- [X] Fixes map issues at New Haven by turning off static diffs - [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data - [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen - [X] Reverts NativeReader changes from a while back. - [X] Adds more string reading for BufferReader. Notes: BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
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618 B
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32 lines
618 B
Text
# Distribution Files
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/Distribution/ModernUO
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/Distribution/ModernUO.*
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/Distribution/Assemblies
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/Distribution/Configuration/modernuo.json
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/Distribution/Configuration/email-settings.json
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/Distribution/Configuration/throttles.json
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/Distribution/Logs
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/Distribution/Backups
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/Distribution/Saves
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/Distribution/docs
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/Distribution/zlib.dll
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/Distribution/libz.dylib
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/Distribution/libz.so
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/Distribution/ZLib.Bindings.dll
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/Distribution/Microsoft.Toolkit.HighPerformance.dll
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/Distribution/runtimes
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/Distribution/nohup.out
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/Distribution/ref
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/Projects/*/obj
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/Projects/*/bin
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*.log
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*.user
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/.idea
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/.vs
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/.vscode
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.DS_Store
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/packages/*
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