68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
using ModernUO.Serialization;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class DarkLion : BaseMount
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{
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public override string DefaultName => "a dark lion";
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[Constructible]
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public DarkLion() : base(1132, 1132, AIType.AI_Melee)
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{
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SetStr(801, 1010);
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SetDex(171, 270);
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SetInt(301, 325);
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SetHits(901, 1100);
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SetMana(60);
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SetDamage(15, 25);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Energy, 50);
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SetResistance(ResistanceType.Physical, 55, 70);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 60, 70);
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SetSkill(SkillName.Anatomy, 75.1, 80.0);
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SetSkill(SkillName.MagicResist, 85.1, 100.0);
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SetSkill(SkillName.Tactics, 100.1, 110.0);
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SetSkill(SkillName.Wrestling, 100.1, 120.0);
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Fame = 18000;
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Karma = -18000;
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Tamable = true;
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ControlSlots = 4;
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MinTameSkill = 98.7;
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}
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public override string CorpseName => "a dark lion corpse";
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public override double WeaponAbilityChance => 0.07; /* 1 in 15 chance of using per landed hit */
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public override bool StatLossAfterTame => true;
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public override int TreasureMapLevel => 5;
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public override int Meat => 16;
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public override int Hides => 60;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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private static MonsterAbility[] _abilities = { MonsterAbilities.BloodBathAttack };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 3);
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AddLoot(LootPack.Gems, 4);
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}
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}
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}
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