ModernUO/Scripts/Skills/Stealing.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

480 lines
No EOL
14 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Mobiles;
using Server.Targeting;
using Server.Items;
using Server.Network;
using Server.Factions;
using Server.Spells.Seventh;
using Server.Spells.Fifth;
using Server.Spells.Necromancy;
using Server.Spells;
using Server.Spells.Ninjitsu;
namespace Server.SkillHandlers
{
public class Stealing
{
public static void Initialize()
{
SkillInfo.Table[33].Callback = new SkillUseCallback( OnUse );
}
public static readonly bool ClassicMode = false;
public static readonly bool SuspendOnMurder = false;
public static bool IsInGuild( Mobile m )
{
return ( m is PlayerMobile && ((PlayerMobile)m).NpcGuild == NpcGuild.ThievesGuild );
}
public static bool IsInnocentTo( Mobile from, Mobile to )
{
return ( Notoriety.Compute( from, (Mobile)to ) == Notoriety.Innocent );
}
private class StealingTarget : Target
{
private Mobile m_Thief;
public StealingTarget( Mobile thief ) : base ( 1, false, TargetFlags.None )
{
m_Thief = thief;
AllowNonlocal = true;
}
private Item TryStealItem( Item toSteal, ref bool caught )
{
Item stolen = null;
object root = toSteal.RootParent;
StealableArtifactsSpawner.StealableInstance si = null;
if ( toSteal.Parent == null || !toSteal.Movable )
si = StealableArtifactsSpawner.GetStealableInstance( toSteal );
if ( !IsEmptyHanded( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1005584 ); // Both hands must be free to steal.
}
else if ( root is Mobile && ((Mobile)root).Player && IsInnocentTo( m_Thief, (Mobile)root ) && !IsInGuild( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1005596 ); // You must be in the thieves guild to steal from other players.
}
else if ( SuspendOnMurder && root is Mobile && ((Mobile)root).Player && IsInGuild( m_Thief ) && m_Thief.Kills > 0 )
{
m_Thief.SendLocalizedMessage( 502706 ); // You are currently suspended from the thieves guild.
}
else if ( root is BaseVendor && ((BaseVendor)root).IsInvulnerable )
{
m_Thief.SendLocalizedMessage( 1005598 ); // You can't steal from shopkeepers.
}
else if ( root is PlayerVendor )
{
m_Thief.SendLocalizedMessage( 502709 ); // You can't steal from vendors.
}
else if ( !m_Thief.CanSee( toSteal ) )
{
m_Thief.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( m_Thief.Backpack == null || !m_Thief.Backpack.CheckHold( m_Thief, toSteal, false, true ) )
{
m_Thief.SendLocalizedMessage( 1048147 ); // Your backpack can't hold anything else.
}
#region Sigils
else if ( toSteal is Sigil )
{
PlayerState pl = PlayerState.Find( m_Thief );
Faction faction = ( pl == null ? null : pl.Faction );
Sigil sig = (Sigil) toSteal;
if ( !m_Thief.InRange( toSteal.GetWorldLocation(), 1 ) )
{
m_Thief.SendLocalizedMessage( 502703 ); // You must be standing next to an item to steal it.
}
else if ( root != null ) // not on the ground
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else if ( faction != null )
{
if ( !m_Thief.CanBeginAction( typeof( IncognitoSpell ) ) )
{
m_Thief.SendLocalizedMessage( 1010581 ); // You cannot steal the sigil when you are incognito
}
else if ( DisguiseGump.IsDisguised( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1010583 ); // You cannot steal the sigil while disguised
}
else if ( !m_Thief.CanBeginAction( typeof( PolymorphSpell ) ) )
{
m_Thief.SendLocalizedMessage( 1010582 ); // You cannot steal the sigil while polymorphed
}
else if( TransformationSpellHelper.UnderTransformation( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1061622 ); // You cannot steal the sigil while in that form.
}
else if ( AnimalForm.UnderTransformation( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1063222 ); // You cannot steal the sigil while mimicking an animal.
}
else if ( pl.IsLeaving )
{
m_Thief.SendLocalizedMessage( 1005589 ); // You are currently quitting a faction and cannot steal the town sigil
}
else if ( sig.IsBeingCorrupted && sig.LastMonolith.Faction == faction )
{
m_Thief.SendLocalizedMessage( 1005590 ); // You cannot steal your own sigil
}
else if ( sig.IsPurifying )
{
m_Thief.SendLocalizedMessage( 1005592 ); // You cannot steal this sigil until it has been purified
}
else if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, 80.0, 80.0 ) )
{
if ( Sigil.ExistsOn( m_Thief ) )
{
m_Thief.SendLocalizedMessage( 1010258 ); // The sigil has gone back to its home location because you already have a sigil.
}
else if ( m_Thief.Backpack == null || !m_Thief.Backpack.CheckHold( m_Thief, sig, false, true ) )
{
m_Thief.SendLocalizedMessage( 1010259 ); // The sigil has gone home because your backpack is full
}
else
{
if ( sig.IsBeingCorrupted )
sig.GraceStart = DateTime.Now; // begin grace period
m_Thief.SendLocalizedMessage( 1010586 ); // YOU STOLE THE SIGIL!!! (woah, calm down now)
if ( sig.LastMonolith != null )
sig.LastMonolith.Sigil = null;
sig.LastStolen = DateTime.Now;
return sig;
}
}
else
{
m_Thief.SendLocalizedMessage( 1005594 ); // You do not have enough skill to steal the sigil
}
}
else
{
m_Thief.SendLocalizedMessage( 1005588 ); // You must join a faction to do that
}
}
#endregion
else if ( si == null && ( toSteal.Parent == null || !toSteal.Movable ) )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else if ( toSteal.LootType == LootType.Newbied || toSteal.CheckBlessed( root ) )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else if ( Core.AOS && si == null && toSteal is Container )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else if ( !m_Thief.InRange( toSteal.GetWorldLocation(), 1 ) )
{
m_Thief.SendLocalizedMessage( 502703 ); // You must be standing next to an item to steal it.
}
else if ( si != null && m_Thief.Skills[SkillName.Stealing].Value < 100.0 )
{
m_Thief.SendLocalizedMessage( 1060025, "", 0x66D ); // You're not skilled enough to attempt the theft of this item.
}
else if ( toSteal.Parent is Mobile )
{
m_Thief.SendLocalizedMessage( 1005585 ); // You cannot steal items which are equiped.
}
else if ( root == m_Thief )
{
m_Thief.SendLocalizedMessage( 502704 ); // You catch yourself red-handed.
}
else if ( root is Mobile && ((Mobile)root).AccessLevel > AccessLevel.Player )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else if ( root is Mobile && !m_Thief.CanBeHarmful( (Mobile)root ) )
{
}
else if ( root is Corpse )
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
else
{
double w = toSteal.Weight + toSteal.TotalWeight;
if ( w > 10 )
{
m_Thief.SendMessage( "That is too heavy to steal." );
}
else
{
if ( toSteal.Stackable && toSteal.Amount > 1 )
{
int maxAmount = (int)((m_Thief.Skills[SkillName.Stealing].Value / 10.0) / toSteal.Weight);
if ( maxAmount < 1 )
maxAmount = 1;
else if ( maxAmount > toSteal.Amount )
maxAmount = toSteal.Amount;
int amount = Utility.RandomMinMax( 1, maxAmount );
if ( amount >= toSteal.Amount )
{
int pileWeight = (int)Math.Ceiling( toSteal.Weight * toSteal.Amount );
pileWeight *= 10;
if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, pileWeight - 22.5, pileWeight + 27.5 ) )
stolen = toSteal;
}
else
{
int pileWeight = (int)Math.Ceiling( toSteal.Weight * amount );
pileWeight *= 10;
if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, pileWeight - 22.5, pileWeight + 27.5 ) )
{
stolen = Mobile.LiftItemDupe( toSteal, toSteal.Amount - amount );
if ( stolen == null )
stolen = toSteal;
}
}
}
else
{
int iw = (int)Math.Ceiling( w );
iw *= 10;
if ( m_Thief.CheckTargetSkill( SkillName.Stealing, toSteal, iw - 22.5, iw + 27.5 ) )
stolen = toSteal;
}
if ( stolen != null )
{
m_Thief.SendLocalizedMessage( 502724 ); // You succesfully steal the item.
if ( si != null )
{
toSteal.Movable = true;
si.Item = null;
}
}
else
{
m_Thief.SendLocalizedMessage( 502723 ); // You fail to steal the item.
}
caught = ( m_Thief.Skills[SkillName.Stealing].Value < Utility.Random( 150 ) );
}
}
return stolen;
}
protected override void OnTarget( Mobile from, object target )
{
from.RevealingAction();
Item stolen = null;
object root = null;
bool caught = false;
if ( target is Item )
{
root = ((Item)target).RootParent;
stolen = TryStealItem( (Item)target, ref caught );
}
else if ( target is Mobile )
{
Container pack = ((Mobile)target).Backpack;
if ( pack != null && pack.Items.Count > 0 )
{
int randomIndex = Utility.Random( pack.Items.Count );
root = target;
stolen = TryStealItem( pack.Items[randomIndex], ref caught );
}
}
else
{
m_Thief.SendLocalizedMessage( 502710 ); // You can't steal that!
