Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
216 lines
5.1 KiB
C#
216 lines
5.1 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using Server.Gumps;
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using Server.Spells;
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using Server.Spells.Fifth;
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namespace Server.Spells.Seventh
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{
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public class PolymorphSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Polymorph", "Vas Ylem Rel",
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221,
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9002,
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Reagent.Bloodmoss,
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Reagent.SpidersSilk,
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Reagent.MandrakeRoot
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);
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public override SpellCircle Circle { get { return SpellCircle.Seventh; } }
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private int m_NewBody;
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public PolymorphSpell( Mobile caster, Item scroll, int body ) : base( caster, scroll, m_Info )
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{
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m_NewBody = body;
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}
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public PolymorphSpell( Mobile caster, Item scroll ) : this(caster,scroll,0)
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{
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}
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public override bool CheckCast()
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{
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/*if ( Caster.Mounted )
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{
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Caster.SendLocalizedMessage( 1042561 ); //Please dismount first.
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return false;
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}
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else */
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if ( Factions.Sigil.ExistsOn( Caster ) )
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{
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Caster.SendLocalizedMessage( 1010521 ); // You cannot polymorph while you have a Town Sigil
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return false;
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}
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else if( TransformationSpellHelper.UnderTransformation( Caster ) )
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{
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Caster.SendLocalizedMessage( 1061633 ); // You cannot polymorph while in that form.
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return false;
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}
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else if ( DisguiseGump.IsDisguised( Caster ) )
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{
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Caster.SendLocalizedMessage( 502167 ); // You cannot polymorph while disguised.
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return false;
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}
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else if ( Caster.BodyMod == 183 || Caster.BodyMod == 184 )
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{
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Caster.SendLocalizedMessage( 1042512 ); // You cannot polymorph while wearing body paint
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return false;
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}
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else if ( !Caster.CanBeginAction( typeof( PolymorphSpell ) ) )
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{
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if( Core.ML )
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EndPolymorph( Caster );
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else
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Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
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return false;
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}
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else if ( m_NewBody == 0 )
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{
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Gump gump;
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if ( Core.SE )
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gump = new NewPolymorphGump( Caster, Scroll );
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else
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gump = new PolymorphGump( Caster, Scroll );
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Caster.SendGump( gump );
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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/*if ( Caster.Mounted )
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{
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Caster.SendLocalizedMessage( 1042561 ); //Please dismount first.
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}
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else */
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if ( Factions.Sigil.ExistsOn( Caster ) )
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{
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Caster.SendLocalizedMessage( 1010521 ); // You cannot polymorph while you have a Town Sigil
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}
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else if ( !Caster.CanBeginAction( typeof( PolymorphSpell ) ) )
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{
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if( Core.ML )
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EndPolymorph( Caster );
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else
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Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
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}
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else if( TransformationSpellHelper.UnderTransformation( Caster ) )
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{
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Caster.SendLocalizedMessage( 1061633 ); // You cannot polymorph while in that form.
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}
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else if ( DisguiseGump.IsDisguised( Caster ) )
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{
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Caster.SendLocalizedMessage( 502167 ); // You cannot polymorph while disguised.
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}
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else if ( Caster.BodyMod == 183 || Caster.BodyMod == 184 )
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{
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Caster.SendLocalizedMessage( 1042512 ); // You cannot polymorph while wearing body paint
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}
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else if ( !Caster.CanBeginAction( typeof( IncognitoSpell ) ) || Caster.IsBodyMod )
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{
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DoFizzle();
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}
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else if ( CheckSequence() )
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{
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if ( Caster.BeginAction( typeof( PolymorphSpell ) ) )
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{
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if ( m_NewBody != 0 )
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{
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if ( !((Body)m_NewBody).IsHuman )
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{
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Mobiles.IMount mt = Caster.Mount;
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if ( mt != null )
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mt.Rider = null;
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}
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Caster.BodyMod = m_NewBody;
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if ( m_NewBody == 400 || m_NewBody == 401 )
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Caster.HueMod = Utility.RandomSkinHue();
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else
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Caster.HueMod = 0;
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BaseArmor.ValidateMobile( Caster );
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BaseClothing.ValidateMobile( Caster );
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if( !Core.ML )
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{
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StopTimer( Caster );
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Timer t = new InternalTimer( Caster );
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m_Timers[Caster] = t;
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t.Start();
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}
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}
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}
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else
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{
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Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
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}
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}
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FinishSequence();
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}
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private static Hashtable m_Timers = new Hashtable();
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public static bool StopTimer( Mobile m )
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{
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Timer t = (Timer)m_Timers[m];
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if ( t != null )
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{
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t.Stop();
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m_Timers.Remove( m );
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}
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return ( t != null );
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}
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private static void EndPolymorph( Mobile m )
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{
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if( !m.CanBeginAction( typeof( PolymorphSpell ) ) )
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{
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m.BodyMod = 0;
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m.HueMod = -1;
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m.EndAction( typeof( PolymorphSpell ) );
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BaseArmor.ValidateMobile( m );
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BaseClothing.ValidateMobile( m );
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}
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Owner;
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public InternalTimer( Mobile owner ) : base( TimeSpan.FromSeconds( 0 ) )
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{
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m_Owner = owner;
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int val = (int)owner.Skills[SkillName.Magery].Value;
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if ( val > 120 )
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val = 120;
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Delay = TimeSpan.FromSeconds( val );
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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EndPolymorph( m_Owner );
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}
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}
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}
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}
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