ModernUO/Projects/Server/Serialization/BinaryFileWriter.cs
2019-12-30 12:16:35 -08:00

660 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Net;
using Server.Guilds;
namespace Server
{
public class BinaryFileWriter : IGenericWriter
{
private const int LargeByteBufferSize = 256;
private byte[] m_Buffer;
private byte[] m_CharacterBuffer;
private Encoding m_Encoding;
private Stream m_File;
private int m_Index;
private int m_MaxBufferChars;
private long m_Position;
private char[] m_SingleCharBuffer = new char[1];
private bool PrefixStrings;
public BinaryFileWriter(Stream strm, bool prefixStr)
{
PrefixStrings = prefixStr;
m_Encoding = Utility.UTF8;
m_Buffer = new byte[BufferSize];
m_File = strm;
}
public BinaryFileWriter(string filename, bool prefixStr)
{
PrefixStrings = prefixStr;
m_Buffer = new byte[BufferSize];
m_File = new FileStream(filename, FileMode.Create, FileAccess.Write, FileShare.None);
m_Encoding = Utility.UTF8WithEncoding;
}
protected virtual int BufferSize => 64 * 1024;
public long Position => m_Position + m_Index;
public Stream UnderlyingStream
{
get
{
if (m_Index > 0)
Flush();
return m_File;
}
}
public void Flush()
{
if (m_Index > 0)
{
m_Position += m_Index;
m_File.Write(m_Buffer, 0, m_Index);
m_Index = 0;
}
}
public void Close()
{
if (m_Index > 0)
Flush();
m_File.Close();
}
public void WriteEncodedInt(int value)
{
uint v = (uint)value;
while (v >= 0x80)
{
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = (byte)(v | 0x80);
v >>= 7;
}
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = (byte)v;
}
internal void InternalWriteString(string value)
{
int length = m_Encoding.GetByteCount(value);
WriteEncodedInt(length);
if (m_CharacterBuffer == null)
{
m_CharacterBuffer = new byte[LargeByteBufferSize];
m_MaxBufferChars = LargeByteBufferSize / m_Encoding.GetMaxByteCount(1);
}
if (length > LargeByteBufferSize)
{
int current = 0;
int charsLeft = value.Length;
while (charsLeft > 0)
{
int charCount = charsLeft > m_MaxBufferChars ? m_MaxBufferChars : charsLeft;
int byteLength = m_Encoding.GetBytes(value, current, charCount, m_CharacterBuffer, 0);
if (m_Index + byteLength > m_Buffer.Length)
Flush();
Buffer.BlockCopy(m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength);
m_Index += byteLength;
current += charCount;
charsLeft -= charCount;
}
}
else
{
int byteLength = m_Encoding.GetBytes(value, 0, value.Length, m_CharacterBuffer, 0);
if (m_Index + byteLength > m_Buffer.Length)
Flush();
Buffer.BlockCopy(m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength);
m_Index += byteLength;
}
}
public void Write(string value)
{
if (PrefixStrings)
{
if (value == null)
{
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = 0;
}
else
{
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = 1;
InternalWriteString(value);
}
}
else
{
InternalWriteString(value);
}
}
public void Write(DateTime value)
{
Write(value.Ticks);
}
public void Write(DateTimeOffset value)
{
Write(value.Ticks);
Write(value.Offset.Ticks);
}
public void WriteDeltaTime(DateTime value)
{
long ticks = value.Ticks;
long now = DateTime.UtcNow.Ticks;
TimeSpan d;
try
{
d = new TimeSpan(ticks - now);
}
catch
{
d = TimeSpan.MaxValue;
}
Write(d);
}
public void Write(IPAddress value)
{
Write(Utility.GetLongAddressValue(value));
}
public void Write(TimeSpan value)
{
Write(value.Ticks);
}
public void Write(decimal value)
{
int[] bits = decimal.GetBits(value);
for (int i = 0; i < bits.Length; ++i)
Write(bits[i]);
}
public void Write(long value)
{
if (m_Index + 8 > m_Buffer.Length)
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Buffer[m_Index + 4] = (byte)(value >> 32);
m_Buffer[m_Index + 5] = (byte)(value >> 40);
m_Buffer[m_Index + 6] = (byte)(value >> 48);
m_Buffer[m_Index + 7] = (byte)(value >> 56);
m_Index += 8;
}
public void Write(ulong value)
{
if (m_Index + 8 > m_Buffer.Length)
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Buffer[m_Index + 4] = (byte)(value >> 32);
m_Buffer[m_Index + 5] = (byte)(value >> 40);
m_Buffer[m_Index + 6] = (byte)(value >> 48);
m_Buffer[m_Index + 7] = (byte)(value >> 56);
m_Index += 8;
}
public void Write(int value)
{
if (m_Index + 4 > m_Buffer.Length)
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Index += 4;
}
public void Write(uint value)
{
if (m_Index + 4 > m_Buffer.Length)
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Buffer[m_Index + 2] = (byte)(value >> 16);
m_Buffer[m_Index + 3] = (byte)(value >> 24);
m_Index += 4;
}
public void Write(short value)
{
if (m_Index + 2 > m_Buffer.Length)
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Index += 2;
}
public void Write(ushort value)
{
if (m_Index + 2 > m_Buffer.Length)
Flush();
m_Buffer[m_Index] = (byte)value;
m_Buffer[m_Index + 1] = (byte)(value >> 8);
m_Index += 2;
}
public unsafe void Write(double value)
{
if (m_Index + 8 > m_Buffer.Length)
Flush();
fixed (byte* pBuffer = m_Buffer)
{
*(double*)(pBuffer + m_Index) = value;
}
m_Index += 8;
}
public unsafe void Write(float value)
{
if (m_Index + 4 > m_Buffer.Length)
Flush();
fixed (byte* pBuffer = m_Buffer)
{
*(float*)(pBuffer + m_Index) = value;
}
m_Index += 4;
}
public void Write(char value)
{
if (m_Index + 8 > m_Buffer.Length)
Flush();
m_SingleCharBuffer[0] = value;
int byteCount = m_Encoding.GetBytes(m_SingleCharBuffer, 0, 1, m_Buffer, m_Index);
m_Index += byteCount;
}
public void Write(byte value)
{
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = value;
}
public void Write(byte[] value)
{
Write(value, value.Length);
}
public void Write(byte[] value, int length)
{
if ((m_Index + length) > m_Buffer.Length)
Flush();
Buffer.BlockCopy(value, 0, m_Buffer, m_Index, length);
m_Index += length;
}
public void Write(sbyte value)
{
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = (byte)value;
}
public void Write(bool value)
{
if (m_Index + 1 > m_Buffer.Length)
Flush();
m_Buffer[m_Index++] = (byte)(value ? 1 : 0);
}
public void Write(Point3D value)
{
Write(value.m_X);
Write(value.m_Y);
Write(value.m_Z);
}
public void Write(Point2D value)
{
Write(value.m_X);
Write(value.m_Y);
}
public void Write(Rectangle2D value)
{
Write(value.Start);
Write(value.End);
}
public void Write(Rectangle3D value)
{
Write(value.Start);
Write(value.End);
}
public void Write(Map value)
{
if (value != null)
Write((byte)value.MapIndex);
else
Write((byte)0xFF);
}
public void Write(Race value)
{
if (value != null)
Write((byte)value.RaceIndex);
else
Write((byte)0xFF);
}
public void WriteEntity(IEntity value)
{
if (value?.Deleted != false)
Write(Serial.MinusOne);
else
Write(value.Serial);
}
public void Write(Item value)
{
if (value?.Deleted != false)
Write(Serial.MinusOne);
else
Write(value.Serial);
}
public void Write(Mobile value)
{
if (value?.Deleted != false)
Write(Serial.MinusOne);
else
Write(value.Serial);
}
public void Write(BaseGuild value)
{
if (value == null)
Write(0);
else
Write(value.Id);
}
public void WriteItem<T>(T value) where T : Item
{
Write(value);
}
public void WriteMobile<T>(T value) where T : Mobile
{
Write(value);
}
public void WriteGuild<T>(T value) where T : BaseGuild
{
Write(value);
}
public void Write(List<Item> list)
{
Write(list, false);
}
public void Write(List<Item> list, bool tidy)
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void WriteItemList<T>(List<T> list) where T : Item
{
WriteItemList(list, false);
}
public void WriteItemList<T>(List<T> list, bool tidy) where T : Item
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void Write(HashSet<Item> set)
{
Write(set, false);
}
public void Write(HashSet<Item> set, bool tidy)
{
if (tidy) set.RemoveWhere(item => item.Deleted);
Write(set.Count);
foreach (Item item in set) Write(item);
}
public void WriteItemSet<T>(HashSet<T> set) where T : Item
{
WriteItemSet(set, false);
}
public void WriteItemSet<T>(HashSet<T> set, bool tidy) where T : Item
{
if (tidy) set.RemoveWhere(item => item.Deleted);
Write(set.Count);
foreach (T item in set) Write(item);
}
public void Write(List<Mobile> list)
{
Write(list, false);
}
public void Write(List<Mobile> list, bool tidy)
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void WriteMobileList<T>(List<T> list) where T : Mobile
{
WriteMobileList(list, false);
}
public void WriteMobileList<T>(List<T> list, bool tidy) where T : Mobile
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Deleted)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void Write(HashSet<Mobile> set)
{
Write(set, false);
}
public void Write(HashSet<Mobile> set, bool tidy)
{
if (tidy) set.RemoveWhere(mobile => mobile.Deleted);
Write(set.Count);
foreach (Mobile mob in set) Write(mob);
}
public void WriteMobileSet<T>(HashSet<T> set) where T : Mobile
{
WriteMobileSet(set, false);
}
public void WriteMobileSet<T>(HashSet<T> set, bool tidy) where T : Mobile
{
if (tidy) set.RemoveWhere(mob => mob.Deleted);
Write(set.Count);
foreach (T mob in set) Write(mob);
}
public void Write(List<BaseGuild> list)
{
Write(list, false);
}
public void Write(List<BaseGuild> list, bool tidy)
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Disbanded)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void WriteGuildList<T>(List<T> list) where T : BaseGuild
{
WriteGuildList(list, false);
}
public void WriteGuildList<T>(List<T> list, bool tidy) where T : BaseGuild
{
if (tidy)
for (int i = 0; i < list.Count;)
if (list[i].Disbanded)
list.RemoveAt(i);
else
++i;
Write(list.Count);
for (int i = 0; i < list.Count; ++i)
Write(list[i]);
}
public void Write(HashSet<BaseGuild> set)
{
Write(set, false);
}
public void Write(HashSet<BaseGuild> set, bool tidy)
{
if (tidy) set.RemoveWhere(guild => guild.Disbanded);
Write(set.Count);
foreach (BaseGuild guild in set) Write(guild);
}
public void WriteGuildSet<T>(HashSet<T> set) where T : BaseGuild
{
WriteGuildSet(set, false);
}
public void WriteGuildSet<T>(HashSet<T> set, bool tidy) where T : BaseGuild
{
if (tidy) set.RemoveWhere(guild => guild.Disbanded);
Write(set.Count);
foreach (T guild in set) Write(guild);
}
}
}