}
if ( stolen != null )
{
from.AddToBackpack( stolen );
StolenItem.Add( stolen, m_Thief, root as Mobile );
}
if ( caught )
{
if ( root == null )
{
m_Thief.CriminalAction( false );
}
else if ( root is Corpse && ((Corpse)root).IsCriminalAction( m_Thief ) )
{
m_Thief.CriminalAction( false );
}
else if ( root is Mobile )
{
Mobile mobRoot = (Mobile)root;
if ( !IsInGuild( mobRoot ) && IsInnocentTo( m_Thief, mobRoot ) )
m_Thief.CriminalAction( false );
string message = String.Format( "You notice {0} trying to steal from {1}.", m_Thief.Name, mobRoot.Name );
foreach ( NetState ns in m_Thief.GetClientsInRange( 8 ) )
{
if ( ns != m_Thief.NetState )
ns.Mobile.SendMessage( message );
}
}
}
else if ( root is Corpse && ((Corpse)root).IsCriminalAction( m_Thief ) )
{
m_Thief.CriminalAction( false );
}
if ( root is Mobile && ((Mobile)root).Player && m_Thief is PlayerMobile && IsInnocentTo( m_Thief, (Mobile)root ) && !IsInGuild( (Mobile)root ) )
{
PlayerMobile pm = (PlayerMobile)m_Thief;
pm.PermaFlags.Add( (Mobile)root );
pm.Delta( MobileDelta.Noto );
}
}
}
public static bool IsEmptyHanded( Mobile from )
{
if ( from.FindItemOnLayer( Layer.OneHanded ) != null )
return false;
if ( from.FindItemOnLayer( Layer.TwoHanded ) != null )
return false;
return true;
}
public static TimeSpan OnUse( Mobile m )
{
if ( !IsEmptyHanded( m ) )
{
m.SendLocalizedMessage( 1005584 ); // Both hands must be free to steal.
}
else
{
m.Target = new Stealing.StealingTarget( m );
m.RevealingAction();
m.SendLocalizedMessage( 502698 ); // Which item do you want to steal?
}
return TimeSpan.FromSeconds( 10.0 );
}
}
public class StolenItem
{
public static readonly TimeSpan StealTime = TimeSpan.FromMinutes( 2.0 );
private Item m_Stolen;
private Mobile m_Thief;
private Mobile m_Victim;
private DateTime m_Expires;
public Item Stolen{ get{ return m_Stolen; } }
public Mobile Thief{ get{ return m_Thief; } }
public Mobile Victim{ get{ return m_Victim; } }
public DateTime Expires{ get{ return m_Expires; } }
public bool IsExpired{ get{ return ( DateTime.Now >= m_Expires ); } }
public StolenItem( Item stolen, Mobile thief, Mobile victim )
{
m_Stolen = stolen;
m_Thief = thief;
m_Victim = victim;
m_Expires = DateTime.Now + StealTime;
}
private static Queue m_Queue = new Queue();
public static void Add( Item item, Mobile thief, Mobile victim )
{
Clean();
m_Queue.Enqueue( new StolenItem( item, thief, victim ) );
}
public static bool IsStolen( Item item )
{
Mobile victim = null;
return IsStolen( item, ref victim );
}
public static bool IsStolen( Item item, ref Mobile victim )
{
Clean();
foreach ( StolenItem si in m_Queue )
{
if ( si.m_Stolen == item && !si.IsExpired )
{
victim = si.m_Victim;
return true;
}
}
return false;
}
public static void ReturnOnDeath( Mobile killed, Container corpse )
{
Clean();
foreach ( StolenItem si in m_Queue )
{
if ( si.m_Stolen.RootParent == corpse && si.m_Victim != null && !si.IsExpired )
{
if ( si.m_Victim.AddToBackpack( si.m_Stolen ) )
si.m_Victim.SendLocalizedMessage( 1010464 ); // the item that was stolen is returned to you.
else
si.m_Victim.SendLocalizedMessage( 1010463 ); // the item that was stolen from you falls to the ground.
si.m_Expires = DateTime.Now; // such a hack
}
}
}
public static void Clean()
{
while ( m_Queue.Count > 0 )
{
StolenItem si = (StolenItem) m_Queue.Peek();
if ( si.IsExpired )
m_Queue.Dequeue();
else
break;
}
}
}
}