Corpses no longer have booleans all over the place, I converted the main variables to CorpseFlag Added something to the Repair when deeds are deleted it'll also send a message in regards to repairing Added OnBefore and OnAfter Convert/Unconvert for Paragon which is used in PlaugeBeast... Basically if the plauge beast is a paragon, then the devour corpse total will increase. |
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| .. | ||
| Corpse.cs | ||
| CorpseNameAttribute.cs | ||
| DecayedCorpse.cs | ||
| Packets.cs | ||