Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
422 lines
No EOL
11 KiB
C#
422 lines
No EOL
11 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server.Network;
|
|
using Server.Mobiles;
|
|
using Server.Targeting;
|
|
using Server.Items;
|
|
using Server.Engines.Quests;
|
|
using Server.Engines.Quests.Necro;
|
|
|
|
namespace Server.Spells.Necromancy
|
|
{
|
|
public class AnimateDeadSpell : NecromancerSpell
|
|
{
|
|
private static SpellInfo m_Info = new SpellInfo(
|
|
"Animate Dead", "Uus Corp",
|
|
203,
|
|
9031,
|
|
Reagent.GraveDust,
|
|
Reagent.DaemonBlood
|
|
);
|
|
|
|
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
|
|
|
|
public override double RequiredSkill{ get{ return 40.0; } }
|
|
public override int RequiredMana{ get{ return 23; } }
|
|
|
|
public AnimateDeadSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
|
{
|
|
}
|
|
|
|
public override void OnCast()
|
|
{
|
|
Caster.Target = new InternalTarget( this );
|
|
Caster.SendLocalizedMessage( 1061083 ); // Animate what corpse?
|
|
}
|
|
|
|
private class CreatureGroup
|
|
{
|
|
public Type[] m_Types;
|
|
public SummonEntry[] m_Entries;
|
|
|
|
public CreatureGroup( Type[] types, SummonEntry[] entries )
|
|
{
|
|
m_Types = types;
|
|
m_Entries = entries;
|
|
}
|
|
}
|
|
|
|
private class SummonEntry
|
|
{
|
|
public Type[] m_ToSummon;
|
|
public int m_Requirement;
|
|
|
|
public SummonEntry( int requirement, params Type[] toSummon )
|
|
{
|
|
m_ToSummon = toSummon;
|
|
m_Requirement = requirement;
|
|
}
|
|
}
|
|
|
|
private static CreatureGroup FindGroup( Type type )
|
|
{
|
|
for ( int i = 0; i < m_Groups.Length; ++i )
|
|
{
|
|
CreatureGroup group = m_Groups[i];
|
|
Type[] types = group.m_Types;
|
|
|
|
bool contains = ( types.Length == 0 );
|
|
|
|
for ( int j = 0; !contains && j < types.Length; ++j )
|
|
contains = ( types[j] == type );
|
|
|
|
if ( contains )
|
|
return group;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private static CreatureGroup[] m_Groups = new CreatureGroup[]
|
|
{
|
|
// Undead group--empty
|
|
new CreatureGroup( SlayerGroup.GetEntryByName( SlayerName.Silver ).Types, new SummonEntry[0] ),
|
|
// Insects
|
|
new CreatureGroup( new Type[]
|
|
{
|
|
typeof( DreadSpider ), typeof( FrostSpider ), typeof( GiantSpider ), typeof( GiantBlackWidow ),
|
|
typeof( BlackSolenInfiltratorQueen ), typeof( BlackSolenInfiltratorWarrior ),
|
|
typeof( BlackSolenQueen ), typeof( BlackSolenWarrior ), typeof( BlackSolenWorker ),
|
|
typeof( RedSolenInfiltratorQueen ), typeof( RedSolenInfiltratorWarrior ),
|
|
typeof( RedSolenQueen ), typeof( RedSolenWarrior ), typeof( RedSolenWorker ),
|
|
typeof( TerathanAvenger ), typeof( TerathanDrone ), typeof( TerathanMatriarch ),
|
|
typeof( TerathanWarrior )
|
|
// TODO: Giant beetle? Ant lion? Ophidians?
