Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
148 lines
3.9 KiB
C#
148 lines
3.9 KiB
C#
using System;
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using Server;
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using Server.Spells;
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using Server.Network;
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namespace Server.Spells.Chivalry
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{
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public abstract class PaladinSpell : Spell
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{
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public abstract double RequiredSkill{ get; }
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public abstract int RequiredMana{ get; }
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public abstract int RequiredTithing{ get; }
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public abstract int MantraNumber{ get; }
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public override SkillName CastSkill{ get{ return SkillName.Chivalry; } }
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public override bool ClearHandsOnCast{ get{ return false; } }
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//public override int CastDelayBase{ get{ return 1; } }
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public override int CastRecoveryBase{ get{ return 7; } }
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public PaladinSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
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{
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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if ( Caster.Skills[SkillName.Chivalry].Value < RequiredSkill )
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{
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Caster.SendLocalizedMessage( 1060172, RequiredSkill.ToString( "F1" ) ); // You must have at least ~1_SKILL_REQUIREMENT~ Chivalry to use this ability,
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return false;
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}
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else if ( Caster.TithingPoints < RequiredTithing )
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{
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Caster.SendLocalizedMessage( 1060173, RequiredTithing.ToString() ); // You must have at least ~1_TITHE_REQUIREMENT~ Tithing Points to use this ability,
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return false;
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}
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else if ( Caster.Mana < ScaleMana( RequiredMana ) )
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{
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Caster.SendLocalizedMessage( 1060174, RequiredMana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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return true;
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}
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public override bool CheckFizzle()
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{
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int requiredTithing = this.RequiredTithing;
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if ( AosAttributes.GetValue( Caster, AosAttribute.LowerRegCost ) > Utility.Random( 100 ) )
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requiredTithing = 0;
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int mana = ScaleMana( RequiredMana );
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if ( Caster.Skills[SkillName.Chivalry].Value < RequiredSkill )
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{
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Caster.SendLocalizedMessage( 1060172, RequiredSkill.ToString( "F1" ) ); // You must have at least ~1_SKILL_REQUIREMENT~ Chivalry to use this ability,
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return false;
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}
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else if ( Caster.TithingPoints < requiredTithing )
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{
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Caster.SendLocalizedMessage( 1060173, RequiredTithing.ToString() ); // You must have at least ~1_TITHE_REQUIREMENT~ Tithing Points to use this ability,
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return false;
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}
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else if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, RequiredMana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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Caster.TithingPoints -= requiredTithing;
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if ( !base.CheckFizzle() )
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return false;
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Caster.Mana -= mana;
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return true;
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}
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public override void SayMantra()
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{
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Caster.PublicOverheadMessage( MessageType.Regular, 0x3B2, MantraNumber, "", false );
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}
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public override void DoFizzle()
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{
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Caster.PlaySound( 0x1D6 );
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Caster.NextSpellTime = DateTime.Now;
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}
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public override void DoHurtFizzle()
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{
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Caster.PlaySound( 0x1D6 );
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}
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public override void OnDisturb( DisturbType type, bool message )
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{
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base.OnDisturb( type, message );
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if ( message )
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Caster.PlaySound( 0x1D6 );
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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SendCastEffect();
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}
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public virtual void SendCastEffect()
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{
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Caster.FixedEffect( 0x37C4, 10, (int)( GetCastDelay().TotalSeconds * 28 ), 4, 3 );
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}
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public override void GetCastSkills( out double min, out double max )
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{
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min = RequiredSkill;
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max = RequiredSkill + 50.0;
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}
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public override int GetMana()
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{
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return 0;
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}
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public int ComputePowerValue( int div )
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{
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return ComputePowerValue( Caster, div );
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}
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public static int ComputePowerValue( Mobile from, int div )
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{
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if ( from == null )
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return 0;
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int v = (int) Math.Sqrt( from.Karma + 20000 + (from.Skills.Chivalry.Fixed * 10) );
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return v / div;
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}
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}
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}
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