684 lines
15 KiB
C#
684 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Misc;
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namespace Server.Engines.Plants
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{
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public enum PlantHealth
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{
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Dying,
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Wilted,
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Healthy,
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Vibrant
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}
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public enum PlantGrowthIndicator
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{
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None,
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InvalidLocation,
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NotHealthy,
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Delay,
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Grown,
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DoubleGrown
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}
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public class PlantSystem
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{
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public static readonly TimeSpan CheckDelay = TimeSpan.FromHours(23.0);
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private int m_AvailableResources;
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private int m_AvailableSeeds;
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private int m_CurePotion;
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private int m_Disease;
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private int m_Fungus;
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private int m_HealPotion;
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private int m_Hits;
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private int m_Infestation;
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private int m_LeftResources;
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private int m_LeftSeeds;
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private int m_Poison;
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private int m_PoisonPotion;
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private PlantHue m_SeedHue;
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private PlantType m_SeedType;
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private int m_StrengthPotion;
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private int m_Water;
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public PlantSystem(PlantItem plant, bool fertileDirt)
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{
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Plant = plant;
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FertileDirt = fertileDirt;
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NextGrowth = DateTime.UtcNow + CheckDelay;
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GrowthIndicator = PlantGrowthIndicator.None;
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m_Hits = MaxHits;
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m_LeftSeeds = 8;
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m_LeftResources = 8;
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}
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public PlantSystem(PlantItem plant, IGenericReader reader)
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{
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Plant = plant;
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int version = reader.ReadInt();
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FertileDirt = reader.ReadBool();
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if (version >= 1)
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NextGrowth = reader.ReadDateTime();
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else
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NextGrowth = reader.ReadDeltaTime();
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GrowthIndicator = (PlantGrowthIndicator)reader.ReadInt();
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m_Water = reader.ReadInt();
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m_Hits = reader.ReadInt();
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m_Infestation = reader.ReadInt();
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m_Fungus = reader.ReadInt();
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m_Poison = reader.ReadInt();
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m_Disease = reader.ReadInt();
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m_PoisonPotion = reader.ReadInt();
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m_CurePotion = reader.ReadInt();
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m_HealPotion = reader.ReadInt();
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m_StrengthPotion = reader.ReadInt();
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Pollinated = reader.ReadBool();
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m_SeedType = (PlantType)reader.ReadInt();
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m_SeedHue = (PlantHue)reader.ReadInt();
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m_AvailableSeeds = reader.ReadInt();
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m_LeftSeeds = reader.ReadInt();
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m_AvailableResources = reader.ReadInt();
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m_LeftResources = reader.ReadInt();
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if (version < 2 && PlantHueInfo.IsCrossable(m_SeedHue))
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m_SeedHue |= PlantHue.Reproduces;
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}
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public PlantItem Plant{ get; }
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public bool FertileDirt{ get; set; }
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public DateTime NextGrowth{ get; private set; }
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public PlantGrowthIndicator GrowthIndicator{ get; private set; }
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public bool IsFullWater => m_Water >= 4;
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public int Water
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{
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get => m_Water;
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set
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{
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if (value < 0)
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m_Water = 0;
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else if (value > 4)
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m_Water = 4;
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else
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m_Water = value;
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Plant.InvalidateProperties();
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}
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}
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public int Hits
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{
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get => m_Hits;
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set
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{
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if (m_Hits == value)
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return;
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if (value < 0)
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m_Hits = 0;
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else if (value > MaxHits)
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m_Hits = MaxHits;
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else
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m_Hits = value;
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if (m_Hits == 0)
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Plant.Die();
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Plant.InvalidateProperties();
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}
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}
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public int MaxHits => 10 + (int)Plant.PlantStatus * 2;
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public PlantHealth Health
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{
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get
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{
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int perc = m_Hits * 100 / MaxHits;
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if (perc < 33)
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return PlantHealth.Dying;
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if (perc < 66)
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return PlantHealth.Wilted;
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if (perc < 100)
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return PlantHealth.Healthy;
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return PlantHealth.Vibrant;
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}
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}
