88 lines
2 KiB
C#
88 lines
2 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[Flippable(0xC10, 0xC11)]
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[SerializationGenerator(0, false)]
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public partial class RuinedFallenChairA : Item
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{
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[Constructible]
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public RuinedFallenChairA() : base(0xC10) => Movable = false;
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}
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[Flippable(0xC13, 0xC12)]
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[SerializationGenerator(0, false)]
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public partial class RuinedArmoire : Item
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{
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[Constructible]
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public RuinedArmoire() : base(0xC13) => Movable = false;
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}
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[Flippable(0xC14, 0xC15)]
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[SerializationGenerator(0, false)]
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public partial class RuinedBookcase : Item
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{
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[Constructible]
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public RuinedBookcase() : base(0xC14) => Movable = false;
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}
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[SerializationGenerator(0, false)]
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public partial class RuinedBooks : Item
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{
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[Constructible]
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public RuinedBooks() : base(0xC16) => Movable = false;
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}
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[Flippable(0xC17, 0xC18)]
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[SerializationGenerator(0, false)]
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public partial class CoveredChair : Item
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{
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[Constructible]
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public CoveredChair() : base(0xC17) => Movable = false;
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}
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[Flippable(0xC19, 0xC1A)]
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[SerializationGenerator(0, false)]
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public partial class RuinedFallenChairB : Item
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{
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[Constructible]
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public RuinedFallenChairB() : base(0xC19) => Movable = false;
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}
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[Flippable(0xC1B, 0xC1C, 0xC1E, 0xC1D)]
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[SerializationGenerator(0, false)]
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public partial class RuinedChair : Item
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{
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[Constructible]
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public RuinedChair() : base(0xC1B) => Movable = false;
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}
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[SerializationGenerator(0, false)]
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public partial class RuinedClock : Item
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{
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[Constructible]
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public RuinedClock() : base(0xC1F) => Movable = false;
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}
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[Flippable(0xC24, 0xC25)]
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[SerializationGenerator(0, false)]
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public partial class RuinedDrawers : Item
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{
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[Constructible]
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public RuinedDrawers() : base(0xC24) => Movable = false;
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}
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[SerializationGenerator(0, false)]
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public partial class RuinedPainting : Item
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{
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[Constructible]
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public RuinedPainting() : base(0xC2C) => Movable = false;
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}
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[Flippable(0xC2D, 0xC2F, 0xC2E, 0xC30)]
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[SerializationGenerator(0, false)]
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public partial class WoodDebris : Item
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{
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[Constructible]
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public WoodDebris() : base(0xC2D) => Movable = false;
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}
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