ModernUO/Server/Network/SendQueue.cs
2006-06-15 04:28:39 +00:00

223 lines
No EOL
5.3 KiB
C#

/***************************************************************************
* SendQueue.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
namespace Server.Network
{
public enum SendEnqueueResult
{
Begin,
Delay,
Overflow
}
public class SendQueue
{
private class Entry
{
public byte[] m_Buffer;
public int m_Length;
private Entry( byte[] buffer, int length )
{
m_Buffer = buffer;
m_Length = length;
}
private static Stack<Entry> m_Pool = new Stack<Entry>();
public static Entry Pool( byte[] buffer, int length )
{
lock ( m_Pool )
{
if ( m_Pool.Count == 0 )
return new Entry( buffer, length );
Entry e = m_Pool.Pop();
e.m_Buffer = buffer;
e.m_Length = length;
return e;
}
}
public static void Release( Entry e )
{
lock ( m_Pool )
{
m_Pool.Push( e );
ReleaseBuffer( e.m_Buffer );
}
}
}
private static int m_CoalesceBufferSize = 512;
private static BufferPool m_UnusedBuffers = new BufferPool( "Coalesced", 2048, m_CoalesceBufferSize );
public static int CoalesceBufferSize
{
get{ return m_CoalesceBufferSize; }
set
{
if ( m_CoalesceBufferSize == value )
return;
if ( m_UnusedBuffers != null )
m_UnusedBuffers.Free();
m_CoalesceBufferSize = value;
m_UnusedBuffers = new BufferPool( "Coalesced", 2048, m_CoalesceBufferSize );
}
}
public static byte[] GetUnusedBuffer()
{
return m_UnusedBuffers.AcquireBuffer();
}
public static void ReleaseBuffer( byte[] buffer )
{
if ( buffer == null )
Console.WriteLine( "Warning: Attempting to release null packet buffer" );
else if ( buffer.Length == m_CoalesceBufferSize )
m_UnusedBuffers.ReleaseBuffer( buffer );
}
private Queue<Entry> m_Queue;
private Entry m_Buffered;
public bool IsFlushReady{ get{ return ( m_Queue.Count == 0 && m_Buffered != null ); } }
public bool IsEmpty{ get{ return ( m_Queue.Count == 0 && m_Buffered == null ); } }
public void Clear()
{
if ( m_Buffered != null )
{
Entry.Release( m_Buffered );
m_Buffered = null;
}
while ( m_Queue.Count > 0 )
Entry.Release( m_Queue.Dequeue() );
}
public byte[] CheckFlushReady( ref int length )
{
Entry buffered = m_Buffered;
if ( m_Queue.Count == 0 && buffered != null )
{
m_Buffered = null;
m_Queue.Enqueue( buffered );
length = buffered.m_Length;
return buffered.m_Buffer;
}
return null;
}
public SendQueue()
{
m_Queue = new Queue<Entry>();
}
public byte[] Peek( ref int length )
{
if ( m_Queue.Count > 0 )
{
Entry entry = m_Queue.Peek();
length = entry.m_Length;
return entry.m_Buffer;
}
return null;
}
public byte[] Dequeue( ref int length )
{
Entry.Release( m_Queue.Dequeue() );
if ( m_Queue.Count > 0 )
{
Entry entry = m_Queue.Peek();
length = entry.m_Length;
return entry.m_Buffer;
}
return null;
}
private const int PendingCap = 96*1024;
public SendEnqueueResult Enqueue( byte[] buffer, int length )
{
if ( buffer == null )
{
Console.WriteLine( "Warning: Attempting to send null packet buffer" );
return SendEnqueueResult.Delay;
}
int existingBytes = ( m_Queue.Count * m_CoalesceBufferSize ) + ( m_Buffered == null ? 0 : m_Buffered.m_Length );
if ( (existingBytes + length) > PendingCap )
return SendEnqueueResult.Overflow;
int offset = 0; // offset into buffer
int remaining = length; // byte count remaining
bool startNow = false; // should we start sending the first chunk?
while ( remaining > 0 )
{
if ( m_Buffered == null ) // nothing yet buffered
m_Buffered = Entry.Pool( GetUnusedBuffer(), 0 );
byte[] page = m_Buffered.m_Buffer; // buffer page
int pageSpace = page.Length - m_Buffered.m_Length; // available bytes in page
int byteCount = ( remaining > pageSpace ? pageSpace : remaining ); // how many we can copy over
Buffer.BlockCopy( buffer, offset, page, m_Buffered.m_Length, byteCount ); // copy the data
// apply offsets
m_Buffered.m_Length += byteCount;
offset += byteCount;
remaining -= byteCount;
if ( m_Buffered.m_Length == page.Length ) // page full
{
startNow = ( startNow || m_Queue.Count == 0 );
m_Queue.Enqueue( m_Buffered );
m_Buffered = null;
}
}
return ( startNow ? SendEnqueueResult.Begin : SendEnqueueResult.Delay );
}
}
}