Highly Performant & Scalable Ultima Online Server Emulator https://www.modernuo.com
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Kamron Batman 5ce0f1e92b
fix: Require BOD combine items to be player-crafted (#2573)
## Problem

`SmallBOD.EndCombine` validates an item's **type**, **material** and **exceptional quality**, but never checks that the item was actually crafted by a player. Any item matching the request is accepted, including one bought straight from an NPC vendor.

https://github.com/modernuo/ModernUO/blob/main/Projects/UOContent/Engines/Bulk%20Orders/SmallBOD.cs#L117-L168

Where a vendor stocks a type a BOD can request, a player can fill the deed by buying the items instead of crafting them, and pocket the reward gold for the difference.

Tailoring is the clearest case. `SmallTailorBOD.CreateRandomFor` guarantees `Material = None` and `RequireExceptional = false` below 70.1 skill, so the rolled deed asks for plain cloth items — and tailor vendors stock several of those directly. A qty-20 Bandana BOD can be filled entirely from vendor stock for a small fraction of the reward gold, with no crafting and no material cost.

The same shape applies anywhere else a vendor-sold type overlaps a requestable BOD type; tailoring is simply where the low-skill deed generator and the vendor inventory overlap most.

## Fix

Add a `PlayerConstructed` check alongside the existing material and quality checks.

```csharp
var playerConstructed = armor?.PlayerConstructed ?? clothing?.PlayerConstructed ??
    weapon?.PlayerConstructed ?? false;

if (!playerConstructed)
{
    from.SendLocalizedMessage(1045169); // The item is not in the request.
}
```

This follows the pattern already used in `Engines/Craft/Core/Resmelt.cs` (L98-L100, L155-L160) to distinguish crafted from store-bought items, and reuses the same null-coalescing chain style as the adjacent `GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None)` line directly above it.

`PlayerConstructed` is already set in `OnCraft` and serialized on all three bases (`BaseArmor`, `BaseWeapon`, `BaseClothing`), so the flag survives restarts and no serialization change is needed.

## Open question — the message

There is no dedicated cliloc for "this item must be crafted", so I reused **1045169** (*"The item is not in the request."*). It is arguably accurate — a vendor-bought item genuinely is not what the deed asked for — but it is not precise, and a player who does not know the rule will find it confusing.

I would rather flag this than invent a string. If there is a better cliloc, I am happy to switch it.

## Testing

`dotnet build Projects/UOContent/UOContent.csproj` — **0 errors, 0 warnings**.

Not covered: I have not added an automated test, as I could not find existing coverage for `EndCombine` to extend. Happy to add one if you would like it, with a pointer to the preferred pattern.

## Compatibility note

Any *already-existing* vendor-bought item in a player's possession will now be rejected by a BOD. That is the intended behaviour, but it is a visible change for anyone mid-deed. Worth a line in release notes.
2026-08-12 20:12:54 -07:00
.config feat: Adds Build Tool for Publishing/Setup (#2392) 2026-03-28 21:21:50 -07:00
.github fix: Require only runtime packages on Linux, and check ICU and tzdata the way the runtime does (#2561) 2026-08-07 15:03:08 -07:00
branding feat(build-tool): add application icon and refresh MUO.ico (#2487) 2026-06-14 11:59:54 -07:00
dev-docs fix: harden idle-sleep scheduling against bad config and misattributed saves (#2567) 2026-08-09 22:05:18 -07:00
Distribution/Data fix(throwing): grant Str/Dex stat gains for the Throwing skill (#2514) 2026-07-02 23:07:36 -07:00
Projects fix: Require BOD combine items to be player-crafted (#2573) 2026-08-12 20:12:54 -07:00
tools feat(network): allowlist false-positive IPs, escalate on behavior (#2556) 2026-07-30 23:12:17 -07:00
.cursorrules chore: Adds AI instructions and SKILLs for ModernUO codebase (#2347) 2026-03-01 11:42:19 -08:00
.editorconfig chore(docs): Adds UnmanagedDataReader & BinaryFileReader documentation (#1968) 2024-10-01 17:07:51 -07:00
.gitattributes fix: Adds migration checks to CICD, updates dependencies, adds Fedora 37, alpine 3.17 support (#1309) 2022-12-22 12:12:47 -08:00
.gitignore perf: Sleep the event loop when idle. Fixes networking micro-stalls. Adds event loop instrumentation. (#2559) 2026-08-09 13:24:59 -07:00
AGENTS.md chore: Adds AI instructions and SKILLs for ModernUO codebase (#2347) 2026-03-01 11:42:19 -08:00
azure-pipelines.yml chore: Cleans workflows for NodeJS 24 (#2394) 2026-03-28 21:55:29 -07:00
CLAUDE.md perf: Sleep the event loop when idle. Fixes networking micro-stalls. Adds event loop instrumentation. (#2559) 2026-08-09 13:24:59 -07:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2020-05-05 08:51:39 -07:00
CONTRIBUTING.md chore(license): Removes CLA requirement. All contributors moving forward will retain copyright. (#2038) 2024-12-31 02:52:58 -08:00
Directory.Build.props perf: Sleep the event loop when idle. Fixes networking micro-stalls. Adds event loop instrumentation. (#2559) 2026-08-09 13:24:59 -07:00
FAQ.md docs: Updates FAQ for time zone issues. (#1368) 2023-03-10 00:18:36 -08:00
GEMINI.md chore: Adds AI instructions and SKILLs for ModernUO codebase (#2347) 2026-03-01 11:42:19 -08:00
global.json feat: Adds Build Tool for Publishing/Setup (#2392) 2026-03-28 21:21:50 -07:00
LICENSE Fixes more line ending issues (#267) 2020-09-27 13:54:56 -07:00
ModernUO.slnx feat: Adds Build Tool for Publishing/Setup (#2392) 2026-03-28 21:21:50 -07:00
publish.cmd feat: Adds Build Tool for Publishing/Setup (#2392) 2026-03-28 21:21:50 -07:00
publish.ps1 fix: Adds stamp check for build tool versioning (#2400) 2026-04-06 16:18:02 -06:00
publish.sh fix: Adds stamp check for build tool versioning (#2400) 2026-04-06 16:18:02 -06:00
README.md perf: Sleep the event loop when idle. Fixes networking micro-stalls. Adds event loop instrumentation. (#2559) 2026-08-09 13:24:59 -07:00
rider-settings.zip Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Rules.ruleset chore(docs): Adds UnmanagedDataReader & BinaryFileReader documentation (#1968) 2024-10-01 17:07:51 -07:00
SPONSORS.md chore: Updates readme files (#2247) 2025-07-27 11:04:32 -07:00
stylecop.json Updates formatting rules (#199) 2020-08-25 18:00:51 -07:00
THIRD-PARTY-NOTICES docs: Adds RunUO-Encryption notice attribution to DarkStorm (#2369) 2026-03-12 23:35:47 -07:00
version.json feat: Adds Build Tool for Publishing/Setup (#2392) 2026-03-28 21:21:50 -07:00

