ModernUO/Projects/UOContent.Tests/Tests/Mobiles/AI
Kamron Batman 5bf9fbefb6
feat: seed move speeds for pre-v22 creatures on load
A creature deserialized from a pre-v22 save whose think speeds still match
what it would spawn with today was never hand-tuned: adopt today's table
move values, so existing worlds and pets pick up npc-speeds pacing without
a respawn. A creature with tuned think speeds no longer matches and keeps
movement inheriting its think clock.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 09:36:54 -07:00
..
ApproachTargetTests.cs fix(ci): run test projects on CI; remove brittle OPL attribute tests (#2513) 2026-07-02 22:35:37 -07:00
MoveSpeedTests.cs feat: seed move speeds for pre-v22 creatures on load 2026-08-23 09:36:54 -07:00
PetOrderTests.cs fix(ai): pet order/home refactor — stop & post-combat behavior (#2459) 2026-06-07 01:22:43 -07:00
PetTestStub.cs fix(ai): pet order/home refactor — stop & post-combat behavior (#2459) 2026-06-07 01:22:43 -07:00