ModernUO/Projects/Server/LibUv/Internal/UvHandle.cs
2019-12-26 18:08:50 -08:00

66 lines
1.7 KiB
C#

// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Diagnostics;
using System.Threading;
namespace Libuv.Internal
{
public abstract class UvHandle : UvMemory
{
private static readonly LibuvFunctions.uv_close_cb _destroyMemory = DestroyMemory;
private Action<Action<IntPtr>, IntPtr> _queueCloseHandle;
protected UvHandle(ILibuvTrace logger) : base (logger)
{
}
protected void CreateHandle(
LibuvFunctions uv,
int threadId,
int size,
Action<Action<IntPtr>, IntPtr> queueCloseHandle)
{
_queueCloseHandle = queueCloseHandle;
CreateMemory(uv, threadId, size);
}
protected override bool ReleaseHandle()
{
IntPtr memory = handle;
if (memory != IntPtr.Zero)
{
handle = IntPtr.Zero;
if (Thread.CurrentThread.ManagedThreadId == ThreadId)
{
_uv.close(memory, _destroyMemory);
}
else if (_queueCloseHandle != null)
{
// This can be called from the finalizer.
// Ensure the closure doesn't reference "this".
LibuvFunctions uv = _uv;
_queueCloseHandle(memory2 => uv.close(memory2, _destroyMemory), memory);
}
else
{
Debug.Assert(false, "UvHandle not initialized with queueCloseHandle action");
return false;
}
}
return true;
}
public void Reference()
{
_uv.@ref(this);
}
public void Unreference()
{
_uv.unref(this);
}
}
}