78 lines
1.9 KiB
C#
78 lines
1.9 KiB
C#
using System;
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namespace Server.Factions
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{
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public class FactionSpikeTrap : BaseFactionTrap
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{
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public FactionSpikeTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11A0)
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{
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}
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public FactionSpikeTrap(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1044601; // faction spike trap
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public override int AttackMessage => 1010545; // Large spikes in the ground spring up piercing your skin!
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public override int DisarmMessage =>
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1010541; // You carefully dismantle the trigger on the spikes and disable the trap.
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public override int EffectSound => 0x22E;
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public override int MessageHue => 0x5A;
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public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown;
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public override void DoVisibleEffect()
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{
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Effects.SendLocationEffect(Location, Map, 0x11A4, 12, 6);
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}
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public override void DoAttackEffect(Mobile m)
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{
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m.Damage(Utility.Dice(6, 10, 40), m);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class FactionSpikeTrapDeed : BaseFactionTrapDeed
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{
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public FactionSpikeTrapDeed() : base(0x11A5)
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{
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}
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public FactionSpikeTrapDeed(Serial serial) : base(serial)
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{
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}
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public override Type TrapType => typeof(FactionSpikeTrap);
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public override int LabelNumber => 1044605; // faction spike trap deed
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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