ModernUO/Projects/UOContent/Mobiles/Monsters/Custom/SmolderingLion.cs

65 lines
2 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SmolderingLion : BaseCreature
{
public override string DefaultName => "a smoldering lion";
[Constructible]
public SmolderingLion() : base(AIType.AI_Melee, FightMode.Closest)
{
Body = 1128;
BaseSoundID = 0x69;
SetStr(250, 300);
SetDex(100, 150);
SetInt(50, 100);
SetHits(150, 2000);
SetDamage(8, 14);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 50);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 50.0, 70.0);
SetSkill(SkillName.Tactics, 60.0, 80.0);
SetSkill(SkillName.Wrestling, 60.0, 80.0);
Fame = 3500;
Karma = -3500;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 75.1;
PackItem(new SulfurousAsh(Utility.RandomMinMax(2, 4)));
}
public override string CorpseName => "a smoldering lion corpse";
public override bool ReacquireOnMovement => true;
public override int Meat => 2;
public override int Hides => 10;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Feline;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
}
}
}