ModernUO/Projects/UOContent.Tests/Tests/Skills/Tracking/TrackingGumpTests.cs
Kamron Batman 6f0e1a22f9
fix(core): Core cleanup, adds event loop synchronization, and fixes gumps (#429)
- [X] Cleans up gump packets
- [X] Adds event loop task synchronization
- [X] Moves timer pause and cleans up the delay task timer class
- [X] Cleans up the conserve cpu
- [X] Renames variables to make them consistent with the new style
- [X] Removes process delta recursion checking.
- [X] Properly diposes net states. This fixes edge cases that may cause hanging connections to stay open longer than they should.
- [X] Fixes an issue with gump items not compiling properly

Users can now utilize `Timer.Pause()` since the code will be executed on the proper thread.

```cs
public void async void Talk()
{
    _canTalk = false;
    await Timer.Pause(Utility.RandomMinMax(5000, 8000)); // Talk after 5-8 seconds
    DoTalk();
    await Timer.Pause(Utility.RandomMinMax(12000, 25000)); // Reset ability to talk after 12-25 seconds
    _canTalk = true;
}
```
2021-01-25 21:06:46 -08:00

33 lines
1 KiB
C#

using System;
using Server.Mobiles;
using Server.Network;
using Server.SkillHandlers;
using Server.Tests;
using Server.Tests.Network;
using Xunit;
namespace UOContent.Tests
{
public class TrackingGumpTests : IClassFixture<ServerFixture>
{
[Theory]
[InlineData(ProtocolChanges.None)]
[InlineData(ProtocolChanges.Unpack)]
// Regression test used to identify an issue with AddItem compilation of the packet
public void TestTrackingGump(ProtocolChanges changes)
{
var pm = new PlayerMobile();
pm.Skills.Tracking.BaseFixedPoint = 1000;
var g = new TrackWhatGump(pm);
using var ns = PacketTestUtilities.CreateTestNetState();
ns.ProtocolChanges = changes;
var expected = g.Compile(ns).Compile();
ns.SendDisplayGump(g, out var switches, out var entries);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
}
}