Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
110 lines
No EOL
2.4 KiB
C#
110 lines
No EOL
2.4 KiB
C#
using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Regions;
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using Server.Items;
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namespace Server.Spells.Third
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{
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public class TelekinesisSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Telekinesis", "Ort Por Ylem",
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203,
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9031,
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Reagent.Bloodmoss,
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Reagent.MandrakeRoot
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);
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public override SpellCircle Circle { get { return SpellCircle.Third; } }
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public TelekinesisSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( ITelekinesisable obj )
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{
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if ( CheckSequence() )
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{
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SpellHelper.Turn( Caster, obj );
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obj.OnTelekinesis( Caster );
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}
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FinishSequence();
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}
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public void Target( Container item )
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{
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if ( CheckSequence() )
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{
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SpellHelper.Turn( Caster, item );
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object root = item.RootParent;
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if ( !item.IsAccessibleTo( Caster ) )
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{
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item.OnDoubleClickNotAccessible( Caster );
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}
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else if ( !item.CheckItemUse( Caster, item ) )
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{
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}
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else if ( root != null && root is Mobile && root != Caster )
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{
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item.OnSnoop( Caster );
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}
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else if ( item is Corpse && !((Corpse)item).CheckLoot( Caster ) )
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{
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}
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else if ( Caster.Region.OnDoubleClick( Caster, item ) )
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{
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Effects.SendLocationParticles( EffectItem.Create( item.Location, item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
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Effects.PlaySound( item.Location, item.Map, 0x1F5 );
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item.DisplayTo( Caster );
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item.OnItemUsed( Caster, item );
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}
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}
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FinishSequence();
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}
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public class InternalTarget : Target
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{
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private TelekinesisSpell m_Owner;
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public InternalTarget( TelekinesisSpell owner ) : base( 12, false, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is ITelekinesisable )
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m_Owner.Target( (ITelekinesisable)o );
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else if ( o is Container )
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m_Owner.Target( (Container)o );
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else
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from.SendLocalizedMessage( 501857 ); // This spell won't work on that!
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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namespace Server
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{
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public interface ITelekinesisable : IPoint3D
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{
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void OnTelekinesis( Mobile from );
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}
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} |