- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly
Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.
```cs
public void async void Talk()
{
_canTalk = false;
await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
DoTalk();
await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
_canTalk = true;
}
```
65 lines
2.5 KiB
C#
65 lines
2.5 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: GumpItem.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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{
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public class GumpItem : GumpEntry
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{
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public static readonly byte[] LayoutName = Gump.StringToBuffer("tilepic");
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public static readonly byte[] LayoutNameHue = Gump.StringToBuffer("tilepichue");
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public GumpItem(int x, int y, int itemID, int hue = 0)
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{
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X = x;
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Y = y;
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ItemID = itemID;
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Hue = hue;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int ItemID { get; set; }
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public int Hue { get; set; }
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public override string Compile(OrderedHashSet<string> strings) =>
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Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}";
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(Hue == 0 ? LayoutName : LayoutNameHue);
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writer.WriteAscii(' ');
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writer.WriteAscii(X.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Y.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(ItemID.ToString());
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if (Hue != 0)
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{
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writer.WriteAscii(' ');
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writer.WriteAscii(Hue.ToString());
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}
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writer.Write((ushort)0x207D); // " }"
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}
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}
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}
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