ModernUO/Projects/Scripts/Items/Construction/Signs/LocalizedSign.cs
2019-12-30 12:16:35 -08:00

55 lines
No EOL
1.2 KiB
C#

namespace Server.Items
{
public class LocalizedSign : Sign
{
private int m_LabelNumber;
[Constructible]
public LocalizedSign(SignType type, SignFacing facing, int labelNumber) : base(0xB95 + 2 * (int)type + (int)facing) => m_LabelNumber = labelNumber;
[Constructible]
public LocalizedSign(int itemID, int labelNumber) : base(itemID) => m_LabelNumber = labelNumber;
public LocalizedSign(Serial serial) : base(serial)
{
}
public override int LabelNumber => m_LabelNumber;
[CommandProperty(AccessLevel.GameMaster)]
public int Number
{
get => m_LabelNumber;
set
{
m_LabelNumber = value;
InvalidateProperties();
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(m_LabelNumber);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_LabelNumber = reader.ReadInt();
break;
}
}
}
}
}