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public int Infestation
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{
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get => m_Infestation;
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set
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{
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if (value < 0)
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m_Infestation = 0;
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else if (value > 2)
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m_Infestation = 2;
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else
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m_Infestation = value;
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}
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}
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public int Fungus
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{
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get => m_Fungus;
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set
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{
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if (value < 0)
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m_Fungus = 0;
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else if (value > 2)
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m_Fungus = 2;
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else
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m_Fungus = value;
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}
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}
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public int Poison
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{
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get => m_Poison;
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set
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{
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if (value < 0)
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m_Poison = 0;
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else if (value > 2)
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m_Poison = 2;
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else
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m_Poison = value;
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}
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}
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public int Disease
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{
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get => m_Disease;
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set
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{
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if (value < 0)
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m_Disease = 0;
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else if (value > 2)
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m_Disease = 2;
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else
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m_Disease = value;
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}
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}
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public bool IsFullPoisonPotion => m_PoisonPotion >= 2;
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public int PoisonPotion
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{
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get => m_PoisonPotion;
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set
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{
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if (value < 0)
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m_PoisonPotion = 0;
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else if (value > 2)
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m_PoisonPotion = 2;
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else
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m_PoisonPotion = value;
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}
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}
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public bool IsFullCurePotion => m_CurePotion >= 2;
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public int CurePotion
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{
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get => m_CurePotion;
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set
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{
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if (value < 0)
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m_CurePotion = 0;
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else if (value > 2)
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m_CurePotion = 2;
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else
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m_CurePotion = value;
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}
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}
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public bool IsFullHealPotion => m_HealPotion >= 2;
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public int HealPotion
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{
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get => m_HealPotion;
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set
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{
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if (value < 0)
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m_HealPotion = 0;
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else if (value > 2)
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m_HealPotion = 2;
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else
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m_HealPotion = value;
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}
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}
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public bool IsFullStrengthPotion => m_StrengthPotion >= 2;
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public int StrengthPotion
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{
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get => m_StrengthPotion;
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set
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{
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if (value < 0)
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m_StrengthPotion = 0;
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else if (value > 2)
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m_StrengthPotion = 2;
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else
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m_StrengthPotion = value;
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}
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}
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public bool HasMaladies => Infestation > 0 || Fungus > 0 || Poison > 0 || Disease > 0 || Water != 2;
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public bool PollenProducing => Plant.IsCrossable && Plant.PlantStatus >= PlantStatus.FullGrownPlant;
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public bool Pollinated{ get; set; }
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public PlantType SeedType
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{
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get
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{
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if (Pollinated)
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return m_SeedType;
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return Plant.PlantType;
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}
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set => m_SeedType = value;
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}
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public PlantHue SeedHue
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{
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get
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{
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if (Pollinated)
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return m_SeedHue;
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return Plant.PlantHue;
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}
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set => m_SeedHue = value;
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}
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public int AvailableSeeds
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{
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get => m_AvailableSeeds;
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set
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{
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if (value >= 0) m_AvailableSeeds = value;
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}
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}
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public int LeftSeeds
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{
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get => m_LeftSeeds;
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set
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{
