarget : Target
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{
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public InternalTarget() : base(8, false, TargetFlags.None) => AllowNonlocal = true;
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Item item)
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{
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if (from.CheckTargetSkill(SkillName.ItemID, item, 0, 100))
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{
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if (item is BaseWeapon weapon)
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weapon.Identified = true;
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else if (item is BaseArmor armor)
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armor.Identified = true;
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if (!Core.AOS)
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item.OnSingleClick(from);
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}
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else
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{
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from.SendLocalizedMessage(500353); // You are not certain...
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}
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}
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else if (o is Mobile mobile)
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{
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mobile.OnSingleClick(from);
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}
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else
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{
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from.SendLocalizedMessage(500353); // You are not certain...
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}
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}
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}
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}
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} |