Adds a ModifyDamage(attacker, defender, damage) virtual on BaseWeapon, mirroring the existing ModifyHitChance hook, invoked once in OnHit immediately after the percentage-bonus pool scale. BaseThrown overrides it to cut 47% of the final post-bonus damage at the outermost admissible tile (dist == MaxRange), replacing the old dead ComputeDamage override (the swing gate already guarantees the attacker is within MaxRange, so the prior >= comparison never fired). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| Application | ||
| BuildTool | ||
| Logger | ||
| Server | ||
| Server.Tests | ||
| UOContent | ||
| UOContent.Tests | ||