ModernUO/Projects/Scripts/Engines/Factions/Items/StrongholdMonolith.cs
2019-12-30 12:16:35 -08:00

35 lines
779 B
C#

namespace Server.Factions
{
public class StrongholdMonolith : BaseMonolith
{
public StrongholdMonolith(Town town = null, Faction faction = null) : base(town, faction)
{
}
public StrongholdMonolith(Serial serial) : base(serial)
{
}
public override int DefaultLabelNumber => 1041042; // A Faction Sigil Monolith
public override void OnTownChanged()
{
AssignName(Town?.Definition.StrongholdMonolithName);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}