ModernUO - Ultima Online Server Emulator for the modern era!

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Ultima Online Server Emulator for the modern era!

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Requirements

Supported Operating Systems

Windows 10/11/2012 R2/2016/2019/2022/2025 MacOS 14+ Debian 12+ Ubuntu 22+ LTS
Alpine 3.22+ Fedora 42+ RedHat 9+ CentOS Stream 9+ AlmaLinux 10 openSUSE 15.6+ SUSE Enterprise 15 SP6 Linux Mint 21+ Arch

Required Frameworks

All Operating Systems

.NET

Windows

VC++ Redistributable v14

Hardware

Use vCPU RAM Storage
Development / test 2 dedicated 2 GB SSD
Small live shard (< 50 concurrent) 4 dedicated 4 GB NVMe
Medium (50200) 48 8 GB NVMe
Large (200+) 8+, high clock 16 GB+ NVMe

Game logic is single-threaded, so single-core clock speed matters more than core count, and dedicated vCPU matters more than either — burstable or shared plans throttle once credits run out, which is the most common cause of unexplained lag spikes. Save size drives RAM more than player count does.

See dev-docs/server-requirements.md for the reasoning and tuning options.

Development

git .NET

Supported IDEs

Jetbrains Rider 2025.3+ space VSCode space Visual Studio 2026

Getting Started

  • Install prerequisite requirements
  • Clone this repository (or download the latest):
    • git clone https://github.com/modernuo/ModernUO.git
  • Open ModernUO.sln to start developing

Building/Publishing

Run ./publish.cmd (Windows) or ./publish.sh (Linux/macOS) with no arguments to launch the guided build tool. It will:

  • Check prerequisites (.NET SDK, native libraries)
  • Walk you through configuration and platform selection
  • Build and publish the server to the Distribution directory
  • Show deployment instructions for cross-compiled builds

Command Line

./publish.cmd [release|debug] [os] [arch]

Linux Prerequisites

Fedora, CentOS, RHEL, AlmaLinux, Rocky, etc

dnf upgrade --refresh -y
# RHEL-family distributions (CentOS Stream, AlmaLinux, Rocky, RHEL) need CRB and EPEL enabled.
# Fedora skips this block.
dnf install -y dnf-plugins-core
dnf config-manager --set-enabled crb
dnf install -y epel-release
# Prerequisites
dnf install -y findutils libicu libdeflate libargon2 tzdata

Ubuntu, Debian, etc

apt-get update -y
# The ICU runtime package carries the ABI version in its name (libicu74, libicu76, …) and has no
# stable alias, so match it by pattern rather than pinning a release-specific name.
apt-get install -y '^libicu[0-9]+$' libdeflate0 libargon2-1 tzdata

Only the runtime libraries are needed — the -dev/-devel packages are not. Run ./build-tool --check-prereqs to check the current machine and print the exact packages your release needs.

zstd is not listed because ZstdNet bundles libzstd for every platform, and liburing is not listed because IORingGroup issues io_uring syscalls directly.

If the shard's configured time zone is a legacy alias such as US/Eastern, Debian 12 and Ubuntu 24.04 also need tzdata-legacy. See Platform Prerequisites for what each dependency is for and what breaks without it.

OSX Requirements

brew install icu4c libdeflate argon2

Running the Server

  • Follow the publish instructions
  • The Distribution directory is portable — copy it to your production server for deployment
  • Run ModernUO.exe or dotnet ModernUO.dll from the Distribution directory
  • On first run, the server will prompt you to configure game data file locations

Troubleshooting / FAQ

Want to sponsor?

Thank you for supporting us! You can find out how by visiting the sponsors page.

Collaborators

Kamron Batman Mark1145

Thanks

  • RunUO Team & Community
  • Voxpire, the ServUO Team & Community
  • Karasho, Jaedan and the ClassicUO Community



Development Tools & Plugins provided with ♥ by

JetBrains
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Code Signing Policy

Free code signing provided by SignPath.io, certificate by SignPath Foundation.

This program will not transfer any information to other networked systems unless specifically requested by the user or the person installing or operating it

Teams & Roles

Approvers & Committers: Development Team