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if (value >= 0) m_LeftSeeds = value;
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}
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}
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public int AvailableResources
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{
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get => m_AvailableResources;
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set
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{
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if (value >= 0) m_AvailableResources = value;
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}
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}
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public int LeftResources
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{
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get => m_LeftResources;
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set
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{
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if (value >= 0) m_LeftResources = value;
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}
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}
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public void Reset(bool potions)
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{
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NextGrowth = DateTime.UtcNow + CheckDelay;
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GrowthIndicator = PlantGrowthIndicator.None;
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Hits = MaxHits;
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m_Infestation = 0;
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m_Fungus = 0;
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m_Poison = 0;
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m_Disease = 0;
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if (potions)
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{
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m_PoisonPotion = 0;
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m_CurePotion = 0;
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m_HealPotion = 0;
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m_StrengthPotion = 0;
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}
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Pollinated = false;
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m_AvailableSeeds = 0;
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m_LeftSeeds = 8;
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m_AvailableResources = 0;
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m_LeftResources = 8;
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}
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public int GetLocalizedDirtStatus()
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{
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if (Water <= 1)
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return 1060826; // hard
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if (Water <= 2)
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return 1060827; // soft
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if (Water <= 3)
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return 1060828; // squishy
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return 1060829; // sopping wet
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}
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public int GetLocalizedHealth()
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{
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return Health switch
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{
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PlantHealth.Dying => 1060825, // dying
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PlantHealth.Wilted => 1060824, // wilted
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PlantHealth.Healthy => 1060823, // healthy
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_ => 1060822
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};
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}
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public static void Configure()
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{
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EventSink.WorldLoad += EventSink_WorldLoad;
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if (!AutoRestart.Enabled)
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EventSink.WorldSave += EventSink_WorldSave;
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EventSink.Login += EventSink_Login;
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}
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private static void EventSink_Login(LoginEventArgs args)
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{
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Mobile from = args.Mobile;
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from.Backpack?.FindItemsByType<PlantItem>().ForEach(plant =>
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{
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if (plant.IsGrowable)
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plant.PlantSystem.DoGrowthCheck();
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});
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from.FindBankNoCreate()?.FindItemsByType<PlantItem>().ForEach(plant =>
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{
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if (plant.IsGrowable)
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plant.PlantSystem.DoGrowthCheck();
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});
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}
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public static void GrowAll()
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{
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List<PlantItem> plants = PlantItem.Plants;
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DateTime now = DateTime.UtcNow;
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for (int i = plants.Count - 1; i >= 0; --i)
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{
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PlantItem plant = plants[i];
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if (plant.IsGrowable && !(plant.RootParent is Mobile) && now >= plant.PlantSystem.NextGrowth)
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plant.PlantSystem.DoGrowthCheck();
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}
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}
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private static void EventSink_WorldLoad()
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{
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GrowAll();
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}
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private static void EventSink_WorldSave(WorldSaveEventArgs args)
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{
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GrowAll();
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}
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public void DoGrowthCheck()
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{
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if (!Plant.IsGrowable)
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return;
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if (DateTime.UtcNow < NextGrowth)
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{
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GrowthIndicator = PlantGrowthIndicator.Delay;
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return;
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}
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NextGrowth = DateTime.UtcNow + CheckDelay;
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if (!Plant.ValidGrowthLocation)
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{
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GrowthIndicator = PlantGrowthIndicator.InvalidLocation;
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return;
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}
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if (Plant.PlantStatus == PlantStatus.BowlOfDirt)
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{
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if (Water > 2 || Utility.RandomDouble() < 0.9)
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Water--;
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return;
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}
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ApplyBeneficialEffects();
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if (!ApplyMaladiesEffects()) // Dead
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return;
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Grow();
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UpdateMaladies();
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}
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private void ApplyBeneficialEffects()
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{
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if (PoisonPotion >= Infestation)
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{
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PoisonPotion -= Infestation;