|
|
},
|
|
new SummonEntry[]
|
|
{
|
|
new SummonEntry( 0, typeof( MoundOfMaggots ) )
|
|
} ),
|
|
// Mounts
|
|
new CreatureGroup( new Type[]
|
|
{
|
|
typeof( Horse ), typeof( Nightmare ), typeof( FireSteed ),
|
|
typeof( Kirin ), typeof( Unicorn )
|
|
}, new SummonEntry[]
|
|
{
|
|
new SummonEntry( 10000, typeof( HellSteed ) ),
|
|
new SummonEntry( 0, typeof( SkeletalMount ) )
|
|
} ),
|
|
// Elementals
|
|
new CreatureGroup( new Type[]
|
|
{
|
|
typeof( BloodElemental ), typeof( EarthElemental ), typeof( SummonedEarthElemental ),
|
|
typeof( AgapiteElemental ), typeof( BronzeElemental ), typeof( CopperElemental ),
|
|
typeof( DullCopperElemental ), typeof( GoldenElemental ), typeof( ShadowIronElemental ),
|
|
typeof( ValoriteElemental ), typeof( VeriteElemental ), typeof( PoisonElemental ),
|
|
typeof( FireElemental ), typeof( SummonedFireElemental ), typeof( SnowElemental ),
|
|
typeof( AirElemental ), typeof( SummonedAirElemental ), typeof( WaterElemental ),
|
|
typeof( SummonedAirElemental )
|
|
}, new SummonEntry[]
|
|
{
|
|
new SummonEntry( 5000, typeof( WailingBanshee ) ),
|
|
new SummonEntry( 0, typeof( Wraith ) )
|
|
} ),
|
|
// Dragons
|
|
new CreatureGroup( new Type[]
|
|
{
|
|
typeof( AncientWyrm ), typeof( Dragon ), typeof( SerpentineDragon ),
|
|
typeof( ShadowWyrm ), typeof( SkeletalDragon ), typeof( WhiteWyrm ),
|
|
typeof( Drake ), typeof( Wyvern ), typeof( LesserHiryu ), typeof( Hiryu )
|
|
}, new SummonEntry[]
|
|
{
|
|
new SummonEntry( 18000, typeof( SkeletalDragon ) ),
|
|
new SummonEntry( 10000, typeof( FleshGolem ) ),
|
|
new SummonEntry( 5000, typeof( Lich ) ),
|
|
new SummonEntry( 3000, typeof( SkeletalKnight ), typeof( BoneKnight ) ),
|
|
new SummonEntry( 2000, typeof( Mummy ) ),
|
|
new SummonEntry( 1000, typeof( SkeletalMage ), typeof( BoneMagi ) ),
|
|
new SummonEntry( 0, typeof( PatchworkSkeleton ) )
|
|
} ),
|
|
// Default group
|
|
new CreatureGroup( new Type[0], new SummonEntry[]
|
|
{
|
|
new SummonEntry( 18000, typeof( LichLord ) ),
|
|
new SummonEntry( 10000, typeof( FleshGolem ) ),
|
|
new SummonEntry( 5000, typeof( Lich ) ),
|
|
new SummonEntry( 3000, typeof( SkeletalKnight ), typeof( BoneKnight ) ),
|
|
new SummonEntry( 2000, typeof( Mummy ) ),
|
|
new SummonEntry( 1000, typeof( SkeletalMage ), typeof( BoneMagi ) ),
|
|
new SummonEntry( 0, typeof( PatchworkSkeleton ) )
|
|
} ),
|
|
};
|
|
|
|
public void Target( object obj )
|
|
{
|
|
MaabusCoffinComponent comp = obj as MaabusCoffinComponent;
|
|
|
|
if ( comp != null )
|
|
{
|
|
MaabusCoffin addon = comp.Addon as MaabusCoffin;
|
|
|
|
if ( addon != null )
|
|
{
|
|
PlayerMobile pm = Caster as PlayerMobile;
|
|
|
|
if ( pm != null )
|
|
{
|
|
QuestSystem qs = pm.Quest;
|
|
|
|
if ( qs is DarkTidesQuest )
|
|
{
|
|
QuestObjective objective = qs.FindObjective( typeof( AnimateMaabusCorpseObjective ) );
|
|
|
|
if ( objective != null && !objective.Completed )
|
|
{
|
|
addon.Awake( Caster );
|
|
objective.Complete();
|
|
}
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
Corpse c = obj as Corpse;
|
|
|
|
if ( c == null )
|
|
{
|
|
Caster.SendLocalizedMessage( 1061084 ); // You cannot animate that.
|
|
}
|
|
else
|
|
{
|
|
Type type = null;
|
|
|
|
if ( c.Owner != null )
|
|
type = c.Owner.GetType();
|
|
|
|
if ( c.ItemID != 0x2006 || c.Channeled || type == typeof( PlayerMobile ) || type == null || ( c.Owner != null && c.Owner.Fame < 100 ) || ( ( c.Owner != null ) && ( c.Owner is BaseCreature ) && ( ((BaseCreature)c.Owner).Summoned || ((BaseCreature)c.Owner).IsBonded)) )
|
|
{
|
|
Caster.SendLocalizedMessage( 1061085 ); // There's not enough life force there to animate.
|
|
}
|
|
else
|
|
{
|
|
CreatureGroup group = FindGroup( type );
|
|
|
|
if ( group != null )
|
|
{
|
|
if ( group.m_Entries.Length == 0 || type == typeof( DemonKnight ) )
|
|
{
|
|
Caster.SendLocalizedMessage( 1061086 ); // You cannot animate undead remains.
|
|
}
|
|
else if ( CheckSequence() )
|
|
{
|
|
Point3D p = c.GetWorldLocation();
|
|
Map map = c.Map;
|
|
|
|
if ( map != null )
|
|
{
|
|
Effects.PlaySound( p, map, 0x1FB );
|
|
Effects.SendLocationParticles( EffectItem.Create( p, map, EffectItem.DefaultDuration ), 0x3789, 1, 40, 0x3F, 3, 9907, 0 );
|
|
|
|
Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), new TimerStateCallback( SummonDelay_Callback ), new object[]{ Caster, c, p, map, group } );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
FinishSequence();
|
|
}
|
|
|
|
private static Dictionary<Mobile, List<Mobile>> m_Table = new Dictionary<Mobile, List<Mobile>>();
|
|
|
|
public static void Unregister( Mobile master, Mobile summoned )
|
|
{
|
|
if ( master == null )
|
|
return;
|
|
|
|
List<Mobile> list = null;
|
|
m_Table.TryGetValue( master, out list );
|
|
|
|
if ( list == null )
|
|
return;
|
|
|
|
list.Remove( summoned );
|
|
|
|
if ( list.Count == 0 )
|
|
m_Table.Remove( master );
|
|
}
|
|
|
|
public static void Register( Mobile master, Mobile summoned )
|
|
{
|
|
if ( master == null )
|
|
return;
|
|
|
|
List<Mobile> list = null;
|
|
m_Table.TryGetValue( master, out list );
|
|
|
|
if ( list == null )
|
|
m_Table[master] = list = new List<Mobile>();
|
|
|
|
for ( int i = list.Count - 1; i >= 0; --i )
|
|
{
|
|
if ( i >= list.Count )
|
|
continue;
|
|
|
|
Mobile mob = list[i];
|
|
|
|
if ( mob.Deleted )
|
|
list.RemoveAt( i-- );
|
|
}
|
|
|
|
list.Add( summoned );
|
|
|
|
if ( list.Count > 3 )
|
|
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( list[0].Kill ) );
|
|
|
|
Timer.DelayCall( TimeSpan.FromSeconds( 2.0 ), TimeSpan.FromSeconds( 2.0 ), new TimerStateCallback( Summoned_Damage ), summoned );
|
|
}
|
|
|
|
private static void Summoned_Damage( object state )
|
|
{
|
|
Mobile mob = (Mobile)state;
|
|
|
|
if ( mob.Hits > 0 )
|
|
--mob.Hits;
|
|
else
|
|
mob.Kill();
|
|
}
|
|
|
|
private static void SummonDelay_Callback( object state )
|
|
{
|
|
object[] states = (object[])state;
|
|
|
|
Mobile caster = (Mobile)states[0];
|
|
Corpse corpse = (Corpse)states[1];
|
|
Point3D loc = (Point3D)states[2];
|
|
Map map = (Map)states[3];
|
|
CreatureGroup group = (CreatureGroup)states[4];
|
|
|
|
if ( corpse.ItemID != 0x2006 )
|
|
return;
|
|
|
|
Mobile owner = corpse.Owner;
|
|
|
|
if ( owner == null )
|
|
return;
|
|
|
|
double necromancy = caster.Skills[SkillName.Necromancy].Value;
|
|
double spiritSpeak = caster.Skills[SkillName.SpiritSpeak].Value;
|
|
|
|
int casterAbility = 0;
|
|
|
|
casterAbility += (int)(necromancy * 30);
|
|
casterAbility += (int)(spiritSpeak * 70);
|
|
casterAbility /= 10;
|
|
casterAbility *= 18;
|
|
|
|
if ( casterAbility > owner.Fame )
|
|
casterAbility = owner.Fame;
|
|
|
|
if ( casterAbility < 0 )
|
|
casterAbility = 0;
|
|
|
|
Type toSummon = null;
|
|
SummonEntry[] entries = group.m_Entries;
|
|
|
|
for ( int i = 0; toSummon == null && i < entries.Length; ++i )
|
|
{
|
|
SummonEntry entry = entries[i];
|
|
|
|
if ( casterAbility < entry.m_Requirement )
|
|
continue;
|
|
|
|
Type[] animates = entry.m_ToSummon;
|
|
|
|
if ( animates.Length >= 0 )
|
|
toSummon = animates[Utility.Random( animates.Length )];
|
|
}
|
|
|
|
if ( toSummon == null )
|
|
return;
|
|
|
|
Mobile summoned = null;
|
|
|
|
try{ summoned = Activator.CreateInstance( toSummon ) as Mobile; }
|
|
catch{}
|
|
|
|
if ( summoned == null )
|
|
return;
|
|
|
|
if ( summoned is BaseCreature )
|
|
{
|
|
BaseCreature bc = (BaseCreature)summoned;
|
|
|
|
// to be sure
|
|
bc.Tamable = false;
|
|
|
|
if ( bc is BaseMount )
|
|
bc.ControlSlots = 1;
|
|
else
|
|
bc.ControlSlots = 0;
|
|
|
|
Effects.PlaySound( loc, map, bc.GetAngerSound() );
|
|
|
|
BaseCreature.Summon( (BaseCreature)summoned, false, caster, loc, 0x28, TimeSpan.FromDays( 1.0 ) );
|
|
}
|
|
|
|
if ( summoned is SkeletalDragon )
|
|
Scale( (SkeletalDragon)summoned, 50 ); // lose 50% hp and strength
|
|
|
|
summoned.Fame = 0;
|
|
summoned.Karma = -1500;
|
|
|
|
summoned.MoveToWorld( loc, map );
|
|
|
|
corpse.ProcessDelta();
|
|
corpse.SendRemovePacket();
|
|
corpse.ItemID = Utility.Random( 0xECA, 9 ); // bone graphic
|
|
corpse.Hue = 0;
|
|
corpse.ProcessDelta();
|
|
|
|
Register( caster, summoned );
|
|
}
|
|
|
|
private static void Scale( BaseCreature bc, int scalar )
|
|
{
|
|
int toScale;
|
|
|
|
toScale = bc.RawStr;
|
|
bc.RawStr = AOS.Scale( toScale, scalar );
|
|
|
|
toScale = bc.HitsMaxSeed;
|
|
|
|
if ( toScale > 0 )
|
|
bc.HitsMaxSeed = AOS.Scale( toScale, scalar );
|
|
|
|
bc.Hits = bc.Hits; // refresh hits
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
private AnimateDeadSpell m_Owner;
|
|
|
|
public InternalTarget( AnimateDeadSpell owner ) : base( 12, false, TargetFlags.None )
|
|
{
|
|
m_Owner = owner;
|
|
}
|
|
|
|
protected override void OnTarget( Mobile from, object o )
|
|
{
|
|
m_Owner.Target( o );
|
|
}
|
|
|
|
protected override void OnTargetFinish( Mobile from )
|
|
{
|
|
m_Owner.FinishSequence();
|
|
}
|
|
}
|
|
}
|
|
} |