ModernUO/Projects/UOContent/Mobiles/Monsters/Custom/DarkCat.cs

68 lines
2.1 KiB
C#

using ModernUO.Serialization;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class DarkLion : BaseMount
{
public override string DefaultName => "a dark lion";
[Constructible]
public DarkLion() : base(1132, 1132, AIType.AI_Melee)
{
SetStr(801, 1010);
SetDex(171, 270);
SetInt(301, 325);
SetHits(901, 1100);
SetMana(60);
SetDamage(15, 25);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 55, 70);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 60, 70);
SetSkill(SkillName.Anatomy, 75.1, 80.0);
SetSkill(SkillName.MagicResist, 85.1, 100.0);
SetSkill(SkillName.Tactics, 100.1, 110.0);
SetSkill(SkillName.Wrestling, 100.1, 120.0);
Fame = 18000;
Karma = -18000;
Tamable = true;
ControlSlots = 4;
MinTameSkill = 98.7;
}
public override string CorpseName => "a dark lion corpse";
public override double WeaponAbilityChance => 0.07; /* 1 in 15 chance of using per landed hit */
public override bool StatLossAfterTame => true;
public override int TreasureMapLevel => 5;
public override int Meat => 16;
public override int Hides => 60;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanAngerOnTame => true;
private static MonsterAbility[] _abilities = { MonsterAbilities.BloodBathAttack };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 3);
AddLoot(LootPack.Gems, 4);
}
}
}