ModernUO/Projects/UOContent/Mobiles/Animals/Custom/Clydesdale.cs

66 lines
1.7 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
/*[TypeAlias(
"Server.Mobiles.BrownHorse",
"Server.Mobiles.DirtyHorse",
"Server.Mobiles.GrayHorse",
"Server.Mobiles.TanHorse"
)]*/
[SerializationGenerator(0, false)]
public partial class ClydesdaleHorse : BaseMount
{
private static readonly int[] m_IDs =
{
1140, 1144,
1141, 1145,
1142, 1146,
1143, 1147
};
public override string DefaultName => "a clydesdale";
[Constructible]
public ClydesdaleHorse() : base(1140, 1143, AIType.AI_Animal, FightMode.Aggressor)
{
var random = Utility.Random(4);
Body = m_IDs[random * 2];
ItemID = m_IDs[random * 2 + 1];
//Body = 1140;
//ItemID = 1144;
BaseSoundID = 0xA8;
SetStr(22, 98);
SetDex(56, 75);
SetInt(6, 10);
SetHits(28, 45);
SetMana(0);
SetDamage(3, 4);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetSkill(SkillName.MagicResist, 25.1, 30.0);
SetSkill(SkillName.Tactics, 29.3, 44.0);
SetSkill(SkillName.Wrestling, 29.3, 44.0);
Fame = 300;
Karma = 300;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
public override string CorpseName => "a horse corpse";
public override int Meat => 3;
public override int Hides => 10;
public override FoodType FavoriteFood => FoodType.FruitsAndVeggies | FoodType.GrainsAndHay;
}
}