ModernUO/Scripts/Spells/Chivalry/PaladinSpell.cs
asayre 2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00

148 lines
3.9 KiB
C#

using System;
using Server;
using Server.Spells;
using Server.Network;
namespace Server.Spells.Chivalry
{
public abstract class PaladinSpell : Spell
{
public abstract double RequiredSkill{ get; }
public abstract int RequiredMana{ get; }
public abstract int RequiredTithing{ get; }
public abstract int MantraNumber{ get; }
public override SkillName CastSkill{ get{ return SkillName.Chivalry; } }
public override bool ClearHandsOnCast{ get{ return false; } }
//public override int CastDelayBase{ get{ return 1; } }
public override int CastRecoveryBase{ get{ return 7; } }
public PaladinSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
{
}
public override bool CheckCast()
{
if ( !base.CheckCast() )
return false;
if ( Caster.Skills[SkillName.Chivalry].Value < RequiredSkill )
{
Caster.SendLocalizedMessage( 1060172, RequiredSkill.ToString( "F1" ) ); // You must have at least ~1_SKILL_REQUIREMENT~ Chivalry to use this ability,
return false;
}
else if ( Caster.TithingPoints < RequiredTithing )
{
Caster.SendLocalizedMessage( 1060173, RequiredTithing.ToString() ); // You must have at least ~1_TITHE_REQUIREMENT~ Tithing Points to use this ability,
return false;
}
else if ( Caster.Mana < ScaleMana( RequiredMana ) )
{
Caster.SendLocalizedMessage( 1060174, RequiredMana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
return true;
}
public override bool CheckFizzle()
{
int requiredTithing = this.RequiredTithing;
if ( AosAttributes.GetValue( Caster, AosAttribute.LowerRegCost ) > Utility.Random( 100 ) )
requiredTithing = 0;
int mana = ScaleMana( RequiredMana );
if ( Caster.Skills[SkillName.Chivalry].Value < RequiredSkill )
{
Caster.SendLocalizedMessage( 1060172, RequiredSkill.ToString( "F1" ) ); // You must have at least ~1_SKILL_REQUIREMENT~ Chivalry to use this ability,
return false;
}
else if ( Caster.TithingPoints < requiredTithing )
{
Caster.SendLocalizedMessage( 1060173, RequiredTithing.ToString() ); // You must have at least ~1_TITHE_REQUIREMENT~ Tithing Points to use this ability,
return false;
}
else if ( Caster.Mana < mana )
{
Caster.SendLocalizedMessage( 1060174, RequiredMana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
Caster.TithingPoints -= requiredTithing;
if ( !base.CheckFizzle() )
return false;
Caster.Mana -= mana;
return true;
}
public override void SayMantra()
{
Caster.PublicOverheadMessage( MessageType.Regular, 0x3B2, MantraNumber, "", false );
}
public override void DoFizzle()
{
Caster.PlaySound( 0x1D6 );
Caster.NextSpellTime = DateTime.Now;
}
public override void DoHurtFizzle()
{
Caster.PlaySound( 0x1D6 );
}
public override void OnDisturb( DisturbType type, bool message )
{
base.OnDisturb( type, message );
if ( message )
Caster.PlaySound( 0x1D6 );
}
public override void OnBeginCast()
{
base.OnBeginCast();
SendCastEffect();
}
public virtual void SendCastEffect()
{
Caster.FixedEffect( 0x37C4, 10, (int)( GetCastDelay().TotalSeconds * 28 ), 4, 3 );
}
public override void GetCastSkills( out double min, out double max )
{
min = RequiredSkill;
max = RequiredSkill + 50.0;
}
public override int GetMana()
{
return 0;
}
public int ComputePowerValue( int div )
{
return ComputePowerValue( Caster, div );
}
public static int ComputePowerValue( Mobile from, int div )
{
if ( from == null )
return 0;
int v = (int) Math.Sqrt( from.Karma + 20000 + (from.Skills.Chivalry.Fixed * 10) );
return v / div;
}
}
}