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Infestation = 0;
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}
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else
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{
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Infestation -= PoisonPotion;
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PoisonPotion = 0;
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}
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if (CurePotion >= Fungus)
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{
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CurePotion -= Fungus;
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Fungus = 0;
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}
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else
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{
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Fungus -= CurePotion;
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CurePotion = 0;
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}
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if (HealPotion >= Poison)
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{
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HealPotion -= Poison;
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Poison = 0;
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}
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else
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{
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Poison -= HealPotion;
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HealPotion = 0;
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}
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if (HealPotion >= Disease)
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{
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HealPotion -= Disease;
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Disease = 0;
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}
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else
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{
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Disease -= HealPotion;
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HealPotion = 0;
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}
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if (!HasMaladies)
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{
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if (HealPotion > 0)
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Hits += HealPotion * 7;
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else
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Hits += 2;
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}
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HealPotion = 0;
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}
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private bool ApplyMaladiesEffects()
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{
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int damage = 0;
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if (Infestation > 0)
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damage += Infestation * Utility.RandomMinMax(3, 6);
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if (Fungus > 0)
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damage += Fungus * Utility.RandomMinMax(3, 6);
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if (Poison > 0)
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damage += Poison * Utility.RandomMinMax(3, 6);
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if (Disease > 0)
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damage += Disease * Utility.RandomMinMax(3, 6);
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if (Water > 2)
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damage += (Water - 2) * Utility.RandomMinMax(3, 6);
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else if (Water < 2)
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damage += (2 - Water) * Utility.RandomMinMax(3, 6);
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Hits -= damage;
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return Plant.IsGrowable && Plant.PlantStatus != PlantStatus.BowlOfDirt;
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}
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private void Grow()
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{
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if (Health < PlantHealth.Healthy)
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{
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GrowthIndicator = PlantGrowthIndicator.NotHealthy;
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}
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else if (FertileDirt && Plant.PlantStatus <= PlantStatus.Stage5 && Utility.RandomDouble() < 0.1)
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{
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int curStage = (int)Plant.PlantStatus;
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Plant.PlantStatus = (PlantStatus)(curStage + 2);
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GrowthIndicator = PlantGrowthIndicator.DoubleGrown;
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}
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else if (Plant.PlantStatus < PlantStatus.Stage9)
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{
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int curStage = (int)Plant.PlantStatus;
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Plant.PlantStatus = (PlantStatus)(curStage + 1);
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GrowthIndicator = PlantGrowthIndicator.Grown;
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}
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else
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{
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if (Pollinated && LeftSeeds > 0 && Plant.Reproduces)
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{
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LeftSeeds--;
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AvailableSeeds++;
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}
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if (LeftResources > 0 && PlantResourceInfo.GetInfo(Plant.PlantType, Plant.PlantHue) != null)
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{
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LeftResources--;
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AvailableResources++;
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}
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GrowthIndicator = PlantGrowthIndicator.Grown;
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}
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if (Plant.PlantStatus >= PlantStatus.Stage9 && !Pollinated)
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{
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Pollinated = true;
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SeedType = Plant.PlantType;
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SeedHue = Plant.PlantHue;
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}
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}
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private void UpdateMaladies()
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{
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double infestationChance = 0.30 - StrengthPotion * 0.075 + (Water - 2) * 0.10;
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PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo(Plant.PlantType);
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if (typeInfo.Flowery)
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infestationChance += 0.10;
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if (PlantHueInfo.IsBright(Plant.PlantHue))
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infestationChance += 0.10;
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if (Utility.RandomDouble() < infestationChance)
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Infestation++;
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double fungusChance = 0.15 - StrengthPotion * 0.075 + (Water - 2) * 0.10;
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if (Utility.RandomDouble() < fungusChance)
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Fungus++;
|
|
|
|
if (Water > 2 || Utility.RandomDouble() < 0.9)
|
|
Water--;
|
|
|
|
if (PoisonPotion > 0)
|
|
{
|
|
Poison += PoisonPotion;
|
|
PoisonPotion = 0;
|
|
}
|
|
|
|
if (CurePotion > 0)
|
|
{
|
|
Disease += CurePotion;
|
|
CurePotion = 0;
|
|
}
|
|
|
|
StrengthPotion = 0;
|
|
}
|
|
|
|
public void Save(IGenericWriter writer)
|
|
{
|
|
writer.Write(2); // version
|
|
|
|
writer.Write(FertileDirt);
|
|
|
|
writer.Write(NextGrowth);
|
|
writer.Write((int)GrowthIndicator);
|
|
|
|
writer.Write(m_Water);
|
|
|
|
writer.Write(m_Hits);
|
|
writer.Write(m_Infestation);
|
|
writer.Write(m_Fungus);
|
|
writer.Write(m_Poison);
|
|
writer.Write(m_Disease);
|
|
writer.Write(m_PoisonPotion);
|
|
writer.Write(m_CurePotion);
|
|
writer.Write(m_HealPotion);
|
|
writer.Write(m_StrengthPotion);
|
|
|
|
writer.Write(Pollinated);
|
|
writer.Write((int)m_SeedType);
|
|
writer.Write((int)m_SeedHue);
|
|
writer.Write(m_AvailableSeeds);
|
|
writer.Write(m_LeftSeeds);
|
|
|
|
writer.Write(m_AvailableResources);
|
|
writer.Write(m_LeftResources);
|
|
}
|
|
}
|
|
}
|