Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
145 lines
No EOL
3.8 KiB
C#
145 lines
No EOL
3.8 KiB
C#
using System;
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using System.Collections;
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using Server.Network;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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{
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public class MindRotSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Mind Rot", "Wis An Ben",
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203,
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9031,
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Reagent.BatWing,
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Reagent.PigIron,
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Reagent.DaemonBlood
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill{ get{ return 30.0; } }
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public override int RequiredMana{ get{ return 17; } }
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public MindRotSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( HasMindRotScalar( m ) )
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{
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Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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/* Attempts to place a curse on the Target that increases the mana cost of any spells they cast,
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* for a duration based off a comparison between the Caster's Spirit Speak skill and the Target's Resisting Spells skill.
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* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 50 ) + 20 seconds.
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*/
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m.PlaySound( 0x1FB );
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m.PlaySound( 0x258 );
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m.FixedParticles( 0x373A, 1, 17, 9903, 15, 4, EffectLayer.Head );
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TimeSpan duration = TimeSpan.FromSeconds( (((GetDamageSkill( Caster ) - GetResistSkill( m )) / 5.0) + 20.0) * (m.Player ? 1.0 : 2.0 ) );
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m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
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if ( m.Player )
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SetMindRotScalar( Caster, m, 1.25, duration );
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else
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SetMindRotScalar( Caster, m, 2.00, duration );
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}
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FinishSequence();
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}
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private static Hashtable m_Table = new Hashtable();
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public static void ClearMindRotScalar( Mobile m )
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{
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m_Table.Remove( m );
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BuffInfo.RemoveBuff( m, BuffIcon.Mindrot );
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}
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public static bool HasMindRotScalar( Mobile m )
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{
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return m_Table.Contains( m );
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}
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public static bool GetMindRotScalar( Mobile m, ref double scalar )
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{
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object obj = m_Table[m];
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if ( obj == null )
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return false;
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scalar = (double)obj;
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return true;
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}
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public static void SetMindRotScalar( Mobile caster, Mobile target, double scalar, TimeSpan duration )
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{
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m_Table[target] = scalar;
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BuffInfo.AddBuff( target, new BuffInfo( BuffIcon.Mindrot, 1075665, duration, target ) );
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new ExpireTimer( caster, target, duration ).Start();
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Caster;
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private Mobile m_Target;
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private DateTime m_End;
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public ExpireTimer( Mobile caster, Mobile target, TimeSpan delay ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Caster = caster;
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m_Target = target;
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m_End = DateTime.Now + delay;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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if ( m_Target.Deleted || !m_Target.Alive || DateTime.Now >= m_End )
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{
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m_Target.SendLocalizedMessage( 1060872 ); // Your mind feels normal again.
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ClearMindRotScalar( m_Target );
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Stop();
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}
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}
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}
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private class InternalTarget : Target
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{
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private MindRotSpell m_Owner;
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public InternalTarget( MindRotSpell owner ) : base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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else
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from.SendLocalizedMessage( 1060508 ); // You can't curse that.
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |