469 lines
14 KiB
C#
469 lines
14 KiB
C#
using System;
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using Server.Accounting;
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using Server.Items;
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using Server.Network;
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namespace Server
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{
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public class SecureTrade
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{
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public SecureTrade(Mobile from, Mobile to)
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{
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Valid = true;
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From = new SecureTradeInfo(this, from, new SecureTradeContainer(this));
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To = new SecureTradeInfo(this, to, new SecureTradeContainer(this));
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var from704565 = from.NetState?.NewSecureTrading == true;
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var to704565 = to.NetState?.NewSecureTrading == true;
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from.Send(new MobileStatus(from, to));
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from.NetState.SendUpdateSecureTrade(From.Container, false, false);
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from.NetState.SendSecureTradeEquip(To.Container, to);
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from.NetState.SendUpdateSecureTrade(From.Container, false, false);
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from.NetState.SendSecureTradeEquip(From.Container, from);
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from.NetState.SendDisplaySecureTrade(to, From.Container, To.Container, to.Name);
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from.NetState.SendUpdateSecureTrade(From.Container, false, false);
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if (from.Account != null && from704565)
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{
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from.NetState.SendUpdateSecureTrade(
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From.Container,
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TradeFlag.UpdateLedger,
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from.Account.TotalGold,
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from.Account.TotalPlat
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);
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}
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to.Send(new MobileStatus(to, from));
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to.NetState.SendUpdateSecureTrade(To.Container, false, false);
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to.NetState.SendSecureTradeEquip(From.Container, from);
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to.NetState.SendUpdateSecureTrade(To.Container, false, false);
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to.NetState.SendSecureTradeEquip(To.Container, to);
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to.NetState.SendDisplaySecureTrade(from, To.Container, From.Container, from.Name);
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to.NetState.SendUpdateSecureTrade(To.Container, false, false);
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if (to.Account != null && to704565)
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{
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to.NetState.SendUpdateSecureTrade(
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To.Container,
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TradeFlag.UpdateLedger,
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to.Account.TotalGold,
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to.Account.TotalPlat
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);
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}
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}
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public SecureTradeInfo From { get; }
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public SecureTradeInfo To { get; }
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public bool Valid { get; private set; }
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public void Cancel()
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{
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if (!Valid)
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{
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return;
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}
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var list = From.Container.Items;
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for (var i = list.Count - 1; i >= 0; --i)
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{
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if (i < list.Count)
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{
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var item = list[i];
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if (item == From.VirtualCheck)
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{
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continue;
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}
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item.OnSecureTrade(From.Mobile, To.Mobile, From.Mobile, false);
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if (!item.Deleted)
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{
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From.Mobile.AddToBackpack(item);
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}
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}
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}
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list = To.Container.Items;
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for (var i = list.Count - 1; i >= 0; --i)
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{
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if (i < list.Count)
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{
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var item = list[i];
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if (item == To.VirtualCheck)
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{
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continue;
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}
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item.OnSecureTrade(To.Mobile, From.Mobile, To.Mobile, false);
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if (!item.Deleted)
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{
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To.Mobile.AddToBackpack(item);
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}
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}
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}
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Close();
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}
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public void Close()
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{
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if (!Valid)
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{
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return;
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}
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From.Mobile.NetState.SendCloseSecureTrade(From.Container);
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To.Mobile.NetState.SendCloseSecureTrade(To.Container);
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Valid = false;
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var ns = From.Mobile.NetState;
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ns?.RemoveTrade(this);
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ns = To.Mobile.NetState;
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ns?.RemoveTrade(this);
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Timer.DelayCall(From.Dispose);
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Timer.DelayCall(To.Dispose);
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}
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public void UpdateFromCurrency()
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{
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UpdateCurrency(From, To);
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}
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public void UpdateToCurrency()
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{
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UpdateCurrency(To, From);
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}
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private static void UpdateCurrency(SecureTradeInfo left, SecureTradeInfo right)
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{
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if (left.Mobile.NetState?.NewSecureTrading == true)
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{
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var plat = left.Mobile.Account.TotalPlat;
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var gold = left.Mobile.Account.TotalGold;
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left.Mobile.NetState.SendUpdateSecureTrade(left.Container, TradeFlag.UpdateLedger, gold, plat);
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}
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if (right.Mobile.NetState?.NewSecureTrading == true)
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{
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right.Mobile.NetState.SendUpdateSecureTrade(right.Container, TradeFlag.UpdateGold, left.Gold, left.Plat);
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}
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}
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public void Update()
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{
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if (!Valid)
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{
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return;
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}
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if (!From.IsDisposed && From.Accepted && !To.IsDisposed && To.Accepted)
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{
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var list = From.Container.Items;
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var allowed = true;
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for (var i = list.Count - 1; allowed && i >= 0; --i)
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{
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if (i < list.Count)
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{
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var item = list[i];
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if (item == From.VirtualCheck)
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{
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continue;
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}
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if (!item.AllowSecureTrade(From.Mobile, To.Mobile, To.Mobile, true))
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{
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allowed = false;
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}
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}
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}
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list = To.Container.Items;
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for (var i = list.Count - 1; allowed && i >= 0; --i)
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{
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if (i < list.Count)
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{
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var item = list[i];
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if (item == To.VirtualCheck)
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{
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continue;
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}
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if (!item.AllowSecureTrade(To.Mobile, From.Mobile, From.Mobile, true))
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{
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allowed = false;
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}
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}
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}
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if (AccountGold.Enabled)
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{
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if (From.Mobile.Account != null)
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{
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var totalPlat = From.Mobile.Account.TotalPlat;
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var totalGold = From.Mobile.Account.TotalGold;
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if (totalPlat < From.Plat || totalGold < From.Gold)
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{
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allowed = false;
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From.Mobile.SendMessage("You do not have enough currency to complete this trade.");
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}
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}
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if (To.Mobile.Account != null)
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{
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var totalPlat = To.Mobile.Account.TotalPlat;
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var totalGold = To.Mobile.Account.TotalGold;
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if (totalPlat < To.Plat || totalGold < To.Gold)
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{
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allowed = false;
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To.Mobile.SendMessage("You do not have enough currency to complete this trade.");
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}
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}
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}
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if (!allowed)
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{
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From.Accepted = false;
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To.Accepted = false;
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From.Mobile.NetState.SendUpdateSecureTrade(From.Container, From.Accepted, To.Accepted);
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To.Mobile.NetState.SendUpdateSecureTrade(To.Container, To.Accepted, From.Accepted);
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return;
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}
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if (AccountGold.Enabled && From.Mobile.Account != null && To.Mobile.Account != null)
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{
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HandleAccountGoldTrade();
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}
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list = From.Container.Items;
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for (var i = list.Count - 1; i >= 0; --i)
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{
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if (i < list.Count)
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{
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var item = list[i];
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if (item == From.VirtualCheck)
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{
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continue;
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}
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item.OnSecureTrade(From.Mobile, To.Mobile, To.Mobile, true);
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if (!item.Deleted)
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{
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To.Mobile.AddToBackpack(item);
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}
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}
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}
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list = To.Container.Items;
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for (var i = list.Count - 1; i >= 0; --i)
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{
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if (i < list.Count)
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{
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var item = list[i];
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if (item == To.VirtualCheck)
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{
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continue;
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}
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item.OnSecureTrade(To.Mobile, From.Mobile, From.Mobile, true);
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if (!item.Deleted)
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{
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From.Mobile.AddToBackpack(item);
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}
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}
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}
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Close();
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}
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else if (!From.IsDisposed && !To.IsDisposed)
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{
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From.Mobile.NetState.SendUpdateSecureTrade(From.Container, From.Accepted, To.Accepted);
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To.Mobile.NetState.SendUpdateSecureTrade(To.Container, To.Accepted, From.Accepted);
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}
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}
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private void HandleAccountGoldTrade()
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{
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int fromPlatSend = 0, fromGoldSend = 0, fromPlatRecv = 0, fromGoldRecv = 0;
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int toPlatSend = 0, toGoldSend = 0, toPlatRecv = 0, toGoldRecv = 0;
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if ((From.Plat > 0) & From.Mobile.Account.WithdrawPlat(From.Plat))
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{
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fromPlatSend = From.Plat;
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if (To.Mobile.Account.DepositPlat(From.Plat))
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{
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toPlatRecv = fromPlatSend;
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}
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}
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if ((From.Gold > 0) & From.Mobile.Account.WithdrawGold(From.Gold))
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{
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fromGoldSend = From.Gold;
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if (To.Mobile.Account.DepositGold(From.Gold))
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{
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toGoldRecv = fromGoldSend;
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}
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}
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if ((To.Plat > 0) & To.Mobile.Account.WithdrawPlat(To.Plat))
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{
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toPlatSend = To.Plat;
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if (From.Mobile.Account.DepositPlat(To.Plat))
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{
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fromPlatRecv = toPlatSend;
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}
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}
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if ((To.Gold > 0) & To.Mobile.Account.WithdrawGold(To.Gold))
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{
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toGoldSend = To.Gold;
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if (From.Mobile.Account.DepositGold(To.Gold))
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{
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fromGoldRecv = toGoldSend;
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}
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}
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HandleAccountGoldTrade(From.Mobile, To.Mobile, fromPlatSend, fromGoldSend, fromPlatRecv, fromGoldRecv);
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HandleAccountGoldTrade(To.Mobile, From.Mobile, toPlatSend, toGoldSend, toPlatRecv, toGoldRecv);
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}
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private static void HandleAccountGoldTrade(
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Mobile left,
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Mobile right,
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int platSend,
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int goldSend,
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int platRecv,
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int goldRecv
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)
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{
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if (platSend > 0 || goldSend > 0)
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{
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if (platSend > 0 && goldSend > 0)
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{
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left.SendMessage(
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"You traded {0:#,0} platinum and {1:#,0} gold to {2}.",
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platSend,
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goldSend,
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right.RawName
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);
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}
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else if (platSend > 0)
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{
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left.SendMessage("You traded {0:#,0} platinum to {1}.", platSend, right.RawName);
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}
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else if (goldSend > 0)
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{
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left.SendMessage("You traded {0:#,0} gold to {1}.", goldSend, right.RawName);
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}
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}
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if (platRecv > 0 || goldRecv > 0)
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{
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if (platRecv > 0 && goldRecv > 0)
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{
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left.SendMessage(
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"You received {0:#,0} platinum and {1:#,0} gold from {2}.",
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platRecv,
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goldRecv,
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right.RawName
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);
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}
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else if (platRecv > 0)
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{
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left.SendMessage("You received {0:#,0} platinum from {1}.", platRecv, right.RawName);
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}
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else if (goldRecv > 0)
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{
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left.SendMessage("You received {0:#,0} gold from {1}.", goldRecv, right.RawName);
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}
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}
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}
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}
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public class SecureTradeInfo : IDisposable
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{
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public SecureTradeInfo(SecureTrade owner, Mobile m, SecureTradeContainer c)
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{
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Owner = owner;
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Mobile = m;
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Container = c;
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Mobile.AddItem(Container);
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VirtualCheck = new VirtualCheck();
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Container.DropItem(VirtualCheck);
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}
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public SecureTrade Owner { get; private set; }
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public Mobile Mobile { get; private set; }
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public SecureTradeContainer Container { get; private set; }
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public VirtualCheck VirtualCheck { get; private set; }
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public int Gold
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{
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get => VirtualCheck.Gold;
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set => VirtualCheck.Gold = value;
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}
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public int Plat
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{
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get => VirtualCheck.Plat;
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set => VirtualCheck.Plat = value;
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}
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public bool Accepted { get; set; }
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public bool IsDisposed { get; private set; }
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public void Dispose()
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{
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VirtualCheck.Delete();
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VirtualCheck = null;
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Container.Delete();
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Container = null;
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Mobile = null;
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Owner = null;
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IsDisposed = true;
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}
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}
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}
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