ModernUO/Projects/Server/Network/PacketUtilities.cs
Kamron Batman 03d0a4664e
fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)
- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon.
- [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer.
- [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
2020-12-26 12:46:06 -08:00

67 lines
2.6 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: PacketUtilities.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using System.IO;
using System.Runtime.CompilerServices;
namespace Server.Network
{
public static class PacketUtilities
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void WritePacketLength(this CircularBufferWriter writer)
{
var length = writer.Position;
writer.Seek(1, SeekOrigin.Begin);
writer.Write((ushort)length);
writer.Seek(length, SeekOrigin.Begin);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void WritePacketLength(this SpanWriter writer)
{
var length = writer.Position;
writer.Seek(1, SeekOrigin.Begin);
writer.Write((ushort)length);
writer.Seek(length, SeekOrigin.Begin);
}
// If LOCAL INIT is off, then stack/heap allocations have garbage data
// Initializes the first byte (Packet ID) so it can be used as a flag.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InitializePacket(this Span<byte> buffer)
{
#if NO_LOCAL_INIT
buffer[0] = 0;
#endif
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InitializePackets(this Span<byte> buffer, int chunkLength)
{
#if NO_LOCAL_INIT
var index = 0;
while (index < buffer.Length)
{
buffer[index] = 0;
index += chunkLength;
}
#endif
}
}
}