## Problem `SmallBOD.EndCombine` validates an item's **type**, **material** and **exceptional quality**, but never checks that the item was actually crafted by a player. Any item matching the request is accepted, including one bought straight from an NPC vendor. https://github.com/modernuo/ModernUO/blob/main/Projects/UOContent/Engines/Bulk%20Orders/SmallBOD.cs#L117-L168 Where a vendor stocks a type a BOD can request, a player can fill the deed by buying the items instead of crafting them, and pocket the reward gold for the difference. Tailoring is the clearest case. `SmallTailorBOD.CreateRandomFor` guarantees `Material = None` and `RequireExceptional = false` below 70.1 skill, so the rolled deed asks for plain cloth items — and tailor vendors stock several of those directly. A qty-20 Bandana BOD can be filled entirely from vendor stock for a small fraction of the reward gold, with no crafting and no material cost. The same shape applies anywhere else a vendor-sold type overlaps a requestable BOD type; tailoring is simply where the low-skill deed generator and the vendor inventory overlap most. ## Fix Add a `PlayerConstructed` check alongside the existing material and quality checks. ```csharp var playerConstructed = armor?.PlayerConstructed ?? clothing?.PlayerConstructed ?? weapon?.PlayerConstructed ?? false; if (!playerConstructed) { from.SendLocalizedMessage(1045169); // The item is not in the request. } ``` This follows the pattern already used in `Engines/Craft/Core/Resmelt.cs` (L98-L100, L155-L160) to distinguish crafted from store-bought items, and reuses the same null-coalescing chain style as the adjacent `GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None)` line directly above it. `PlayerConstructed` is already set in `OnCraft` and serialized on all three bases (`BaseArmor`, `BaseWeapon`, `BaseClothing`), so the flag survives restarts and no serialization change is needed. ## Open question — the message There is no dedicated cliloc for "this item must be crafted", so I reused **1045169** (*"The item is not in the request."*). It is arguably accurate — a vendor-bought item genuinely is not what the deed asked for — but it is not precise, and a player who does not know the rule will find it confusing. I would rather flag this than invent a string. If there is a better cliloc, I am happy to switch it. ## Testing `dotnet build Projects/UOContent/UOContent.csproj` — **0 errors, 0 warnings**. Not covered: I have not added an automated test, as I could not find existing coverage for `EndCombine` to extend. Happy to add one if you would like it, with a pointer to the preferred pattern. ## Compatibility note Any *already-existing* vendor-bought item in a player's possession will now be rejected by a BOD. That is the intended behaviour, but it is a visible change for anyone mid-deed. Worth a line in release notes. |
||
|---|---|---|
| .config | ||
| .github | ||
| branding | ||
| dev-docs | ||
| Distribution/Data | ||
| Projects | ||
| tools | ||
| .cursorrules | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| azure-pipelines.yml | ||
| CLAUDE.md | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| Directory.Build.props | ||
| FAQ.md | ||
| GEMINI.md | ||
| global.json | ||
| LICENSE | ||
| ModernUO.slnx | ||
| publish.cmd | ||
| publish.ps1 | ||
| publish.sh | ||
| README.md | ||
| rider-settings.zip | ||
| Rules.ruleset | ||
| SPONSORS.md | ||
| stylecop.json | ||
| THIRD-PARTY-NOTICES | ||
| version.json | ||
ModernUO

Ultima Online Server Emulator for the modern era!
Requirements
Supported Operating Systems
Required Frameworks
All Operating Systems
Windows
Hardware
| Use | vCPU | RAM | Storage |
|---|---|---|---|
| Development / test | 2 dedicated | 2 GB | SSD |
| Small live shard (< 50 concurrent) | 4 dedicated | 4 GB | NVMe |
| Medium (50–200) | 4–8 | 8 GB | NVMe |
| Large (200+) | 8+, high clock | 16 GB+ | NVMe |
Game logic is single-threaded, so single-core clock speed matters more than core count, and dedicated vCPU matters more than either — burstable or shared plans throttle once credits run out, which is the most common cause of unexplained lag spikes. Save size drives RAM more than player count does.
See dev-docs/server-requirements.md for the reasoning and tuning options.
Development
Supported IDEs
Getting Started
- Install prerequisite requirements
- Clone this repository (or download the latest):
git clone https://github.com/modernuo/ModernUO.git
- Open
ModernUO.slnto start developing
Building/Publishing
Interactive Mode (Recommended for new users)
Run ./publish.cmd (Windows) or ./publish.sh (Linux/macOS) with no arguments to launch the guided build tool. It will:
- Check prerequisites (.NET SDK, native libraries)
- Walk you through configuration and platform selection
- Build and publish the server to the
Distributiondirectory - Show deployment instructions for cross-compiled builds
Command Line
./publish.cmd [release|debug] [os] [arch]
os- Supported operating systemsarchx64- Intel/AMD 64-bitarm64- ARM 64-bit
Linux Prerequisites
Fedora, CentOS, RHEL, AlmaLinux, Rocky, etc
dnf upgrade --refresh -y
# RHEL-family distributions (CentOS Stream, AlmaLinux, Rocky, RHEL) need CRB and EPEL enabled.
# Fedora skips this block.
dnf install -y dnf-plugins-core
dnf config-manager --set-enabled crb
dnf install -y epel-release
# Prerequisites
dnf install -y findutils libicu libdeflate libargon2 tzdata
Ubuntu, Debian, etc
apt-get update -y
# The ICU runtime package carries the ABI version in its name (libicu74, libicu76, …) and has no
# stable alias, so match it by pattern rather than pinning a release-specific name.
apt-get install -y '^libicu[0-9]+$' libdeflate0 libargon2-1 tzdata
Only the runtime libraries are needed — the -dev/-devel packages are not. Run
./build-tool --check-prereqs to check the current machine and print the exact packages your
release needs.
zstd is not listed because ZstdNet bundles libzstd for every platform, and liburing is not
listed because IORingGroup issues io_uring syscalls directly.
If the shard's configured time zone is a legacy alias such as US/Eastern, Debian 12 and Ubuntu
24.04 also need tzdata-legacy. See Platform Prerequisites
for what each dependency is for and what breaks without it.
OSX Requirements
brew install icu4c libdeflate argon2
Running the Server
- Follow the publish instructions
- The
Distributiondirectory is portable — copy it to your production server for deployment - Run
ModernUO.exeordotnet ModernUO.dllfrom theDistributiondirectory - On first run, the server will prompt you to configure game data file locations
Troubleshooting / FAQ
- See FAQ
Want to sponsor?
Thank you for supporting us! You can find out how by visiting the sponsors page.
Collaborators
Thanks
- RunUO Team & Community
- Voxpire, the ServUO Team & Community
- Karasho, Jaedan and the ClassicUO Community
Development Tools & Plugins provided with ♥ by
Code Signing Policy
Free code signing provided by SignPath.io, certificate by SignPath Foundation.
This program will not transfer any information to other networked systems unless specifically requested by the user or the person installing or operating it
Teams & Roles
Approvers & Committers: Development Team