ModernUO/Projects/UOContent/Items/Skill Items/Tinkering/Clocks.cs
Kamron Batman 5e3b42bf9c
fix(network): Adds ConnectUO (#551)
- [X] Adds ability to create new protocol extension packets
- [X] Adds freeshard protocol extension support (packet 0xF1)
- [X] Adds ConnectUO support
- [X] Adds arbitrary read for `CircularBufferReader` and `SpanReader`
2021-03-15 14:14:33 -07:00

216 lines
5.7 KiB
C#

using System;
namespace Server.Items
{
public enum MoonPhase
{
NewMoon,
WaxingCrescentMoon,
FirstQuarter,
WaxingGibbous,
FullMoon,
WaningGibbous,
LastQuarter,
WaningCrescent
}
[Flippable(0x104B, 0x104C)]
public class Clock : Item
{
public const double SecondsPerUOMinute = 5.0;
public const double MinutesPerUODay = SecondsPerUOMinute * 24;
private static readonly DateTime WorldStart = new(1997, 9, 1);
[Constructible]
public Clock(int itemID = 0x104B) : base(itemID) => Weight = 3.0;
public Clock(Serial serial) : base(serial)
{
}
public static DateTime ServerStart { get; private set; }
public static void Configure()
{
ServerStart = Core.Now;
}
public static MoonPhase GetMoonPhase(Map map, int x, int y)
{
GetTime(map, x, y, out _, out _, out var totalMinutes);
if (map != null)
{
totalMinutes /= 10 + map.MapIndex * 20;
}
return (MoonPhase)(totalMinutes % 8);
}
public static void GetTime(Map map, int x, int y, out int hours, out int minutes)
{
GetTime(map, x, y, out hours, out minutes, out _);
}
public static void GetTime(Map map, int x, int y, out int hours, out int minutes, out int totalMinutes)
{
var timeSpan = Core.Now - WorldStart;
totalMinutes = (int)(timeSpan.TotalSeconds / SecondsPerUOMinute);
if (map != null)
{
totalMinutes += map.MapIndex * 320;
}
// Really on OSI this must be by subserver
totalMinutes += x / 16;
hours = totalMinutes / 60 % 24;
minutes = totalMinutes % 60;
}
public static void GetTime(out int generalNumber, out string exactTime)
{
GetTime(null, 0, 0, out generalNumber, out exactTime);
}
public static void GetTime(Mobile from, out int generalNumber, out string exactTime)
{
GetTime(from.Map, from.X, from.Y, out generalNumber, out exactTime);
}
public static void GetTime(Map map, int x, int y, out int generalNumber, out string exactTime)
{
GetTime(map, x, y, out var hours, out int minutes);
// 00:00 AM - 00:59 AM : Witching hour
// 01:00 AM - 03:59 AM : Middle of night
// 04:00 AM - 07:59 AM : Early morning
// 08:00 AM - 11:59 AM : Late morning
// 12:00 PM - 12:59 PM : Noon
// 01:00 PM - 03:59 PM : Afternoon
// 04:00 PM - 07:59 PM : Early evening
// 08:00 PM - 11:59 AM : Late at night
if (hours >= 20)
{
generalNumber = 1042957; // It's late at night
}
else if (hours >= 16)
{
generalNumber = 1042956; // It's early in the evening
}
else if (hours >= 13)
{
generalNumber = 1042955; // It's the afternoon
}
else if (hours >= 12)
{
generalNumber = 1042954; // It's around noon
}
else if (hours >= 08)
{
generalNumber = 1042953; // It's late in the morning
}
else if (hours >= 04)
{
generalNumber = 1042952; // It's early in the morning
}
else if (hours >= 01)
{
generalNumber = 1042951; // It's the middle of the night
}
else
{
generalNumber = 1042950; // 'Tis the witching hour. 12 Midnight.
}
hours %= 12;
if (hours == 0)
{
hours = 12;
}
exactTime = $"{hours}:{minutes:D2}";
}
public override void OnDoubleClick(Mobile from)
{
GetTime(from, out var genericNumber, out var exactTime);
SendLocalizedMessageTo(from, genericNumber);
SendLocalizedMessageTo(from, 1042958, exactTime); // ~1_TIME~ to be exact
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Flippable(0x104B, 0x104C)]
public class ClockRight : Clock
{
[Constructible]
public ClockRight()
{
}
public ClockRight(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Flippable(0x104B, 0x104C)]
public class ClockLeft : Clock
{
[Constructible]
public ClockLeft() : base(0x104C)
{
}
public ClockLeft(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}